Search found 6560 matches

by Deathlike2
Mon Jan 31, 2011 6:32 pm
Forum: Tech Talk
Topic: Looking to build a new PC [EDIT: Built]
Replies: 49
Views: 36780

Re: Looking to build a new PC [EDIT: Built]

Fortunately for you, all Sandy Bridge mobos are being recalled since their SATA ports have issues. Oh well, the platform itself is limited to only 2 6Gbps Intel ports (usually comes with another 2 via 3rd party chips)... somehow AMD has had the upper hand for a bit on the standard (except for their ...
by Deathlike2
Sat Jan 29, 2011 10:34 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES stops working in Ubuntu after changing resolution.
Replies: 11
Views: 42252

Re: ZSNES stops working in Ubuntu after changing resolution.

Look for ~/.zsnes/zsnes.cfg and edit it with your preferred text editor and edit the section where resolutions are referred to.
by Deathlike2
Fri Jan 28, 2011 7:18 am
Forum: ZSNES Talk
Topic: State of SNES Emulation - 2010
Replies: 134
Views: 67672

Re: State of SNES Emulation - 2010

It's the drama behind the scenes that you are missing, which gives grin better insight than those that simply take byuu's side on all things that they do not know the reality of.
by Deathlike2
Sun Jan 23, 2011 11:45 pm
Forum: ZSNES Talk
Topic: zsnez wont load or save states
Replies: 12
Views: 5040

Re: zsnez wont load or save states

If you directly copied the zsnesw.cfg file from the old computer, it is referencing directories that is not on your machine (it is only applicable to the machine it was on). I suggest you edit zsnesw.cfg and point it to the folder where all the savestates are kept.
by Deathlike2
Sun Jan 16, 2011 5:17 am
Forum: Bug Reports/Feature Requests
Topic: Can't open zsnes - mac
Replies: 4
Views: 4338

Re: Can't open zsnes - mac

Try rebooting and/or deleting the folder and see if that helps. Windowed mode is much more useful than fullscreen in many cases.
by Deathlike2
Sun Jan 16, 2011 3:23 am
Forum: Bug Reports/Feature Requests
Topic: Can't open zsnes - mac
Replies: 4
Views: 4338

Re: Can't open zsnes - mac

Delete zsnes.cfg if you can find it... if Macs use Linux/unix conventions, try looking in ~/.zsnes (it would be a hidden user folder I think).
by Deathlike2
Fri Jan 14, 2011 7:31 pm
Forum: ZSNES Talk
Topic: Need MAJOR help with my ZSNES emulator
Replies: 13
Views: 5211

Re: Need MAJOR help with my ZSNES emulator

What you've posted is not directory listings... My suggestion to you is to delete zsnesw.cfg if you're so concerned, in order that ZSNES recreates the file and start in the default folder (wherever the ZSNES folder happens to be). You will have to redo your other settings if that is the case. I seri...
by Deathlike2
Fri Jan 14, 2011 7:00 pm
Forum: ZSNES Talk
Topic: Need MAJOR help with my ZSNES emulator
Replies: 13
Views: 5211

Re: Need MAJOR help with my ZSNES emulator

You should really learn how folders work... as I think you've selected [C:] so now you ended up in your root folder. If you know where you put your game files in (use Windows Explorer or something to tell you where exactly it is), just follow the path the same way. Also, if the game isn't actually s...
by Deathlike2
Sat Jan 08, 2011 11:17 pm
Forum: Netplay 101
Topic: PC & Mac Netplay
Replies: 16
Views: 11932

Re: PC & Mac Netplay

Well, if you had something like a Virtual Machine like VMWare... you could possibly try it. It might not be perfect or ideal though...
by Deathlike2
Sat Jan 08, 2011 10:24 pm
Forum: Netplay 101
Topic: PC & Mac Netplay
Replies: 16
Views: 11932

Re: PC & Mac Netplay

Well, the only realistic solution is if she has an Intel Mac and dual boots Windows... otherwise it's not in the cards.
by Deathlike2
Sat Jan 08, 2011 10:16 pm
Forum: Netplay 101
Topic: PC & Mac Netplay
Replies: 16
Views: 11932

Re: PC & Mac Netplay

Mac never had it... as said before.

