Search found 1112 matches
- Fri Oct 01, 2004 11:52 pm
- Forum: Bug Reports/Feature Requests
- Topic: Audio Sync Option
- Replies: 27
- Views: 14656
- Thu Sep 30, 2004 5:49 pm
- Forum: Bug Reports/Feature Requests
- Topic: Audio Sync Option
- Replies: 27
- Views: 14656
How is H-DMA not a sync problem? Since the 5A22 is stopped for H-DMA operation, since H-DMA setup consumes additional cycles and such, the effective 5A22 clock rate changes. Since communication depends on both clocks, that which affects one clock (DMA, H-DMA, $4000-$41FF accesses, fast/slow memory a...
- Thu Sep 30, 2004 5:18 pm
- Forum: Bug Reports/Feature Requests
- Topic: Audio Sync Option
- Replies: 27
- Views: 14656
It is possible to H-DMA to the APU, the exact clock rates are known, and most emulator implementations use some assembly code that sync on a ratio of the 5A22 master clock, or even a ratio of 5A22 to SPC instructions, regardless of how many cycles they require to execute, as it the case with ZSNES. ...
- Wed Aug 25, 2004 6:27 am
- Forum: Bug Reports/Feature Requests
- Topic: Bug in Seiken Densetsu 3 save (ZSNES or Rom error?)
- Replies: 17
- Views: 10036
- Tue Aug 10, 2004 11:01 am
- Forum: ZSNES Talk
- Topic: Windows XP Service Pack 2 ZSNES Report
- Replies: 100
- Views: 52598
- Tue Aug 10, 2004 10:02 am
- Forum: ZSNES Talk
- Topic: Screen Capture!!
- Replies: 7
- Views: 5093
- Mon Aug 09, 2004 9:24 am
- Forum: Bug Reports/Feature Requests
- Topic: cpu at 100% usage in zsnes before picking a game
- Replies: 8
- Views: 6666
The problem is that the GUI redrawing and input checking loop is not regulated to a particular frame rate. While events are metered by counters controlled by GUI36hzcall(), the actual loop is not regulated to give up processor cycles while it is waiting. You can try enabling vsync, but depending on ...
- Sun Aug 08, 2004 12:46 pm
- Forum: ZSNES Talk
- Topic: Windows XP Service Pack 2 ZSNES Report
- Replies: 100
- Views: 52598
- Sun Aug 08, 2004 10:25 am
- Forum: ZSNES Talk
- Topic: Windows XP Service Pack 2 ZSNES Report
- Replies: 100
- Views: 52598
The automatic update which you will pick up through Windows Update or automatic update checker, or the express web installer which will also be released, it should definitely be smaller. For those who participated in the testing, or acquired leaked copies, and have RC2 installed, the update should b...
- Sun Aug 08, 2004 10:07 am
- Forum: ZSNES Talk
- Topic: zsnes (btw i'm too stupid to learn the name of the emulator)?
- Replies: 21
- Views: 14444
- Mon Aug 02, 2004 11:03 am
- Forum: Bug Reports/Feature Requests
- Topic: Zsnes 1.37 is stuffed...
- Replies: 7
- Views: 7294
It sounds as if you are using a 32bpp video mode, and that blitting from the 16bpp backbuffer to the 32bpp front buffer is not being converted, so it's just straight copying the image, which looks like crap. Try a 16bpp video mode. Of course, you might have to reset your desktop to a 16bpp mode to s...
- Thu Jul 29, 2004 9:27 am
- Forum: DeJap Projects
- Topic: text error
- Replies: 14
- Views: 16226
This might also be a good time to point out that the emulator has a screen capture feature built-in, so you don't have to save scaled-up crap that you pulled out with the Print Screen key. Press F1. It's the first option in that pop-up menu, quite hard to miss. Oh, and before you go and use that, se...