Search found 267 matches

by joe_devore
Thu Mar 26, 2015 5:13 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

nah np, If I ever won the lottery
I would be doing a H.U.G.E. DONATION!! 8) 8) :mrgreen: :mrgreen:

idk how $10k or $20k sound?! ;D
by joe_devore
Thu Mar 26, 2015 1:58 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

Eyy Pagefault did u ever get that $50 I donation I sent via PayPal? Item Title: zsnes donation Date: Aug 7, 2014 Note: To PF and the other ZSNES Dev's My Eternal gratitude for all the happiness and good memories ZSNES has brought over the past 14+ years ;;^_^;; I can do another $50 next Month ;D ^_^
by joe_devore
Tue Mar 24, 2015 7:35 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

why bother with Anazon for a SNES...

eBay is the place to be otherwise check out your local pawn shops some times u can find one that has old console games.

eBay has plenty of old SNESs and some new most used and varying price tags.
by joe_devore
Sun Mar 22, 2015 12:35 am
Forum: ZSNES Talk
Topic: ZSNES for Android coming soon
Replies: 12
Views: 16751

Re: ZSNES for Android coming soon

Holy shit, pagefault isn't dead! That is the sum total of my meaningful contributions. HERE HERE PageFault LIVES!!!!! HUWAYY!!!!!!!!!!!!!!!!!!!!!!!!!!!! the future is looking BRIGHTER already ^_^ Unrelated, does anyone have any broken SNES consoles they can open up? I need a new cart slot connector...
by joe_devore
Sat Mar 21, 2015 12:45 pm
Forum: Gaming Discussion
Topic: WHAT GAMES ARE YOU PLAYING THESE DAYS
Replies: 1533
Views: 2518609

Re: WHAT GAMES ARE YOU PLAYING THESE DAYS

Unreal Tournament 2k4 (PC)
Steam Games....
etc
by joe_devore
Wed Jan 21, 2015 6:29 pm
Forum: Development
Topic: Creating an .SPC player
Replies: 3
Views: 8843

Re: Creating an .SPC player

no need! while my reply is a bit late, use ! Foobar2000 http://www.foobar2000.org/ it has some great Game Music Plugins that play just about every game music format. http://www.foobar2000.org/components/tag/game+music/by+date I recommend Game Emu Player Adds decoding support for several game console...
by joe_devore
Wed Jan 21, 2015 6:11 pm
Forum: Development
Topic: I wouldn't mind helping out
Replies: 4
Views: 7993

Re: I wouldn't mind helping out

Private stuff is offline. You could gain access by stalking us down and breaking&entering. lol..... I know I can access the old ish svn at repo at http://svn.zsnes.com but TortoiseSVN doesn't like the new link... the last time I had my local copy of the repo online... SVN-Info__r4838__jbo__8-39...
by joe_devore
Fri Aug 08, 2014 9:44 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

Probably won't matter until you can basically pay for full time+ programming work. Heh. Got about $100,000 extra income annually to spend? :p If I could win $600,000,000.00!! I will :mrgreen: 8) :wink: so that's $100,000.00/dev/year?! plus a office building underground Nuke-hardened.... figure 20 d...
by joe_devore
Thu Aug 07, 2014 9:37 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

$50 is doable ^_^ is the donation system running?! oooh looky the link still works... goes to Pagefault? is he still around? if he is and will actually get the $$ I do $50(that I can do right now) It should be, and yes, goes to pf iirc. Still around, still busy too. OK so its DONE ^_^ ZSNES is now ...
by joe_devore
Thu Aug 07, 2014 12:30 am
Forum: ZSNES Talk
Topic: Solutions to Poor Performance in Windows 7 to 10
Replies: 42
Views: 66977

Re: Windows 7, 8, 8.1, DirectDraw, ZSNES and You

The oldest PC I was able to RUN ZSNES on and have 60fps:
  • Intel Pentium 3 866 MHz
  • 512 MB PC133 SDRAM (2x 256MB)
  • ATI Radeon 9800 SE 128MB AGP 4x/8x
  • Mobo was a Gateway OEM of an Intel D815EEA1
  • Windows 2000 Pro 32bit
by joe_devore
Mon Aug 04, 2014 10:34 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

