Search found 347 matches
- Wed Mar 11, 2009 8:46 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 201040
I agree.. I think I've seen this colour difference before, maybe they changed it at some point? Other than that, it could be down to monitor calibration. I have my gamma set to 2.2, but there's little else I can test objectively. If I take a few pictures in daylight, would that prove or disprove any...
- Wed Mar 11, 2009 12:24 pm
- Forum: bsnes Dev Talk
- Topic: Custom resolutions possible in the future?
- Replies: 10
- Views: 25740
- Wed Mar 11, 2009 9:24 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 170034
- Wed Mar 11, 2009 9:09 am
- Forum: bsnes Dev Talk
- Topic: Custom resolutions possible in the future?
- Replies: 10
- Views: 25740
- Tue Mar 10, 2009 9:12 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 170034
- Tue Mar 10, 2009 8:14 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 170034
This may be blasphemy, but without the cord it looks like it should be wireless. How hard would it be to do a version without the hole for the cord? (so the top is an unbroken line) Edit, photoshopped (GIMPed?) version: http://img264.imageshack.us/img264/290/bsnescontroller480trans.png Edit: Imagesh...
- Tue Mar 10, 2009 4:43 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 170034
- Tue Mar 10, 2009 2:25 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 170034
You're right, they do look worse on a dark theme. I don't really understand why, because what does transparency have to do with the background? Unless it's just something that's needed to render it. Would using a grey background (0x808080) look worse on light themes? Also, what if you rendered it at...
- Tue Mar 10, 2009 12:29 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 170034
So you just didn't know about alpha channels, that's fair enough. It's not exactly obvious. The tutorials were a bit much, and I can understand taking the P.NET comment as an insult when you've already shown your skill at using 3dsMax (which I can't even do the first thing in.. that program is insan...
- Mon Mar 09, 2009 10:57 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 170034
- Mon Mar 09, 2009 5:42 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 170034
- Mon Mar 09, 2009 5:39 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 170034
- Mon Mar 09, 2009 4:54 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 170034
It can't do an 8-bit alpha channel? Presumably with no blurring there should be a one pixel thick edge with partial transparency - the rest should be either fully transparent or fully opaque. My artistic skill is zero, but I experimented a little with applying a transparency mask in the GIMP a littl...
- Thu Mar 05, 2009 8:06 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 265860
- Thu Mar 05, 2009 12:25 pm
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 280954
- Thu Mar 05, 2009 11:08 am
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 280954
Whoa, amoebasgllt wrote:edit; here's an extra raster logo for kicks guise
http://img7.imageshack.us/img7/5030/bsnes6.png
edit; and some waxy effects for Gil
http://img14.imageshack.us/img14/4162/bsnes61.png
- Wed Mar 04, 2009 12:37 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 265860
- Wed Mar 04, 2009 6:11 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 265860
- Sun Mar 01, 2009 10:54 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 201040
I think this looks better too.. doesn't the brain make eyes work like a flat lens? (sort of.. you know what I mean) I don't think we're trying to capture what a picture of a controller looks like, we're trying to capture how it looks to us. (of course, correct me if I'm wrong) It does look pretty fl...
- Sun Mar 01, 2009 7:26 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 265860
- Sat Feb 28, 2009 7:01 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 265860
That resolution *is* useful in some cases: I'm not saying it isn't useful -sometimes-, but you don't want to use it all the time. Of course, try telling that to someone who isn't tech-savvy. The concept isn't that hard to explain, but I don't think people ever really think about it - I certainly di...
- Sat Feb 28, 2009 1:21 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 265860
Looks like I've spawned some discussion. For the record, I realize what advantages CRT monitors have, but the only people who actually know about them and have a CRT monitor good enough that it actually -is- better than current LCDs aren't going to be running at 1280x1024, the only popular 5:4 resol...
- Fri Feb 27, 2009 10:21 pm
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 280954
- Fri Feb 27, 2009 7:41 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 265860
even if 5:4 resolutions are rare Apparently most LCDs with 5:4 resolutions still have square pixels, so it's really only some rare CRT users you're catering to here. And I think most people still using CRTs are either people who are computer savvy (i.e. build their own PCs and haven't upgraded, or ...
- Fri Feb 27, 2009 9:31 am
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 280954