Search found 267 matches

by joe_devore
Wed Aug 09, 2017 9:49 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2242910

Re: ZSNES is not dead - Still in development

I LOVE THE SNOW TOO, I have it set to THAT.. FOR ME ITS [ZSNES] F.O.R.E.V.E.R.!!! Mwhaha :lol: :lol: :mrgreen: :mrgreen: :mrgreen: :mrgreen: even IF SNES9x is supposed to be better or even the more accurate BSNES.... I STILL LOVE ZSNES first used it in the early 90s when it was early along... anywho...
by joe_devore
Sat Aug 05, 2017 3:59 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2242910

Re: ZSNES is not dead - Still in development

nintendo_nerd wrote:Yeah, I mean unless the main coder shows up with an announcement to the contrary, the emulator is, well, in a coma.
:cry: :cry: :cry: :cry: :shock:
by joe_devore
Wed Jun 28, 2017 8:41 pm
Forum: Gaming Discussion
Topic: Snes Classic bing released in september
Replies: 12
Views: 24137

Re: Snes Classic bing released in september

megamanzer0 wrote:Im sure someone will figure out how to do that within a week of getting their hands on it anyway :P.
lol sure ;) :P
by joe_devore
Wed Jun 28, 2017 5:12 pm
Forum: Gaming Discussion
Topic: Snes Classic bing released in september
Replies: 12
Views: 24137

Re: Snes Classic bing released in september

AND they FORGOT TO PUT IN, Chrono Trigger..
LETS FACE IT :evil: with today's memory tech..
They could have put all the ROMs in existence into this tiny remake!
:wink: :roll: :roll: :shock: 8) :lol:
by joe_devore
Tue May 16, 2017 12:31 pm
Forum: Insane Chatter
Topic: Reply to this thread.
Replies: 242
Views: 1404957

Re: Reply to this thread.

...Is it not the 1800s? Indeed. Pocket watches are hopelessly obsolete. yup.. lol my father gave me one for my high school graduation in 2001... never used it.. I had a Timex Atlantis 100, twice... https://goo.gl/images/1hxcul my 2nd one just up and died on a anniversary of my bicycle accident... I...
by joe_devore
Thu Apr 27, 2017 1:07 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2242910

Re: ZSNES is not dead - Still in development

I hope so too... Pagefault was working on v1.53 on and off at his leisure.
by joe_devore
Tue Apr 25, 2017 12:11 am
Forum: Bug Reports/Feature Requests
Topic: ZSNES used to work, now has black screen on launch
Replies: 2
Views: 6056

Re: ZSNES used to work, now has black screen on launch

you forgot to mention what version of Windows you are running... among other such details...
by joe_devore
Sat Mar 18, 2017 2:12 am
Forum: Forum
Topic: Suggestion: Enable HTTPS
Replies: 1
Views: 3676

Re: Suggestion: Enable HTTPS

good idea! :D
by joe_devore
Sat Mar 18, 2017 12:41 am
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8674

Re: Issues with compiling ZSNES (v1.51) these days... :(

gcc -O0 -fno-omit-frame-pointer -ggdb3 -DDEBUG -funwind-tables -static -D__WIN32__ -o zloader.obj -c zloader.c zloader.c: In function 'WinMain': zloader.c:962:3: warning: initialization from incompatible pointer type [enabled by default] char * argv[2] = {&arg, 0}; ^ zloader.c:962:3: warning: (...
by joe_devore
Sat Mar 18, 2017 12:31 am
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8674

Re: Issues with compiling ZSNES (v1.51) these days... :(

(gdb) b WinMain@16 Breakpoint 1 at 0x606170: file zloader.c, line 960. (gdb) r Starting program: F:\Dev-src\2Emulators\zsnes_Testing__v1.51_(FuSoYa-8MB_R2)/zsnesw_v1.51_Debug_(+nocona-opt_mmx&sse2)+(2017-03-17).exe [New Thread 764.0x133c] Breakpoint 1, WinMain@16 (hInstance=0x400000, hPrevInsta...
by joe_devore
Sat Mar 18, 2017 12:16 am
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8674

Re: Issues with compiling ZSNES (v1.51) these days... :(

If that's a C source file, you'll have to declare them at the top of the function, though. it is zloader.c like this #ifdef __WIN32__ extern HINSTANCE hInst; int PASCAL WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { int argc = 1; char arg[MAX_PATH]; char ** ar...
by joe_devore
Sat Mar 18, 2017 12:07 am
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8674

Re: Issues with compiling ZSNES (v1.51) these days... :(

Make them "argc" and "argv", and remove the & from that GetModuleFileName call. ok like this? int PASCAL WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { hInst=hInstance; ImportDirectX(); int argc = 1; char arg[MAX_PATH]; char ** argv = {...
by joe_devore
Fri Mar 17, 2017 11:59 pm
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8674

Re: Issues with compiling ZSNES (v1.51) these days... :(

it fails to compile with the following error.. gcc -O0 -fno-omit-frame-pointer -ggdb3 -DDEBUG -funwind-tables -static -D__WIN32__ -o zloader.obj -c zloader.c zloader.c: In function 'WinMain': zloader.c:963:3: error: function '__p___argc' is initialized like a variable int __argc = 1; ^ zloader.c:965...
by joe_devore
Fri Mar 17, 2017 11:54 pm
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8674