The Mac port was made AFTER 1.42 was released. 1.42 was the last netplay version... then the stripping of the netcode occurred.
by Deathlike2
Sat Jan 08, 2011 10:06 pm
Forum: Netplay 101
Topic: PC & Mac Netplay
Replies: 16
Views: 11932

Re: PC & Mac Netplay

It wasn't removed because it "worked". It was removed because it was unreliable in a fundamental sense... the coding, the syncing or lack thereof in many cases.
by Deathlike2
Sat Jan 08, 2011 9:47 pm
Forum: Netplay 101
Topic: PC & Mac Netplay
Replies: 16
Views: 11932

Re: PC & Mac Netplay

IIRC Mac never had it.
by Deathlike2
Fri Jan 07, 2011 4:28 pm
Forum: ZSNES Talk
Topic: Start button not working in Secret of Mana
Replies: 1
Views: 1548

Re: Start button not working in Secret of Mana

My suggestion is that you learn the controls for the game. The Start button does not control the menu.
by Deathlike2
Fri Jan 07, 2011 7:32 am
Forum: ZSNES Talk
Topic: "New Game+" in Chrono Trigger?
Replies: 21
Views: 13013

Re: "New Game+" in Chrono Trigger?

You should be using the 1.51 compiled one in the Mac thread... not the 1.43 version that we hadn't had much involvement in.
by Deathlike2
Tue Jan 04, 2011 10:53 pm
Forum: ZSNES Talk
Topic: ZSNES won't work, when loading a game
Replies: 2
Views: 2522

Re: ZSNES won't work, when loading a game

Make sure that the zip file contains a single game, because it does not treat zip files like a directory.
by Deathlike2
Wed Dec 29, 2010 6:48 pm
Forum: ZSNES Talk
Topic: HELP PLEASE- huge resolution problem
Replies: 8
Views: 8953

Re: HELP PLEASE- huge resolution problem

It sounds like you're not using the OpenGL modes. Using the non-OpenGL modes will produce that effect.

Chances are, you need to add in the OpenGL/MESA libs IIRC so the OpenGL modes will work for you
by Deathlike2
Wed Dec 15, 2010 6:00 am
Forum: Tech Talk
Topic: AMD & NV drivers - now with OpenGL 4.2 & OpenCL 1.1 support
Replies: 208
Views: 152420

Re: AMD & NV drivers - now with OpenGL 4.1 + OpenCL 1.1 supp

If you are resorting to using the Windows firewall for actual protection, you have problems.

.NET is not slow. Poor coding is still poor. I use Intel's Rapid Storage software... it uses .NET 2.0 (it uses .NET 3.0 in the 10.x series). I've used other .NET stuff.. it's not slow either.
by Deathlike2
Sat Nov 20, 2010 11:34 pm
Forum: Tech Talk
Topic: AMD & NV drivers - now with OpenGL 4.2 & OpenCL 1.1 support
Replies: 208
Views: 152420

Re: ATI and NVIDIA drivers - now with FULL OpenGL 4.1 suppor

I never said that that one should use GLQuake, but older apps do crash because they don't do a good enough job of the extension list.
by Deathlike2
Sat Nov 20, 2010 2:38 pm
Forum: Tech Talk
Topic: AMD & NV drivers - now with OpenGL 4.2 & OpenCL 1.1 support
Replies: 208
Views: 152420

Re: ATI and NVIDIA drivers - now with FULL OpenGL 4.1 suppor

I noticed they still havent got a OpenGL extension limiter like Nvidia has.... Sigh. Extension limiter? For older games, they use a fixed buffer instead of parsing everything that is sent... given that OpenGL additions usually increase the # of extensions over time. When you have "too many&quo...
by Deathlike2
Tue Nov 16, 2010 5:56 pm
Forum: ZSNES Talk
Topic: Unoffical Release of Zsnes that has Kaillera
Replies: 28
Views: 36549

Re: Unoffical Release of Zsnes that has Kaillera

I doubt SF would allow a project that has license issues.
by Deathlike2
Thu Nov 11, 2010 9:57 pm
Forum: Tech Talk
Topic: Best DVD Reading Drive Brand?
Replies: 17
Views: 14634

Re: Best DVD Reading Drive Brand?

RPC2 was enforced since 1/1/2000.
by Deathlike2
Wed Nov 10, 2010 4:34 pm
Forum: Tech Talk
Topic: Best DVD Reading Drive Brand?
Replies: 17
Views: 14634

Re: Best DVD Reading Drive Brand?

It's nice how there's a 3rd party tool to make virtually any modern drive to be RPC1 for LiteOn drives...
by Deathlike2
Fri Nov 05, 2010 6:09 pm
Forum: Tech Talk
Topic: Looking to build a new PC [EDIT: Built]
Replies: 49
Views: 36780

Re: Looking to build a new PC

The latter is more ideal, given concerns for future proofing (also, from what I gather, USB 3.0 devices can't run on USB 2.0 ports, it's not like USB 2.0 on 1.1 ports where it just runs at lower bandwidth, so more expense on the motherboard might be wise). USB is all about backwards compatibility (...