Search found 115 matches

by mudlord88
Fri Nov 04, 2011 3:32 am
Forum: Insane Chatter
Topic: Lordmissus sucks at life
Replies: 47
Views: 29503

Re: I am a prissy sissy

Ah yes, just like PulseAudio! When OSSv4 works wonders....>_>
by mudlord88
Fri Nov 04, 2011 3:19 am
Forum: Insane Chatter
Topic: Lordmissus sucks at life
Replies: 47
Views: 29503

Re: I am a prissy sissy

Context: Discussing licensing choices and why I feel Linux is communist.
People got offended, and as usual I didn't back down from my views that Linux is blah. So here we are.
And then said people called me intolerant because I refused to reason.
by mudlord88
Thu Sep 01, 2011 9:27 am
Forum: Tech Talk
Topic: Super Jukebox...
Replies: 26
Views: 58771

Re: Super Jukebox...

Thank you for posting this Visual C++ compiled executable.
I will find it useful.
by mudlord88
Sun Aug 28, 2011 6:40 am
Forum: Tech Talk
Topic: AMD & NV drivers - now with OpenGL 4.2 & OpenCL 1.1 support
Replies: 208
Views: 158247

Re: AMD & NV drivers - now with OpenGL 4.2 & OpenCL 1.1 supp

Oh? So ATI is no longer shite when it comes to OpenGL? Has hell froze over? and yes, g-truc's site is utter win. Archiving of all decent extension usage code samples. :D Including native OGL 3 code! And no other site has such win. Sadly. And MS's DX11 documentation is just as shoddy as the Khronos G...
by mudlord88
Sat Aug 13, 2011 2:55 pm
Forum: Insane Chatter
Topic: byuu on ars
Replies: 25
Views: 24582

Re: byuu on ars

Nobody's is. A written document with pages and a table of contents will always be far more efficient and informative than raw source code ever could. I am fearful of a bleak future where we preserve and communicate information via raw source code only... Ugh... Source code is not documentation! Or ...
by mudlord88
Fri Aug 12, 2011 6:16 am
Forum: Emulators
Topic: bsnes sound pitch too high...
Replies: 17
Views: 14979

Re: bsnes sound pitch too high...

I doubt it. That person (if I think who I think it is), is in USA land. lordmister is in UK land.

Entirely seperate IPs.
by mudlord88
Fri Aug 12, 2011 6:14 am
Forum: Insane Chatter
Topic: byuu on ars
Replies: 25
Views: 24582

Re: byuu on ars

He makes some good points bbut he seemed to completely ignore the fact that his emulator has a much lower requiremennt performance core; instead he went on about how everyone should have a 3ghz core 2 duo or newer, which is still not terriibly reasonable to assume, yet, especially with a lot of peo...
by mudlord88
Thu Aug 11, 2011 1:57 pm
Forum: Emulators
Topic: bsnes sound pitch too high...
Replies: 17
Views: 14979

Re: bsnes sound pitch too high...

Because he considers anyone who opposes his extremist views to be "trolls".

Simple. :?
by mudlord88
Mon Jul 25, 2011 4:46 am
Forum: Emulators
Topic: State of N64 emulation: 2011
Replies: 5
Views: 9198

Re: State of N64 emulation: 2011

As the people preferring HLE, I don't really know the details in depth, but I imagine that doing low level emulation wouldn't be too worth it to a lot of people. Most people just want to play games, and LLE might just be too difficult, possibly requiring more accurate emulation of the subsystems an...
by mudlord88
Fri Jul 22, 2011 1:26 am
Forum: Emulators
Topic: State of N64 emulation: 2011
Replies: 5
Views: 9198

State of N64 emulation: 2011

http://www.mudlord.info/blog/?p=23

point being:
scene is dead, get on with your lives...
by mudlord88
Wed Jun 22, 2011 8:13 pm
Forum: Insane Chatter
Topic: lordmissus's hate thread
Replies: 139
Views: 125976

Re: lordmissus' off his meds thread

Actually,

Aamir's real name is just that, Aamir. Can't remember the last name though, since its some Arabic/Urdu name.
by mudlord88
Tue Jun 21, 2011 10:08 am
Forum: Insane Chatter
Topic: lordmissus's hate thread
Replies: 139
Views: 125976

Re: lordmissus' off his meds thread

adventure_of_link wrote:is it just me, or is Lordmissus being controlled by mudlord? :?

also, LOL @ badinsults's name being Harley... hahahahahaha

also lollers @ new thread title
I am appalled you think that. I do not hack Internet commodities.
I hack software. Nothing more.
by mudlord88
Tue Jun 21, 2011 10:06 am
Forum: Insane Chatter
Topic: lordmissus's hate thread
Replies: 139
Views: 125976

Re: lordmissus' off his meds thread

Speaking of which, Brad, you're never online anymore! Where are you!?
Mainly because I am asleep usually the time you come online :(
That, and not being motivated to pull all nighters like I used to.

