Search found 347 matches

by Verdauga Greeneyes
Wed Mar 11, 2009 8:46 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 201040

I agree.. I think I've seen this colour difference before, maybe they changed it at some point? Other than that, it could be down to monitor calibration. I have my gamma set to 2.2, but there's little else I can test objectively. If I take a few pictures in daylight, would that prove or disprove any...
by Verdauga Greeneyes
Wed Mar 11, 2009 12:24 pm
Forum: bsnes Dev Talk
Topic: Custom resolutions possible in the future?
Replies: 10
Views: 25740

Someone should write a test programs to time people's refresh rate and the actual sample rate for their soundcard at different settings. I tried the latter once but got too deeply entrenched in reinventing the wheel, so it didn't work out.
by Verdauga Greeneyes
Wed Mar 11, 2009 9:24 am
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 170034

So, how long until the GUI of bsnes is a fully rotatable model of a SNES? Click on the cartridge slot to load a game.. or better yet, have an animation of a hand holding a cartridge follow the mouse, and fill in the lable on the game when it's loaded :D
by Verdauga Greeneyes
Wed Mar 11, 2009 9:09 am
Forum: bsnes Dev Talk
Topic: Custom resolutions possible in the future?
Replies: 10
Views: 25740

denzilla wrote:Its definitely set to 60Hz but I know what you're talking about though. I've seen similar results playing 60Hz games in MAME when the monitor is set to anything above 60Hz.
It's worth checking in the control panel if you have an nvidia card; mine was set to 59Hz by default :shock:
by Verdauga Greeneyes
Tue Mar 10, 2009 9:12 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 170034

Johan_H wrote:That's not the hole for the cord you're seeing. It's an indentation located above and below it. Probably there to make assembly easier?
Ah, you're right. I wondered why it didn't quite work as a hole. I still think it looks out of place without the wire there though.
by Verdauga Greeneyes
Tue Mar 10, 2009 8:14 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 170034

This may be blasphemy, but without the cord it looks like it should be wireless. How hard would it be to do a version without the hole for the cord? (so the top is an unbroken line) Edit, photoshopped (GIMPed?) version: http://img264.imageshack.us/img264/290/bsnescontroller480trans.png Edit: Imagesh...
by Verdauga Greeneyes
Tue Mar 10, 2009 4:43 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 170034

I still think it should be possible to make it do the blending in situ, but if it just isn't, what can you do? :)

Edit: how did you get it to look that good, gllt? It seems perfect in all themes.
by Verdauga Greeneyes
Tue Mar 10, 2009 2:25 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 170034

You're right, they do look worse on a dark theme. I don't really understand why, because what does transparency have to do with the background? Unless it's just something that's needed to render it. Would using a grey background (0x808080) look worse on light themes? Also, what if you rendered it at...
by Verdauga Greeneyes
Tue Mar 10, 2009 12:29 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 170034

So you just didn't know about alpha channels, that's fair enough. It's not exactly obvious. The tutorials were a bit much, and I can understand taking the P.NET comment as an insult when you've already shown your skill at using 3dsMax (which I can't even do the first thing in.. that program is insan...
by Verdauga Greeneyes
Mon Mar 09, 2009 10:57 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 170034

I think the controller graphic bsnes uses should have transparency. It shouldn't matter to bsnes as you can just specify a background colour, right? (it might lead to a slightly bigger png, but the extra data should be relatively easy to compress)
by Verdauga Greeneyes
Mon Mar 09, 2009 5:42 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 170034

I'm confused now: are you saying 3dsMax can't save a render with an 8-bit alpha channel in any file format that can be recognized by other programs? I'm sure PNG can do 32-bit RGBA.
by Verdauga Greeneyes
Mon Mar 09, 2009 5:39 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 170034

Considering the executable is now about 4MiB, I don't think it's worth it to lose that much quality to compress the size of the image.
by Verdauga Greeneyes
Mon Mar 09, 2009 4:54 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 170034

It can't do an 8-bit alpha channel? Presumably with no blurring there should be a one pixel thick edge with partial transparency - the rest should be either fully transparent or fully opaque. My artistic skill is zero, but I experimented a little with applying a transparency mask in the GIMP a littl...
by Verdauga Greeneyes
Thu Mar 05, 2009 8:06 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265860

With a class it'd be trivial to do: { unsigned length; char *data; }; But my last two paragraphs preclude that :/ And actually I made one mistake there. char& operator[](size_t) can't work at all. I would need operator[]= which doesn't exist, to properly change the length value if someone tried...
by Verdauga Greeneyes
Thu Mar 05, 2009 12:25 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280954

gllt wrote:amoebas? really? :V
ehehehe
Well, the first one anyway :D
by Verdauga Greeneyes
Thu Mar 05, 2009 11:08 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280954

gllt wrote:edit; here's an extra raster logo for kicks guise
http://img7.imageshack.us/img7/5030/bsnes6.png
edit; and some waxy effects for Gil
http://img14.imageshack.us/img14/4162/bsnes61.png
Whoa, amoebas :shock:
by Verdauga Greeneyes
Wed Mar 04, 2009 12:37 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265860

Hehe, I figured as much. But you could still freeze the release version (barring any major bugs found) and work on the next version in the meantime.
by Verdauga Greeneyes
Wed Mar 04, 2009 6:11 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265860

byuu wrote:The best way to do it would be to somehow have all the translations before release,
If you can get in touch with all the translators, you could let the final WIP bake for a while until you have all the translations/can't wait anymore.
by Verdauga Greeneyes
Sun Mar 01, 2009 10:54 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 201040

I think this looks better too.. doesn't the brain make eyes work like a flat lens? (sort of.. you know what I mean) I don't think we're trying to capture what a picture of a controller looks like, we're trying to capture how it looks to us. (of course, correct me if I'm wrong) It does look pretty fl...
by Verdauga Greeneyes
Sun Mar 01, 2009 7:26 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265860

Panzer88 wrote:or a 21:9 cinema Aspect Ratio screen :)
Why do they call it 21:9? Does it sound more impressive than 7:3? :roll:
(to be fair, I could say the same thing about 16:10, which should be 8:5.. but in that case there's the 16:9 aspect ratio to compare it to)
by Verdauga Greeneyes
Sat Feb 28, 2009 7:01 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265860

That resolution *is* useful in some cases: I'm not saying it isn't useful -sometimes-, but you don't want to use it all the time. Of course, try telling that to someone who isn't tech-savvy. The concept isn't that hard to explain, but I don't think people ever really think about it - I certainly di...
by Verdauga Greeneyes
Sat Feb 28, 2009 1:21 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265860

Looks like I've spawned some discussion. For the record, I realize what advantages CRT monitors have, but the only people who actually know about them and have a CRT monitor good enough that it actually -is- better than current LCDs aren't going to be running at 1280x1024, the only popular 5:4 resol...
by Verdauga Greeneyes
Fri Feb 27, 2009 10:21 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280954

ailurophage ... devourer of cats? Not that it's a word, mind you.

Edit: okay, it -is- in Urban Dictionary.
by Verdauga Greeneyes
Fri Feb 27, 2009 7:41 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265860

even if 5:4 resolutions are rare Apparently most LCDs with 5:4 resolutions still have square pixels, so it's really only some rare CRT users you're catering to here. And I think most people still using CRTs are either people who are computer savvy (i.e. build their own PCs and haven't upgraded, or ...
by Verdauga Greeneyes
Fri Feb 27, 2009 9:31 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280954

Great Scott, that's a lot of versions. I can't tell whether I like the 4th or the 6th one best, but that font is sweet.