Search found 102 matches

by Jonas Quinn
Mon Sep 10, 2007 12:31 pm
Forum: ZSNES Talk
Topic: Help applying IPS patch
Replies: 21
Views: 8586

The patch was made with an interleaved ROM.
by Jonas Quinn
Mon May 28, 2007 12:21 am
Forum: Verified Bugs
Topic: Gundam Wing Endless Duel (Intro Bug)
Replies: 12
Views: 20695

Confirmed with latest SVN. It's probably the timing.
by Jonas Quinn
Fri Mar 02, 2007 12:58 am
Forum: Bug Reports/Feature Requests
Topic: small graphical bug in zelda LTTP USA
Replies: 9
Views: 5284

This is fixed in SVN.
by Jonas Quinn
Wed Feb 28, 2007 1:18 am
Forum: Development
Topic: Nintendo Power Emulation
Replies: 25
Views: 21919

It isn't interleaved. Either your Rockman 7 ROM is interleaved or you have the wrong NP ROM.
by Jonas Quinn
Wed Jan 31, 2007 1:23 am
Forum: ZSNES Talk
Topic: Save States
Replies: 4
Views: 2440

.frm files are used for automated HTML updating on zophar.net:

http://www.zophar.net/zsnes/archive/example.frm
by Jonas Quinn
Sun Oct 29, 2006 2:58 am
Forum: Development
Topic: Sufami Turbo
Replies: 2
Views: 4385

Sufami Turbo

We have problems with SD Ultra Battle - Seven Densetsu combined with SD Ultra Battle - Ultraman Densetsu. The game crashes if the enemy performs a special attack in the first battle. It is like that in snes9x, bsnes and ZSNES with SRAM mapped to $60-$67. I am not sure if the games or the Sufami Turb...
by Jonas Quinn
Tue Sep 12, 2006 1:54 pm
Forum: Verified Bugs
Topic: The new WIP and Far East of Eden Zero
Replies: 17
Views: 26099

mnk wrote:Of course, if anybody wants a batery save, I can send one.
I need one. Put it on http://rapidshare.de or something like that.
by Jonas Quinn
Sat Aug 26, 2006 12:45 am
Forum: Verified Bugs
Topic: Various Puyo Puyo games all broken + Pad 2 Config not saving
Replies: 22
Views: 34414

EMu-LoRd wrote:The only bug that remains here (r3713), is that the Turbo buttons of Input #1 are not saved when inputed via Gamepad. In Input #2, everything works ok.
Fixed.
by Jonas Quinn
Fri Aug 25, 2006 11:50 pm
Forum: Bug Reports/Feature Requests
Topic: "World Class Rugby" Garbled Graphics
Replies: 5
Views: 2864

This is fixed in my build but I need to test it.
DMA is killed by HDMA when it is occuring on the same channel.
Byuu examined this behaviour some time ago.
by Jonas Quinn
Thu Aug 17, 2006 11:13 am
Forum: Bug Reports/Feature Requests
Topic: Config files are not saved etc.
Replies: 6
Views: 2960

I know that it's writing to vidbuffer.
The thing is that the clock is sometimes visible and sometimes not.
I don't really care about it.
by Jonas Quinn
Wed Aug 02, 2006 10:05 am
Forum: ZSNES Talk
Topic: Problems with FE5 (graphics)
Replies: 11
Views: 4145

I changed the LoROM mapping for non-SDD-1 games. Most of those fighters are HiROM. The only game that broke because of that is Ys III.
by Jonas Quinn
Tue Aug 01, 2006 10:44 am
Forum: Bug Reports/Feature Requests
Topic: Super Mario RPG Dialog Flicker...
Replies: 13
Views: 4886

The dialog flicker was fixed in SVN but it broke other games like Kirbys Dreamland 3.
by Jonas Quinn
Tue Aug 01, 2006 10:39 am
Forum: ZSNES Talk
Topic: Problems with FE5 (graphics)
Replies: 11
Views: 4145

It's already fixed.

