Search found 2078 matches

by odditude
Wed Apr 06, 2016 2:22 pm
Forum: Bug Reports/Feature Requests
Topic: How to force 8:7 Aspect Ratio?
Replies: 7
Views: 13117

Re: How to force 8:7 Aspect Ratio?

if you're not using a DR mode, that's your problem.
by odditude
Sat Apr 02, 2016 4:54 pm
Forum: Gaming Discussion
Topic: WHAT GAMES ARE YOU PLAYING THESE DAYS
Replies: 1533
Views: 2518458

Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Twilight Princess HD. Enjoying it much more than when I originally played it on the Wii; there's no control-related frustration (except when you go sailing off a ledge while pouncing in wolf form).

I put a ridiculous amount of time into Hyrule Warriors prior to this.
by odditude
Fri Mar 18, 2016 3:49 pm
Forum: Controller Help
Topic: ZSNES issue if XBONE controller plugged in
Replies: 11
Views: 10448

Re: Mouse not working when Xinput is activated

zRexx wrote:It's clearly a bug or something. If it works for him, it should work for me.
is your friend using the same version of Windows with all of the same input devices?
by odditude
Thu Mar 17, 2016 1:38 pm
Forum: Controller Help
Topic: ZSNES issue if XBONE controller plugged in
Replies: 11
Views: 10448

Re: Mouse not working when Xinput is activated

you can use a keyboard or a controller to navigate the menus - just make sure "ESC to Game Menu" and "Ctrl GUI w/Gpad1" are checked in Misc -> GUI Opts. the former option makes sure you don't ESC back to an unexpanded menu from in-game, which you can't navigate without a mouse. e...
by odditude
Sun Mar 06, 2016 6:50 pm
Forum: Insane Chatter
Topic: Reply to this thread.
Replies: 242
Views: 1269549

Re: Reply to this thread.

Image
by odditude
Sat Mar 05, 2016 4:34 pm
Forum: ZSNES Talk
Topic: Mouse/Keyboard don't work when controller is plugged in
Replies: 1
Views: 2659

Re: Mouse/Keyboard don't work when controller is plugged in

i'd suspect one of the following:
  • the driver or a utility for the xbox controller was updated and its behavior changed
  • a keymapping utility was installed/updated/reconfigured
by odditude
Sat Mar 05, 2016 4:32 pm
Forum: ZSNES Talk
Topic: Troubleshooting: Building ZSNES
Replies: 1
Views: 2882

Re: Troubleshooting: Building ZSNES

this is not the first error you're going to run into, and not recognizing the solution indicates that you do not have the experience to work your way through the process. zsnes is a complicated beast; i do not suggest trying to build it yourself. that being said, to resolve that specific error, you'...
by odditude
Mon Feb 29, 2016 3:22 pm
Forum: Insane Chatter
Topic: Reply to this thread.
Replies: 242
Views: 1269549

Re: Reply to this thread.

Johan_H wrote:this place feels so alien now
...yep.
by odditude
Mon Feb 22, 2016 2:17 pm
Forum: Forum
Topic: Change my username
Replies: 6
Views: 8010

Re: Change my username

....and with a shiny new title to go with it.
by odditude
Sat Jan 30, 2016 8:20 pm
Forum: Controller Help
Topic: Not a major issue just a major annoyance
Replies: 1
Views: 4742

Re: Not a major issue just a major annoyance

either zsnes can't write to its config file or can't locate it. make sure zsnes is in a location that regular users have write access to (i.e. NOT "Program Files" or "Program Files (x86)" under Windows), and make sure you're not running it from an association (run zsnes itself, d...
by odditude
Sun Jan 17, 2016 5:05 am
Forum: Controller Help
Topic: The Best Controller Up to date!
Replies: 49
Views: 70803

Re: The Best Controller Up to date!

ouija1979 wrote:All the others I have are S/N:A31015 Just the new one that is different.
then it's not a serial number; most likely it's a model or part number. the whole point of a serial number is to identify an individual item of a given model.
by odditude
Tue Dec 22, 2015 5:07 am
Forum: ZSNES Talk
Topic: Retroadaptor
Replies: 0
Views: 17283

Re: Retroadaptor

three things: 1) FF7 is a PSX game. there is a shoddy Chinese ripoff which was made for the NES; there has been a fan translation made of that ripoff. 2) the "retro adapter" you speak of isn't an adapter per se; it contains the NES hardware and just uses the host SNES system for power and ...
by odditude
Tue Dec 08, 2015 4:06 pm
Forum: Bug Reports/Feature Requests
Topic: Rom will not work
Replies: 5
Views: 7070

Re: Rom will not work

Gil_Hamilton wrote:
grinvader wrote:I'm late because.