I just want to say thank you for the work done on ZSNES. I just got off of probation and can once again use it. ZSNES has always been my favorite snes emulator and I will look forward to the future release. As for those who complain about the long wait. Write you own emulator that corrects whatever...
by joe_devore
Tue Jul 29, 2014 11:31 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

ZSNES will always be my Fav and we all know its on hiatus till the devs can find the time to work on it what with real life keeping them busy... sooo..... would a million $,$$$,$$$.$$ each do the trick :wink: :mrgreen: 8) Fuckyeah it would. Forget million, btw - with current exchange rates I only n...
by joe_devore
Tue Jul 29, 2014 10:09 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

ZSNES will always be my Fav and we all know its on hiatus till the devs can find the time to work on it what with real life keeping them busy... sooo..... would a million $,$$$,$$$.$$ each do the trick :wink: :mrgreen: 8) Yes, it would. Send it to me, I'll make sure they get it. lol in that case I ...
by joe_devore
Tue Jul 29, 2014 6:18 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

ZSNES will always be my Fav and we all know its on hiatus till the devs can find the time to work on it what with real life keeping them busy...

sooo..... would a million $,$$$,$$$.$$ each do the trick :wink: :mrgreen: 8)
by joe_devore
Wed Jul 16, 2014 5:03 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

I guess but I could use SNESGT or BSNES if I truly gave a shit about accuracy. I actually care about zsnes in itself. I don't like the concept that the goal was to rewrite most of zsnes into C. I think the sound core from bsnes should be rewrote into assembler. Wasn't the whole point of zsnes speed...
by joe_devore
Sat Dec 28, 2013 9:53 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

I was playing the Chrono Trigger ~ Intro Sequence(pressing together the [L] & [R] buttons on the SNES pad) had it running on both emus at the same time just [alt+tab]ing back and forth listening to the sounds... https://www.youtube.com/watch?v=vqTZfknDVes I could SWEAR... ZSNES sounds like the r...
by joe_devore
Fri Dec 27, 2013 6:30 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

I tired Chrono Trigger in SNES9x.... it sounded different.... and not really better...
I had to switch to Xaudio2 on Windows XP Pro becuase of crackling so...
so after that I went back to ZSNES to continue like always ;^_^;
by joe_devore
Tue Dec 24, 2013 12:14 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

@NN: Yeah man, we have nearly identical views when it comes to the gaming industry in general, but you're much more tech-savvy than I am. I can be pretty inflammatory at times too, but my temper usually flares up in person rather than online.(unfortunately) I post passionate opinions online, but I ...
by joe_devore
Fri Dec 20, 2013 10:12 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

@NN: Yeah man, we have nearly identical views when it comes to the gaming industry in general, but you're much more tech-savvy than I am. I can be pretty inflammatory at times too, but my temper usually flares up in person rather than online.(unfortunately) I post passionate opinions online, but I ...
by joe_devore
Thu Dec 19, 2013 9:43 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

that was between 1993 and 1996 probably i don;t remember when exactly but it was way back then... ;^^_^; esnes ? nlksnes ? snes96 ? vsmc (lol) ? zsnes wasn't around until late 97. nope with out a boubt it was ZSNES ;^_^.. ohh '97.... maybe it was then it was sooooooo long ago remember exact times c...
by joe_devore
Wed Dec 18, 2013 4:43 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

I remember trying to get Final Fantasy V, to run on my Mother's Compaq intel 386SX!!!!! LOL
it was SLOOWWWW..... that was between 1993 and 1996 probably i don;t remember when exactly but it was way back then... ;^^_^;
by joe_devore
Tue Dec 17, 2013 1:13 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

ZSNES is closes to my heart I like better... I have bsnes, snes9x installed as well... just in case to try a game out with one of them
by joe_devore
Tue Dec 17, 2013 12:43 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2052983

Re: ZSNES is not dead - Still in development

I love ZSNES and will always prefer it over the slower(though bit it said more accurate) other snes emus
by joe_devore
Mon Nov 25, 2013 6:17 pm
Forum: Bug Reports/Feature Requests
Topic: [feature] sound interpolation options (specifically 'off')
Replies: 3
Views: 8477

Re: [feature] sound interpolation options (specifically 'off

That was to squeeze more speed out of a slow game, but seriously nowadays there's absolutely no reason to leave that stuff in. Some samples are supposed to be left not-interpolated (method 0), but the others have to, else it doesn't even sound close to the original. There's also the issue of mixing...