Code: Select all

r3036 | jbo_85 | 2006-04-18 01:06:20 +0200 (Di, 18 Apr 2006)

Fixed SRAM Mapping. Dezaemon, Tokimeki Memorial, Fire Emblem - Thracia 776 and some others are fixed, now.
by Jonas Quinn
Tue Jun 27, 2006 6:44 pm
Forum: Bug Reports/Feature Requests
Topic: Missing background on menu in Secret of Mana
Replies: 10
Views: 3807

grinvader wrote:According to Jonas, it's a side effect of the partial h/dma fixes. This should be fixed with further updates.
Energy Breaker is pretty fucked up with them, too.
by Jonas Quinn
Sun Jun 25, 2006 4:55 pm
Forum: ZSNES Talk
Topic: Graphic improvements in SVN
Replies: 17
Views: 5626

Nach wrote:Thank pagefault for the stuff, all I did was some tests and report the news.
The Battlecopter wasn't working because of some Mode 7 quirks. :wink:
by Jonas Quinn
Sun Jun 25, 2006 3:50 pm
Forum: DeJap Projects
Topic: Final Fantasy III - ENG Bugfix / GER Translation - New Rls.
Replies: 1
Views: 3561

Your sig tells the truth.
by Jonas Quinn
Sat Jun 03, 2006 4:34 pm
Forum: Bug Reports/Feature Requests
Topic: DSP-1 Game :Sugodo Battle (racing) 2
Replies: 6
Views: 2570

It's like that in Drift King Shutokou Battle '94. Disabling the New GFX Engine fixes it. NSRT v3.3 - Nach's SNES ROM Tools ---------------------Internal ROM Info---------------------- File: Drift King - Shutokou Battle '94 (J).smc Name: SYUTOKO BATTLE 94 Company: Bullet-Proof Software Header: None B...
by Jonas Quinn
Sat May 27, 2006 12:15 pm
Forum: ZSNES Talk
Topic: problem with install....
Replies: 9
Views: 3140

You need to run 'sudo make install' to install it to this folder.
by Jonas Quinn
Fri May 26, 2006 6:13 pm
Forum: Bug Reports/Feature Requests
Topic: Saving and loading of states...
Replies: 12
Views: 4076

creaothceann wrote:
eNc wrote:drink Weizn' and eat Weisswürschtli...!
'n Bayer... :o
:lol:
by Jonas Quinn
Wed May 17, 2006 5:40 pm
Forum: Bug Reports/Feature Requests
Topic: Super Mario RPG
Replies: 15
Views: 5229

franpa wrote:try either zsnes 1.36 or a 1.43 wip.

the locking up at the level up screen is a bug introduced into zsnes 1.42
No, it was introduced in one of the WIPs.
by Jonas Quinn
Mon May 15, 2006 10:13 pm
Forum: Bug Reports/Feature Requests
Topic: Blackthorne (U) doesn't start in 3-29-06 WIP
Replies: 18
Views: 7350

Awesome. This fixed a lot of issues like FEOEZ freezing.
by Jonas Quinn
Mon May 15, 2006 5:34 pm
Forum: Bug Reports/Feature Requests
Topic: Blackthorne (U) doesn't start in 3-29-06 WIP
Replies: 18
Views: 7350

Disable Stereo Sound to fix it. Edit: All games that broke with the latest DSP changes seem to work with Stereo Sound disabled. This commit message broke it: 2006-02-27 18:32 grinvader * src/: initc.c, cpu/dma.asm, cpu/dspproc.asm: Silly DSP code removed, should fix a lot of games (including EWJ2) [...
by Jonas Quinn
Fri May 12, 2006 10:58 pm
Forum: Bug Reports/Feature Requests
Topic: Super Mario RPG
Replies: 15
Views: 5229

The slowdown issues are fixed in CVS.
by Jonas Quinn
Fri May 12, 2006 10:33 pm
Forum: Bug Reports/Feature Requests
Topic: Zsnes/WinXP bug (just on my comp?)
Replies: 11
Views: 2701

adventure_of_link wrote:
grinvader wrote:
adventure_of_link wrote:polarity
rotflmao
what

alright grin, care to explain what +/- means when it comes to blood
http://en.wikipedia.org/wiki/Rhesus_factor
by Jonas Quinn
Sun May 07, 2006 12:25 pm
Forum: Bug Reports/Feature Requests
Topic: Tetris & Dr.Mario Warps NTSC Filter
Replies: 10
Views: 3202

It works in CVS.