Maybe if I got more sleep then I might be able to.
by mudlord88
Fri Jun 17, 2011 12:14 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 358253

Re: VBA-M

forum link on first page is old and wrong.
secondly: http://vba-m.com/forum/Thread-visual-bo ... 41#pid4341

people now have their crossplatform UI
by mudlord88
Fri May 20, 2011 12:01 am
Forum: Emulators
Topic: Nestopia 1.40
Replies: 67
Views: 80720

Re: Nestopia 1.40

Oh nice, what changes? :)
by mudlord88
Thu May 19, 2011 11:59 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52776

Re: D3D/OpenGL shader thread. Reborn.

A GUI metaplugin that can chain these would be awesome-sauce indeed :p
Oh yeah:
reverb + echo + EQ


Oh, same for shaders too, would be nice if SSNES allowed for shader stacking like your PS3 emu ports do :3.
by mudlord88
Thu May 19, 2011 11:57 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52776

Re: D3D/OpenGL shader thread. Reborn.

I suppose running in some shite VM could work too.
by mudlord88
Tue May 17, 2011 7:31 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52776

Re: D3D/OpenGL shader thread. Reborn.

Done:
http://mudlord.emuxhaven.net/emulators/ ... effect.rar

License is the same as foo_dsp_effect.
You might need to rewrite the config if you want to port to MacOSX/Linux.
by mudlord88
Tue May 17, 2011 4:44 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52776

Re: D3D/OpenGL shader thread. Reborn.

Working:
http://www.youtube.com/watch?v=kax73ALOdIc

Is it possible to extend the API to allow dialogs or something? And a human readable ID of the DSP plugin?
by mudlord88
Tue May 17, 2011 3:56 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52776

Re: D3D/OpenGL shader thread. Reborn.

Silly me, that fixed it entirely.

Now to add a config and crap....
by mudlord88
Mon May 16, 2011 8:35 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52776

Re: D3D/OpenGL shader thread. Reborn.

http://www.youtube.com/watch?v=S_42K9IJhMg

Sound gets messed after 15 seconds due to above sample buffer issue.

Concept of cross platform reverb+echo...
by mudlord88
Mon May 16, 2011 2:56 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52776

Re: D3D/OpenGL shader thread. Reborn.

Hi, I am currently porting a FB2K DSP set I made to SSNES. #include "ssnes_dsp.h" #include <string.h> #include <stdio.h> #include "phaser.h" static float buf[1024]; Phaser echo_dsp; static void* dsp_init(const ssnes_dsp_info_t *info) { echo_dsp.SetDepth(100); echo_dsp.SetDryWet(1...
by mudlord88
Sat May 14, 2011 6:29 am
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52776

Re: D3D/OpenGL shader thread. Reborn.

To be honest, I'm astonished the VBA-M team has not bothered cleaning up or rewriting some of the core stuff - there's a lot of stuff that just sticks out like a sore thumb that could be very easily replaced and would probably gain you some better performance on nearly all platforms. Are they just ...
by mudlord88
Fri May 13, 2011 5:03 pm
Forum: ZSNES Talk
Topic: Whats with the awful menu?
Replies: 9
Views: 4035

Re: Whats with the awful menu?

If someone could give me an UNBIASED explanation that would be great.
I think thats never gonna happen. Considering what said person means to many people here, which is nothing but ignorance and abuse.
Sorta like me, in a way, fascinating....oh what could have been if byuu and I got along.....D:
by mudlord88
Fri May 13, 2011 5:01 pm
Forum: ZSNES Talk
Topic: Whats with the awful menu?
Replies: 9
Views: 4035

Re: Whats with the awful menu?

indeed, still does.

Nothing wrong with a nice raster GUI. Funny how consoles still have a visual based GUI.