>The Legend of Zelda
>Godzilla: Monster of Monsters
NES games. Shoo.
Oh man, I missed that in his big wall of run-on sentence.
oh, that's hilarious.
by odditude
Sat Dec 05, 2015 7:45 pm
Forum: Tech Talk
Topic: Wii U Pro Controller question
Replies: 7
Views: 22771

Re: Wii U Pro Controller question

blackmyst wrote:If you're talking about the Wii remote, it'd be kinda hard to map a traditional controller to that without extensively hacking and tweaking every individual game. :p
i have a feeling he was referring to games that explicitly support the Classic Controller (Pro).
by odditude
Sat Dec 05, 2015 4:37 pm
Forum: Tech Talk
Topic: Wii U Pro Controller question
Replies: 7
Views: 22771

Re: Wii U Pro Controller question

just double-checked to verify - the Wii U Pro Controller will not sync while the system's in Wii mode. you'll need to dig up some Wiimotes and Classic Controllers or Classic Controller Pros.
by odditude
Fri Nov 20, 2015 5:20 pm
Forum: Bug Reports/Feature Requests
Topic: Earthbound not saving.
Replies: 1
Views: 5042

Re: Earthbound not saving.

make sure you've extracted zsnes from the download archive to a location in which normal users have write access (i.e. NOT Program Files).
by odditude
Mon Nov 16, 2015 2:31 am
Forum: Insane Chatter
Topic: Reply to this thread.
Replies: 242
Views: 1269549

Re: Reply to this thread.

Gil_Hamilton wrote:It was more an exclamation. Like how when someone shouts "motherfucker", they are not in fact accusing someone of fucking a mother.
...usually
by odditude
Sun Nov 08, 2015 5:47 pm
Forum: ZSNES Talk
Topic: ZSNES 1.53 Changelog
Replies: 44
Views: 74843

Re: ZSNES 1.53 Changelog

Gil_Hamilton wrote:WE WERE PROMISED A NEW Z.NES BEFORE DUKE NUKEM FOREVER CAME OUT! STOP PLAYING WITH THE DUKE AND GET BACK TO CODING!
still crashing in ztoast.dll, stop 0x13371337 MOAR_BUTAR_PLZ
by odditude
Sun Nov 08, 2015 12:51 am
Forum: ZSNES Talk
Topic: ZSNES 1.53 Changelog
Replies: 44
Views: 74843

Re: ZSNES 1.53 Changelog

Some people just can't take 8 years of development for a new version which isn't WIP. (or how many years it's been) that's their problem. remember, pagefault has Real Life (TM) to deal with; zsnes development is a diversion , a hobby at best. the same goes for Nach, grinvader, and the other devs wh...
by odditude
Sun Nov 08, 2015 12:46 am
Forum: Insane Chatter
Topic: Reply to this thread.
Replies: 242
Views: 1269549

Re: Reply to this thread.

...this is the zboard. zsnes is the source of both the napalm and that which it burns.
by odditude
Sun Nov 08, 2015 12:45 am
Forum: Insane Chatter
Topic: would this be breaking the rules?
Replies: 4
Views: 6300

Re: would this be breaking the rules?

Public domain material is acceptable. Copyrighted material with a non-permissive license is not. If there is any overlap or uncertainty between the two, we err on the side of caution and disallow it.
by odditude
Thu Nov 05, 2015 6:31 pm
Forum: ZSNES Talk
Topic: ZSNES 1.53 Changelog
Replies: 44
Views: 74843

Re: ZSNES 1.53 Changelog

Efften wrote:any eta?

any update on 1.53?

mod edit: merged multiple posts.
it's not done yet. have patience.
by odditude
Tue Nov 03, 2015 2:42 am
Forum: Insane Chatter
Topic: Reply to this thread.
Replies: 242
Views: 1269549

Re: Reply to this thread.

Agozer wrote:
odditude wrote:dude, the banhammer is TIRED. the admin log is basically "odditude used BOT SMASH! it wasn't very effective..."
Time for a good old carpet bombing?
i love the smell of napalm in the morning.
by odditude
Sat Oct 31, 2015 4:22 pm
Forum: Insane Chatter
Topic: Reply to this thread.
Replies: 242
Views: 1269549

Re: Reply to this thread.

dude, the banhammer is TIRED. the admin log is basically "odditude used BOT SMASH! it wasn't very effective..."
by odditude
Thu Oct 29, 2015 1:38 pm
Forum: Insane Chatter
Topic: Reply to this thread.
Replies: 242
Views: 1269549

Re: Reply to this thread.

Jxeict a jkuhk fejkadw rutc0 sodjehot vihh0 fehd uwuad? *blink* Can't tell if you're reacting to the actual message, or to the use of a cipher? I thought this particular cipher was appropriate, given the message. I was originally going to use a rot13 with a completely different message, but then th...