Search found 1112 matches

by kode54
Sun May 14, 2017 1:37 am
Forum: Insane Chatter
Topic: Reply to this thread.
Replies: 242
Views: 1277983

Re: Reply to this thread.

Tell that to my wrist, which develops a sweat rash within a few hours of putting a watch on. Unless you know a nice wristband that covers the entire wrist, including under the watch, that wicks away sweat, and that doesn't become a mineral soaked mess that you have to throw away within a month or two.
by kode54
Sun Apr 02, 2017 2:04 am
Forum: ZSNES Talk
Topic: April Fools and ZSNES
Replies: 1
Views: 3286

Re: April Fools and ZSNES

Since I love to be a spoil sport, here is the code you need to look at. This bit of code checks the date for 0x401, April 1st, then using the seconds field of the current time to call: https://github.com/emillon/zsnes/blob/master/src/gui/gui.asm#L1076-L1087 ...this function, horizon get: https://git...
by kode54
Sat Mar 18, 2017 12:26 am
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8355

Re: Issues with compiling ZSNES (v1.51) these days... :(

Aha, one level of indirection missing. Adding & fixes it.

Code: Select all

zmain(argc, &argv);
It's reading one level too deep, producing your "f:\d" into a pointer.
by kode54
Sat Mar 18, 2017 12:11 am
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8355

Re: Issues with compiling ZSNES (v1.51) these days... :(

To eliminate the warning, change to:

Code: Select all

char * argv[2] = { &arg, 0 };
by kode54
Sat Mar 18, 2017 12:08 am
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8355

Re: Issues with compiling ZSNES (v1.51) these days... :(

If that's a C source file, you'll have to declare them at the top of the function, though.
by kode54
Sat Mar 18, 2017 12:02 am
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8355

Re: Issues with compiling ZSNES (v1.51) these days... :(

Make them "argc" and "argv", and remove the & from that GetModuleFileName call.
by kode54
Fri Mar 17, 2017 11:26 pm
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8355

Re: Issues with compiling ZSNES (v1.51) these days... :(

Problem. It seems you may be initializing a Unicode build, or maybe not, I'm not sure. I just know you can't trust those __argv variables to be initialized properly by the C runtime. The safest bet is to steal the UTF-8 runtime type stuff from FLAC for Windows, and use it to initialize the zmain fun...
by kode54
Thu Mar 16, 2017 11:47 pm
Forum: ZSNES Talk
Topic: Issues with compiling ZSNES (v1.51) these days... :(
Replies: 15
Views: 8355

Re: Issues with compiling ZSNES (v1.51) these days... :(

Have you even verified that whatever is calling zmain is passing in a valid zargv? Dereferencing a null pointer will always cause a crash.
by kode54
Thu Mar 16, 2017 11:45 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES not working with DOSBox
Replies: 1
Views: 5595

Re: ZSNES not working with DOSBox

If I remember correctly:

1) All ports make use of MMX.
2) Dosbox is unlikely to ever support MMX instructions.
3) There's a Mac port of ZSNES, so you could try to use that instead.
by kode54
Sun Mar 05, 2017 5:00 am
Forum: ZSNES Talk
Topic: Running ZSNES On Android
Replies: 31
Views: 23747

Re: Running ZSNES On Android

That is how Windows 7 and up software registers its *INTENT* to open a file type. Usually, this does not take over a file type unless nothing else is associated with it. On Windows 10, until an association has been confirmed by the user, it will pop up a dialog asking if the user wishes to open the ...
by kode54
Sat Mar 04, 2017 4:22 am
Forum: ZSNES Talk
Topic: Running ZSNES On Android
Replies: 31
Views: 23747

Re: Running ZSNES On Android

Hmm, I don't remember if it uses user associations or global associations. I know the latter requires running the application as administrator, or disabling UAC.
by kode54
Sat Mar 04, 2017 2:21 am
Forum: ZSNES Talk
Topic: Running ZSNES On Android
Replies: 31
Views: 23747

Re: Running ZSNES On Android

I think it's still affecting you because you're running Windows XP, or running Windows 7 with UAC disabled. Yes, this feature should be *changed* to support the Windows 7+ method of handling things, which is to register the file types with the *intent* to support them, but they won't associate until...
by kode54
Wed Mar 01, 2017 6:14 am
Forum: ZSNES Talk
Topic: Running ZSNES On Android
Replies: 31
Views: 23747

