Only on a Core 2 Duo, it seems.. atleast, my desktop has a GF6600 and an Athlon 64 X2, and it's fine.FitzRoy wrote:So... nvidia's drivers hate the rgb888 conversion?
Search found 347 matches
- Mon Mar 24, 2008 4:45 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v030 released
- Replies: 150
- Views: 62176
- Mon Mar 24, 2008 4:34 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v030 released
- Replies: 150
- Views: 62176
- Mon Mar 24, 2008 4:00 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v030 released
- Replies: 150
- Views: 62176
- Mon Mar 24, 2008 3:14 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v030 released
- Replies: 150
- Views: 62176
- Mon Mar 24, 2008 2:35 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v030 released
- Replies: 150
- Views: 62176
Looked at v028, it uses the new libco, so it was some other change. I don't have the hosting space to post every WIP, so let's figure it out in log N then. http://byuu.cinnamonpirate.com/temp/bsnes_v028_wip10.zip Does this version run at the speed of v028 or v029 for you? My Core 2 Duo laptop (whic...
- Mon Mar 24, 2008 2:25 pm
- Forum: bsnes General Discussion
- Topic: The unofficial BSNES pixel shader thread
- Replies: 157
- Views: 148459
- Mon Mar 24, 2008 1:46 pm
- Forum: bsnes General Discussion
- Topic: The unofficial BSNES pixel shader thread
- Replies: 157
- Views: 148459
Just a note, you can do Shader Model 1.4 shaders :P Aah, so that's the version I was looking for :P I tried 1.0, 1.1, 1.2 and 1.3.. I guess it only matters for the simplest of shaders, though. Should I make my scanline shader use PS 1.4? Edit: by the way, do you think it would be possible to add de...
- Mon Mar 24, 2008 1:38 pm
- Forum: bsnes General Discussion
- Topic: The unofficial BSNES pixel shader thread
- Replies: 157
- Views: 148459
The only difference between a shader and a normal filter is that a shaders are computed using your graphics card's shading units rather than your CPU. This means you need a graphics card that supports shader version 1.4 or higher to use them. The advantage is, of course, to offload the task of filte...
- Mon Mar 24, 2008 3:30 am
- Forum: bsnes Dev Talk
- Topic: bsnes v030 released
- Replies: 150
- Views: 62176
Re: bsnes v030 released
I didn't want to release a new version so soon, however there is a rather serious bug in bsnes v029 where the path information for the save RAM files is discarded when one has not selected a default save RAM / cheat path from the path settings tab in the configuration settings window. Because of th...
- Sat Mar 22, 2008 8:48 pm
- Forum: bsnes Dev Talk
- Topic: "New" S-DSP core
- Replies: 23
- Views: 13890
Re: "New" S-DSP core
Going to keep working at it -- wanted to get it working now, so that finding regressions will be easier. I want to remove the double writes for the ring buffer, make a decision on whether I want to rely on sign extension, or use sclip<> for that, implement a compile-time option to bypass libco (wil...
- Mon Mar 03, 2008 5:34 am
- Forum: Emulators
- Topic: Regen for Linux and Windows
- Replies: 993
- Views: 417866
- Wed Jan 23, 2008 3:53 pm
- Forum: Development
- Topic: Multithreaded emulator state saving
- Replies: 35
- Views: 22284
- Mon Nov 12, 2007 10:09 pm
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 242309
If the author has any interest in doing so (as I imagine it would be a big time investment) perhaps he could implement OpenGL2 with custom shader support. There are a lot of shaders already available for Pete's OGL2 plugin for ePSXe, and they're pretty easy to customise. Probably wouldn't lead to a ...
- Sat Nov 03, 2007 10:33 pm
- Forum: Emulators
- Topic: Snes9x 1.51 SPU issues
- Replies: 20
- Views: 10304
The latest driver for your card is 1.80 (5.10.0.5497). If it won't let you install it check the manual.
- Mon Sep 24, 2007 12:36 pm
- Forum: Emulators
- Topic: Virtuanes 0.97 released !
- Replies: 15
- Views: 8372
Remarkable that the 2xSai bug is also present in VirtuaNES like it was in ZSNES (right line and bottom line are corrupt). And yes, I realize this could be a bug in the filter itself. In any case, inputting the palette that NEStopia uses into VirtuaNES, and the emulator pretty much matches my experi...
- Mon Sep 10, 2007 10:28 am
- Forum: Emulators
- Topic: SNESAmp 3.34 Released!
- Replies: 22
- Views: 17213
Hmm, unless the author has worked directly with blargg and failed to mention it, I doubt SNESAmp has sub-sample accuracy. It would be nice if it did, considering the amount of features it has (and its popularity as an SPC player) but whether humans can tell the difference is up for debate. Perhaps a...
- Wed Jun 20, 2007 11:38 am
- Forum: Tech Talk
- Topic: "Savestates" using hibernate+HD ghosting in XP...
- Replies: 10
- Views: 4381
Now that you mention it, ArtMoney is able to make memory dump 'save states' and restore them. Only the Pro version though, I think.
- Thu Mar 15, 2007 8:04 pm
- Forum: Emulators
- Topic: What's going on with kode54's VBA builds?
- Replies: 13
- Views: 8992
- Wed Mar 15, 2006 7:59 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 223463
- Tue Mar 07, 2006 5:35 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 223463
- Tue Mar 07, 2006 10:40 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 70665
- Tue Mar 07, 2006 10:36 am
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 223463
Re: pal version
Yes there is. All lines are closer together because they squeezed an extra 100 lines in there. But there are always scanlines because the system uses the even lines only. Look closer. You could be right, but I really can't see them on this particular TV; either that or they're only half or less the...