Search found 347 matches

by Verdauga Greeneyes
Tue Jan 13, 2009 5:55 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 248607

byuu wrote:Even if we need a 256x256 PNG-compressed icon, that's fine by me.
Remember that only works on Vista (and Windows 7) though. You still need the other sizes for Windows XP, unless you want to store it as uncompressed data. (though since you use UPX, wouldn't it be compressed anyway?)
by Verdauga Greeneyes
Tue Jan 13, 2009 3:13 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 248607

Here's a somewhat interesting guide, though it's a specifically tailored for their program:

http://www.axialis.com/tutorials/tutori ... icons.html

(their program does look attractive, if a bit overkill - you could always try the trial)
by Verdauga Greeneyes
Tue Jan 13, 2009 10:54 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 248607

I wish it could be just one big one and the OS downsamples accordingly. Maybe that's harder than it sounds. Pixel art still beats it hands down for quality, but resizing isn't that difficult. It does it already of course, dunno if the quality could be improved. Wasn't the problem backwards compatib...
by Verdauga Greeneyes
Tue Jan 13, 2009 3:58 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 248607

The Win7 taskbar actually keeps the quicklaunch bar ... The taskbar is much too small an area to serve as a launch station for programs, it very badly needs to be reserved for actively running programs. While I don't particularly like pinning apps and all that, I use my quicklaunch to run pretty mu...
by Verdauga Greeneyes
Fri Jan 09, 2009 7:17 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 248607

New WIP stuff 1.) The font seems big enough to allow 4 lines of cheats at a time, but maybe it would look better if the edit box for cheats was say, 50% taller? It just feels strange that the description box is as big as the box for the actual cheats. 2.) Could you display a vertical scrollbar in t...
by Verdauga Greeneyes
Thu Jan 08, 2009 5:17 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 248607

Being able to verify that all dumps originate from physical copies is a nice bit of extra security, but there's more than security to consider here. What if part of the database gets corrupted and you don't realize it? (even if it's only a bit here and there) Having hashes allows you to quickly veri...
by Verdauga Greeneyes
Tue Jan 06, 2009 8:04 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 248607

Instead of a wall of fields infinite pages long, could you just have one field and change the text above it to "Enter one or more codes below, separating multiple codes with commas:" Sort of addresses my point as well. If you make it a multiline edit box then have bsnes parse the result, ...
by Verdauga Greeneyes
Tue Jan 06, 2009 6:30 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 248607

byuu wrote:Wow, what a great idea. How's this look?
Very retro. Or is that just me/the theme? Either way I like the idea of being able to put in lots of codes for one thing - could you allow copy/pasting of multiple codes? (either separated with line breaks or commas I suppose)
by Verdauga Greeneyes
Mon Jan 05, 2009 3:48 am
Forum: Insane Chatter
Topic: Link vs mudlord -- FIGHT
Replies: 21
Views: 9135

Why is this turning into a flame war? The only two people involved in this discussion who actually stand a chance of making this happen (byuu and Nach) have been as patient with everyone as I've ever seen them. Why is everyone else getting so riled up?
by Verdauga Greeneyes
Sat Jan 03, 2009 1:51 am
Forum: bsnes Dev Talk
Topic: wip05 discussion
Replies: 18
Views: 34511

ecst wrote:It does not rely on it.

Code: Select all

(int) (x - y) < 0; 
relies on it ...

Code: Select all

x - y > UINT_MAX / 2; 
does not.
by Verdauga Greeneyes
Fri Jan 02, 2009 12:18 pm
Forum: bsnes Dev Talk
Topic: wip05 discussion
Replies: 18
Views: 34511

Re: v0.038 wip5 public release -- help needed

Without looking at the code (sorry), if the IRQ/NMI test and hold events can be disabled, why not just add a flag to the queue to determine whether a queued event should actually happen? Edit: I think you just added a note to cover this :P I guess a linear search would be a pain.. Edit2: alternative...
by Verdauga Greeneyes
Fri Jan 02, 2009 10:05 am
Forum: bsnes Dev Talk
Topic: Fullscreen on startup
Replies: 41
Views: 69473

Yes, MSVC has some issues with the current version of bsnes. Since byuu switched to GCC then to Linux entirely, it's difficult for him to fix. Try the bundled installer from here and install the DirectX SDK, then copy/paste all the files from its include directory to MinGW's include directory. Oh, a...
by Verdauga Greeneyes
Fri Jan 02, 2009 5:33 am
Forum: bsnes Dev Talk
Topic: Delta queue design
Replies: 35
Views: 54933

