Search found 559 matches

by mudlord
Sun Nov 04, 2007 9:29 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 369795

Yeah, we are still trying to lay down the base, so to speak. Then cross-platform support will definately follow, once this "base" is sorted out. As for the speed problems, DJRobX managed to profile the emulator, and they seem to be related to the implementation of kode54's sound updates: R...
by mudlord
Sun Nov 04, 2007 6:19 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 369795

Well, at the time, me and DJRobX tried to have a unified base for the source code for Windows. So we tried to make it as clean as possible and in the process, the makefiles for Linux and other things were taken out. The other developers and I are looking to redo the mods, but on a more updated base,...
by mudlord
Sun Nov 04, 2007 2:09 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 369795

I found your AIM account, any chance you can go on it? Yes Half the source from the official VBA is gone, not present, not there, deleted, unavailable. I'd consider joining the project, but if it's about making VBA less usable, I don't care. You mean the Linux support right? The files can easily be...
by mudlord
Sat Nov 03, 2007 6:47 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 369795

Hi mudlord, since you are replying here I would like to ask you what is the address of the SVN source code, because at https://vbam.bountysource.com/ I can't seem to find a link. http://svn.bountysource.com/vbam Also are you planing on supporting the Linux build of vba too? there are lots of patche...
by mudlord
Sat Nov 03, 2007 4:25 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 369795

Mudlord's alpha build seems to perform a lot more poorly than kode54's build does. Just my observation or hen there are some settings that I've overlooked. In recent SVN code, there has been improvements to the core in regards to VBA linking, which helps it perform better somewhat. Granted, optimiz...
by mudlord
Tue Oct 30, 2007 1:46 pm
Forum: Emulators
Topic: What happened to Ngemu?
Replies: 21
Views: 8844

Actually was a problem on the DNS host side of the site. Appears a DNS name hijacker attempt had happened. It seems to be straightened out now tho by NGEmu site admins.
by mudlord
Sun Oct 28, 2007 4:58 am
Forum: Emulators
Topic: How to best run Pokemon Puzzle League for N64?
Replies: 10
Views: 15972

Using the wrapper provided by Wonder ++, I could run the game on an Intel 845G with no graphics errors, ignoring the fact my FPS was in the single digits doing screen transitions. My integrated graphics chip is not even fully supported by the wrapper, while my friend's card is. You should try the w...
by mudlord
Wed Sep 12, 2007 5:44 am
Forum: Emulators
Topic: Rice Video 1.6.2 (Mudlord's build/unofficial build) issues
Replies: 24
Views: 14163

Or better still

Contains the most recent code by ziggy, Gonetz, Hacktarux and I.
by mudlord
Tue Sep 11, 2007 3:04 pm
Forum: Emulators
Topic: Rice Video 1.6.2 (Mudlord's build/unofficial build) issues
Replies: 24
Views: 14163

Oh, I have other plugins to use, but, I like to experiment with other plugins, you know, to get the best results possible. I just want to know what would be the ideal GPU/SPU plugin combo and the optimal way to configure them for PJ64. Any advice? Ideal plugins for your card will be Glide64, Direct...