Re: Running ZSNES On Android

Not like anything can magically change your system-wide associations... on Windows Vista and above, if you have UAC enabled. Per-user associations may still be meddled with on up to 8.1. On Windows 10, nothing can meddle with associations directly, only announce an intent to support specific formats...
by kode54
Sun Feb 12, 2017 4:19 am
Forum: ZSNES Talk
Topic: 10 years since Zsnes v1.51
Replies: 6
Views: 8779

Re: 10 years since Zsnes v1.51

Why does it make you cringe? Will you be losing support for running a decade old emulator on your decade old operating system and apparently also decade old computer? I always assumed that people who chose to use old hardware naturally wanted to continue using obsolete software as well. Supporting d...
by kode54
Thu Feb 09, 2017 1:20 am
Forum: Bug Reports/Feature Requests
Topic: Secret of Evermore freezes
Replies: 27
Views: 42800

Re: Secret of Evermore freezes

An emulator with frame skipping in TYOOL 2017?
by kode54
Tue Jan 24, 2017 1:39 am
Forum: Insane Chatter
Topic: Moast amazing thing you'll see all week
Replies: 569
Views: 448541

Re: Moast amazing thing you'll see all week

As if any of my software development has been anything but reacting to one need or another, rather than simply spontaneously creating something that nobody thought of before. And this post was lovingly created as a reaction to your true accusation of this forum being full of reactionaries.
by kode54
Sun Jan 15, 2017 8:08 am
Forum: Insane Chatter
Topic: Moast amazing thing you'll see all week
Replies: 569
Views: 448541

Re: Moast amazing thing you'll see all week

I liked it, so I obviously have Poor Taste. I can't watch it over because I have the entire series memorized, like most shows I actually liked. And clearly, peace with the Cardassians was not worth ceding territory to them and leaving dozens of weirdos who are unsatisfied with living in Eden homeles...
by kode54
Sun Jan 15, 2017 3:07 am
Forum: Insane Chatter
Topic: Moast amazing thing you'll see all week
Replies: 569
Views: 448541

Re: Moast amazing thing you'll see all week

Leave it to a Texan to hate a (Head)Strong Female Character.
by kode54
Mon Jan 02, 2017 8:26 pm
Forum: Gaming Discussion
Topic: WHAT GAMES ARE YOU PLAYING THESE DAYS
Replies: 1533
Views: 2533793

Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Finally finished Borderlands: The Pre-Sequel!, more than two years after buying it.
by kode54
Sun Nov 20, 2016 1:01 am
Forum: Gaming Discussion
Topic: WHAT GAMES ARE YOU PLAYING THESE DAYS
Replies: 1533
Views: 2533793

Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Just finished SotN PSP version, and was not terribly disappointed by the new translation, or by the lack of I Am The Wind. I even noticed on replay that they included a translation of Nocturne that wasn't too shabby, either. I also didn't even notice that replay mode is harder even without the luck ...
by kode54
Thu Nov 03, 2016 12:05 am
Forum: Gaming Discussion
Topic: WHAT GAMES ARE YOU PLAYING THESE DAYS
Replies: 1533
Views: 2533793

Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Whoops.
by kode54
Tue Nov 01, 2016 5:01 am
Forum: Gaming Discussion
Topic: WHAT GAMES ARE YOU PLAYING THESE DAYS
Replies: 1533
Views: 2533793

Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Agozer wrote:Dead or Alive Xtreme 3. DOAX3 is... erm... very titillating.
im gay
by kode54
Tue Nov 01, 2016 1:24 am
Forum: Insane Chatter
Topic: What are you listening to right now?
Replies: 1859
Views: 956557

Re: What are you listening to right now?

Gil: You'd like how ElkArte handles embedding videos like that. It only embeds the cover frame, fetched directly from YouTube, and hides it behind a Click To Play type thing before loading the actual player.
by kode54
Thu Oct 27, 2016 5:25 am
Forum: ZSNES Talk
Topic: Getting frame rate drops in zsnes (btw i'm too stupid to learn the name of the emulator)
Replies: 8
Views: 6712

Re: Getting frame rate drops in zsnes (btw i'm too stupid to

With ZSNES, it's more along the lines of, "Which emulation features will require a complete and total rewrite of the emulator?" It takes so many shortcuts, they cannot easily be counted off. Here are the ones I can remember off hand: 1) 5A22 <-> SPC700 opcodes are executed in an opcode to ...
by kode54
Tue Oct 11, 2016 7:25 pm
Forum: Gaming Discussion
Topic: WHAT GAMES ARE YOU PLAYING THESE DAYS
Replies: 1533
Views: 2533793

Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Don't forget that the Saturn version only came in Japanese, and that included the extra areas, and extra boss battles, (Maria, and the normal and mirrored garden areas, I don't recall if mirrored also had a boss.).