Deal.grinvader wrote:Come on, we'll just eat your brains with gravel.
Search found 118 matches
- Fri Jan 28, 2005 12:22 am
- Forum: ZSNES Talk
- Topic: JMA Compression
- Replies: 168
- Views: 107946
- Thu Jan 27, 2005 11:57 pm
- Forum: DeJap Projects
- Topic: Dues abouts Dejap......
- Replies: 34
- Views: 31218
Quite frankly, I am suprised that the Final Fantasy VI re-translation by RPGONE isn't getting more attention than it is. I can remember in the nineties, when many of the fans of FFIII(US) were complaining about how much was removed from its Japanese counterpart. Where are they now? Speaking of RPGON...
- Thu Jan 27, 2005 10:29 pm
- Forum: Bug Reports/Feature Requests
- Topic: earthworm jim 2 bug
- Replies: 9
- Views: 5007
- Thu Jan 27, 2005 10:20 pm
- Forum: Bug Reports/Feature Requests
- Topic: earthworm jim 2 bug
- Replies: 9
- Views: 5007
This thread might answer your question.
- Thu Jan 27, 2005 10:12 pm
- Forum: ZSNES Talk
- Topic: JMA Compression
- Replies: 168
- Views: 107946
- Thu Jan 27, 2005 12:58 am
- Forum: Bug Reports/Feature Requests
- Topic: Redoing ZMV but want input
- Replies: 30
- Views: 15038
1) What would you consider a reasonable ZMV size for a 10+ hour movie? 1. I think it's OK to have up to 500k per hour, so a ten hour ZMV would be around 5 MB. 2) If an auto chapter function is added what intervals should a chapter be made, this will allow you to skip through a movie much faster. 2....
- Thu Jan 27, 2005 12:46 am
- Forum: Bug Reports/Feature Requests
- Topic: ActRaiser 2 Freezes at Level Selection
- Replies: 53
- Views: 33127
- Thu Jan 27, 2005 12:30 am
- Forum: ZSNES Talk
- Topic: JMA Compression
- Replies: 168
- Views: 107946
- Wed Jan 26, 2005 8:49 pm
- Forum: Bug Reports/Feature Requests
- Topic: What do you want from ZSNES?
- Replies: 70
- Views: 30255
I would like to see more of the kinks ironed out of ZSNES sound. We all know there are a number of games with an inaccurate sound effect here and there. A few examples: Super Mario World - fireballs, spin jump Final Fantasy IV - sound of a dark sword, whip, or katana attack Super Castlevania - bats ...
- Wed Jan 26, 2005 3:35 am
- Forum: ZSNES Talk
- Topic: Secret of Mana Sound
- Replies: 19
- Views: 14135
Hi d1git, I am reasonably sure that part of the background music cuts out when you strike enemies in the cartridge version of Secret of Mana. I have the original cart and have played it many times. Also, I just recently started playing SoM with ZSNES 1.42 (I'm at the Pandora ruins) and, except for a...
- Tue Jan 25, 2005 10:13 pm
- Forum: ZSNES Talk
- Topic: ZSNES and XScreensaver
- Replies: 7
- Views: 2437
blackmyst wrote:Unless you have annoying siblings around whom you can't leave your computer running unattended.snkcube wrote:Screensavers are pointless.
I just use Windows key + L. That way I don't have to deal with a screensaver kicking in when I don't want it to. But annoying siblings can't get in.
- Mon Jan 24, 2005 3:52 pm
- Forum: ZSNES Talk
- Topic: 1.29 VERSION PROBLEM
- Replies: 21
- Views: 7112
- Sat Jan 22, 2005 10:09 pm
- Forum: ZSNES Talk
- Topic: ZSNES on DOS and TV-OUT
- Replies: 21
- Views: 7288
I'll never forget the time I used SciTech to set my refresh rate to something my old monitor couldn't handle. The only way to save myself was to boot in safe mode. Back then I didn't know the exact way of booting in safe mode. I had no manuals, I obviously couldn't go online, I was about to give up....
- Fri Jan 21, 2005 8:12 am
- Forum: ZSNES Talk
- Topic: Technical specifications of the Super Nintendo
- Replies: 9
- Views: 2682
I thought it was 32,738 max colors onscreen, 256 max per sprite, which explains the need for 8 and 16-bit display modes in the DOS version. 256 non-transparent colors. Once you add in the transparency, quite a bit more can be onscreen, because when those 256 colors blend with each other to create t...
- Fri Jan 21, 2005 2:13 am
- Forum: Bug Reports/Feature Requests
- Topic: little feature - Esc on Gamepad
- Replies: 6
- Views: 2841
- Fri Jan 21, 2005 2:12 am
- Forum: Bug Reports/Feature Requests
- Topic: Request: 512x448 Fullscreen in Windows
- Replies: 18
- Views: 6789
I've added it to my 1.41 sources, but I'm going to test it before I go grab the needed files from CVS. [EDIT: It would appear that my video card does not, in fact, support 512x448 fullscreen...] You wouldn't mind sharing your code with us, would you? We could let you know how it well it works for u...
- Thu Jan 20, 2005 7:22 pm
- Forum: ZSNES Talk
- Topic: Technical specifications of the Super Nintendo
- Replies: 9
- Views: 2682
- Wed Jan 19, 2005 7:58 pm
- Forum: ZSNES Talk
- Topic: Toast
- Replies: 59
- Views: 32496
FOUND IT!!! Thanks to your clue. It confirmed a suspicion I had after inspecting the source. Bravo, Nach! May the toast gods bless all your endeavors. I cheated. I don't get the prize. Keep looking, everybody. Very clever. Props to MaxSt for proving he found it without spoiling the fun for everybody...
- Wed Jan 19, 2005 7:48 pm
- Forum: ZSNES Talk
- Topic: Toast
- Replies: 59
- Views: 32496
- Wed Jan 19, 2005 7:18 pm
- Forum: ZSNES Talk
- Topic: Toast
- Replies: 59
- Views: 32496
I think it has something to do with the Add-Ons window, too. However, I think there is more to that story. I am referring to the fact that in v1.41 the Add-Ons window has been changed from v1.40. edit: I'm glad you guys are getting a kick out of this. Maybe it is your reward for being so underapprec...
- Wed Jan 19, 2005 4:47 pm
- Forum: Bug Reports/Feature Requests
- Topic: Official Bug Topic
- Replies: 312
- Views: 166848
- Wed Jan 19, 2005 7:49 am
- Forum: ZSNES Talk
- Topic: Toast
- Replies: 59
- Views: 32496
- Wed Jan 19, 2005 7:40 am
- Forum: ZSNES Talk
- Topic: Toast
- Replies: 59
- Views: 32496
- Tue Jan 18, 2005 5:32 am
- Forum: ZSNES Talk
- Topic: Square Sound - Chrono Trigger
- Replies: 20
- Views: 6670
I hope you find this useful... Two sound effects that can be accessed almost anywhere, including the forest at the very beginning of the game: The sound you hear when monsters die: ZSNES 1.35 sounds a little more authentic than 1.337 sneese sounds very close, best I have heard SNESGT is a close seco...
- Mon Jan 17, 2005 12:21 am
- Forum: ZSNES Talk
- Topic: Star Ocean runs too fast
- Replies: 42
- Views: 14284
There I bid on it... Happy? Shit I was going to do the same thing today. There was something I wanted to check out for myself, that is unrelated to this issue. Can anybody explain why the shadows of the buildings in the first town look like... falling rain? Well, I was thinking about asking if any ...