Re: Issues with compiling ZSNES (v1.51) these days... :(

Problem. It seems you may be initializing a Unicode build, or maybe not, I'm not sure. I just know you can't trust those __argv variables to be initialized properly by the C runtime. The safest bet is to steal the UTF-8 runtime type stuff from FLAC for Windows, and use it to initialize the zmain fu...
by joe_devore
Fri Mar 17, 2017 10:38 pm
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8674

Re: Issues with compiling ZSNES (v1.51) these days... :(

I downgraded one more MinGW package.. mingw32-mingwrt-dev mingw32-mingwrt-dll from it said I was v3.21.1 but I may have had a beta release installed years ago or something v4.0.3... so now I have v3.22.4 installed for the above and for mingw32-w32api-dev its now v3.18.2 still no go... and parsegen.e...
by joe_devore
Fri Mar 17, 2017 2:40 am
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8674

Re: Issues with compiling ZSNES (v1.51) these days... :(

Hi Kode54 ^_^ thx for weighing in your thoughts. :D zloader.c #ifdef __WIN32__ extern HINSTANCE hInst; int PASCAL WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { hInst=hInstance; ImportDirectX(); zmain(__argc, __argv); //line 962 and frame #1 in the backtrace......
by joe_devore
Thu Mar 16, 2017 4:21 am
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8674

Re: Issues with compiling ZSNES (v1.51) these days... :(

I downgraded my MinGW packages to v4.8.1-4 and all others that needed to downgrade as well... one warning on compiling parsegen.exe no warnings or errors on the rest of ZSNES v1.51 src... still no go its still crashing on load void zmain(int zargc, char *zargv[]) { if (init_paths(*zargv)) // <-- SIG...
by joe_devore
Mon Mar 13, 2017 6:09 pm
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8674

Issues with compiling ZSNES (v1.51) these days... :(

I use MinGW to compile ZSNES myself :) had no issues since 2005 when I first started to compile it myself... but starting maybe last year or so... ZSNES compiles but now cashes on load... Program received signal SIGSEGV, Segmentation fault. 0x006064b6 in zmain (zargc=0, zargv=0x0) at zloader.c:942 9...
by joe_devore
Sat Mar 04, 2017 11:27 am
Forum: ZSNES Talk
Topic: Running ZSNES On Android
Replies: 31
Views: 24955

Re: Running ZSNES On Android

Use this old reg file (http://www.s9x-w32.de/dl/testbuilds/remove_s9x_icons_in_explorer.zip) that removes the file associations since they were working on removing the "feature" and this reg file was necessary since they didn't automate SNES9x to do it instead. A brief googling about the ...
by joe_devore
Sat Mar 04, 2017 2:33 am
Forum: ZSNES Talk
Topic: Running ZSNES On Android
Replies: 31
Views: 24955

Re: Running ZSNES On Android

I think it's still affecting you because you're running Windows XP, or running Windows 7 with UAC disabled. Yes, this feature should be *changed* to support the Windows 7+ method of handling things, which is to register the file types with the *intent* to support them, but they won't associate unti...
by joe_devore
Thu Mar 02, 2017 7:21 pm
Forum: ZSNES Talk
Topic: Running ZSNES On Android
Replies: 31
Views: 24955

Re: Running ZSNES On Android

Or use this http://helpdeskgeek.com/windows-7/remove-file-type-associations-in-windows-7/ and remove the associated program with the file types. It doesn't do that by default, it was something you did on your end. nope, all I did was start it up once and a while... when I found an update from v1.54...
by joe_devore
Thu Mar 02, 2017 4:05 pm
Forum: ZSNES Talk
Topic: Running ZSNES On Android
Replies: 31
Views: 24955

Re: Running ZSNES On Android

this is what I found in the vaild.ext file N smcN zipY gzY swcN figN 058N 078N japN usaN 048N eurN sfcN 1N mgdN ufoN binN gd3N mghN gd7N ausN dx2N aN jmaY what a bother.... u mentioned it since been changed... no not as far as I can tell... that last version v1.54.1 still does it at least for me it ...
by joe_devore
Thu Mar 02, 2017 2:43 am
Forum: ZSNES Talk
Topic: Running ZSNES On Android
Replies: 31
Views: 24955

Re: Running ZSNES On Android

You can fix file associations in Windows 7 easily. Good luck playing Earthworm Jim 2 with sound effects, which are completely missing. Or ZMZ, Snes9x core running in a Zsnes GUI. But who am I kidding, I never convinced anyone before, no point in me trying to show my side over here. SNES9X.. should ...
by joe_devore
Wed Mar 01, 2017 4:02 pm
Forum: ZSNES Talk
Topic: Running ZSNES On Android
Replies: 31
Views: 24955

Re: Running ZSNES On Android

You can fix file associations in Windows 7 easily. Good luck playing Earthworm Jim 2 with sound effects, which are completely missing. Or ZMZ, Snes9x core running in a Zsnes GUI. But who am I kidding, I never convinced anyone before, no point in me trying to show my side over here. SNES9X.. should ...