Verdauga Greeneyes, nifty. You can write the backwards loop a tad more compactly (and avoid events.end() - 1, which requires that it be a random access iterator, which it wasn't in mine which actually used a list) Thanks. I wasn't sure whether the '- 1' would work, although prefix -- surely would h...
by Verdauga Greeneyes
Fri Jan 02, 2009 3:21 am
Forum: bsnes Dev Talk
Topic: Delta queue design
Replies: 35
Views: 54933

Assuming a uniform distribution and a bidirectional list, the following should be a bit faster: (it got a bit long so I compacted it a bit into for loops; I hope you don't mind) void Delta_Queue::insert( int time ) { events_t::iterator p; if ( time >= last ) { events.push_back( time - last ); last =...
by Verdauga Greeneyes
Thu Jan 01, 2009 5:54 am
Forum: Bug Reports/Feature Requests
Topic: ZSNESW (Windows) fullscreen vertical refresh rate bug
Replies: 42
Views: 19731

And just because no one has clarified this yet: tearing occurs when a new frame is presented while the monitor is drawing and the new frame is visibly different from the old one in the region that the electron beam (or the equivalent electronics in the case of LCD) is scanning. This can happen at an...
by Verdauga Greeneyes
Wed Dec 31, 2008 5:18 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 248607

I don't think your approaches differ all that much to be honest. The fact is that we still have nothing concrete on how to actually store this PCB data, just a general idea of what we want out of it. Once that has been more defined you can approach the people it affects with real examples and they c...
by Verdauga Greeneyes
Wed Dec 31, 2008 4:04 pm
Forum: bsnes Dev Talk
Topic: Fullscreen on startup
Replies: 41
Views: 69473

What are you compiling it on? Compiling bsnes isn't that difficult.
by Verdauga Greeneyes
Tue Dec 30, 2008 11:57 pm
Forum: bsnes Dev Talk
Topic: Delta queue design
Replies: 35
Views: 54933

byuu wrote:Not that I'm aware of. They're all very different types of timing events with varying levels of granularity.
And the maximum delay between the first and last events in the queue is unreasonably large?
by Verdauga Greeneyes
Tue Dec 30, 2008 10:51 pm
Forum: bsnes Dev Talk
Topic: Delta queue design
Replies: 35
Views: 54933

Are there any properties of the delays you can take advantage of? For instance if the events never happen less than 4 clocks apart and the last event is always less than 256 clocks ahead, you could use a 64-entry array and do something like (startingIndex + delay / 4) % 64 to find the next spot for ...
by Verdauga Greeneyes
Tue Dec 30, 2008 10:18 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 248607

Standards-compliance is opt-in. So lazy broken web pages stay working as-is, but if you ever want something better than IE7 rendering, you have to add <meta content="praise-microsoft=IE8">. In other words, they're punishing the people who write standards-compliant code. We'll have to upda...
by Verdauga Greeneyes
Mon Dec 29, 2008 11:05 pm
Forum: bsnes General Discussion
Topic: SPC player from bsnes
Replies: 174
Views: 157149

joe_devore wrote:GEP definitely needs a lot of work.
That's the second time you've said that.. I don't listen to that much music aside from SPCs so I wouldn't know - what needs to be improved?
by Verdauga Greeneyes
Mon Dec 29, 2008 2:54 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 248607

Do they have the meanings behind presets and profiles reversed in your country? Futhermore, after choosing a preset, you're still free to move any of the sliders after they're moved to a preset location. A preset to me implies something that affects only the visible options, while a profile could d...
by Verdauga Greeneyes
Sun Dec 28, 2008 11:15 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 248607

anyway, ZSNES is using this (sliders and buttons) Hmm, I'm not sure those settings count as 'presets', considering you can't change the values they adjust manually ... more like 'profiles' perhaps? I guess a dropdown would waste less space, but there would be only one dropdown list so good luck get...
by Verdauga Greeneyes
Sun Dec 28, 2008 2:08 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 248607

You could link to the appropriate forum posts, I guess. Although I personally don't think it's much trouble if we don't go off on too many tangents. (mind you, WIP news tends to redirect those anyway)
by Verdauga Greeneyes
Mon Dec 22, 2008 3:00 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 248607

You'd have to click them, see what they look like, and then decide if you like it. Speaking of which, could you make it so that the frame redraws itself when you change an option (with a slight delay for the sliders I imagine)? I noticed when I was playing with this yesterday that you can activate ...