Search found 5462 matches

by grinvader
Fri Sep 24, 2004 2:38 pm
Forum: ZSNES Talk
Topic: [linux] error during "make"
Replies: 21
Views: 6869

I smell nasm at work (or, in this case, NOT at work). :mrgreen:
by grinvader
Fri Sep 24, 2004 2:30 pm
Forum: Bug Reports/Feature Requests
Topic: zsnes doesn't save stereo sound option
Replies: 8
Views: 6198

Remember that zsnesl has 2 config files, one in ~/.zsnes/ and the other in $savedir/
If you set such a directory, you have to overwrite ~/.zsnes/zsnesl.cfg with $savedir/zsnesl.cfg for zsnes to 'remember' the change.
Same with zguicfgl.dat, of course.
by grinvader
Thu Sep 23, 2004 9:35 am
Forum: ZSNES Talk
Topic: ZSNES Team wants you! If...
Replies: 70
Views: 32861

$ zsnes -? Usage : zsnes [-d,-f #, ... ] <filename.smc> Eg : zsnes -s -r 2 game.smc -0 Disable Color 0 modification in 8-bit modes -1 #/-2 # Select Player 1/2 Input : 0 = None 1 = Keyboard 2 = Joystick 3 = Gamepad 4 = 4Button 5 = 6Button 6 = Sidewinder -7 Disable SPC700 speedhack -8 Force 8-bit sou...
by grinvader
Wed Sep 22, 2004 1:27 am
Forum: Development
Topic: Compiling in Windows...
Replies: 10
Views: 9223

Clements wrote:Anywoo, you'll probably have to find some way for the user to decide which clock format they want.
Which means new checkbox somewhere in the GUI and thus a big pain in the ass to extend window size and add the interactive box.
by grinvader
Tue Sep 21, 2004 5:52 pm
Forum: DeJap Projects
Topic: Star Ocean Battles
Replies: 10
Views: 8244

To clear out things: I personally use snes9x as much (if not more) than zsnes. I proposed that workaround since the other ("use snes9x") was already posted.

It's nice to have several options, indeed.
by grinvader
Tue Sep 21, 2004 5:28 pm
Forum: DeJap Projects
Topic: Dragon Quest V
Replies: 23
Views: 21524

How about doing another miracle ?
Less caps.
by grinvader
Tue Sep 21, 2004 10:55 am
Forum: DeJap Projects
Topic: Translated SO on original hardware
Replies: 47
Views: 52185

Hmm. I suppose he'd have to compress the graphics slightly using a default graphics compression method supported by the standard SNES hardware without any kind of extra coprocessor. So the hassle would be to find the best method for each graphical data, compress it, put it at a certain offset, hack ...
by grinvader
Tue Sep 21, 2004 10:41 am
Forum: DeJap Projects
Topic: Star Ocean Battles
Replies: 10
Views: 8244

Well, the other option is to always be in select mode: The 'overclocked' battle returns to normal speed once you push 'A' once. From this normal-paced situation, you can press X to bring up the skill/item/tactics/etc. menu [pauses the battle], then, if you cancel the menu with B, the battle remains ...
by grinvader
Tue Sep 21, 2004 1:08 am
Forum: ZSNES Talk
Topic: What IDE is zsnes made in?
Replies: 44
Views: 22316

Someone's got a point here...
by grinvader
Mon Sep 20, 2004 11:42 pm
Forum: ZSNES Talk
Topic: Latest version of ZSNES, get it here. (WIP)
Replies: 92
Views: 70802

m(_v_)m
by grinvader
Mon Sep 20, 2004 11:09 pm
Forum: ZSNES Talk
Topic: Latest version of ZSNES, get it here. (WIP)
Replies: 92
Views: 70802

Strange, CVS didn't update any source file... And I don't have a cursor.
by grinvader
Mon Sep 20, 2004 10:32 pm
Forum: ZSNES Talk
Topic: "SNES9x" filter?
Replies: 35
Views: 18234

Hint #2: nope i will never reply to this post Traitor! Stone him! This was quoted from the 192-page 'Reply to this Thread' thread of the YaBB board, started by pagefault. Reply #614 on page 25. MWAHAHAHA ph34r the logging machine Edit: damn this thread was great. Some huge sig material in there...
by grinvader
Mon Sep 20, 2004 6:42 pm
Forum: ZSNES Talk
Topic: [Linux] ZSNES crashing X.org
Replies: 2
Views: 1975

Problem solved.

Locked.
by grinvader
Mon Sep 20, 2004 6:33 pm
Forum: DeJap Projects
Topic: Translation Release: Warning Forever
Replies: 32
Views: 26771

This game is "fucking awesome". If you choose carefully your shooting strategy, you can force the developpement of the enemy in certain stats/weapons more than others. Got to level 16 in normal mode (infinite lives, 180 seconds starting time, bonus time for every stage cleared). Want some ...
by grinvader
Mon Sep 20, 2004 6:21 pm
Forum: Bug Reports/Feature Requests
Topic: Custom savepath + rompath not working correctly (latest WIP)
Replies: 20
Views: 9565

Question: does 'rom.zip' in a box mean rom.zip is located in the exe's directory ? Or in the ROM directory ?
by grinvader
Mon Sep 20, 2004 6:16 pm
Forum: Bug Reports/Feature Requests
Topic: [ZsnesW0907]we can't see more than 39characters in Load Menu
Replies: 18
Views: 8954

Why not? :) It's cool to play the game as it was in different regions to see how it differs. Even though it is pointless to even do so. :) Pointless and painful, as most french translations are just horrible. The next time I see 'Trap' translated as ' Trappe ' in a game I'll hunt down the localizat...
by grinvader
Mon Sep 20, 2004 6:07 pm
Forum: ZSNES Talk
Topic: "SNES9x" filter?
Replies: 35
Views: 18234

Nach wrote:Isn't it obvious who?
Yeah, now that you mention it, I remember him.

He was the *stabbed by noxious ninja*...tist.

*drops dead in small puddle of blood*
by grinvader
Fri Sep 17, 2004 9:15 pm
Forum: DeJap Projects
Topic: Translation Release: Liberation Army
Replies: 19
Views: 15369

Question to Gideon: which are easier to hack, PC games or SNES games ?
by grinvader
Fri Sep 17, 2004 7:48 pm
Forum: ZSNES Talk
Topic: Volume Level Confusion...
Replies: 6
Views: 4713

Logging in to :pserver:anonymous@cvs.sourceforge.net:2401/cvsroot/zsnes CVS password: cvs [login aborted]: unrecognized auth response from cvs.sourceforge.net: M PserverBackend::PserverBackend() Connect (Connection refused) cvs [checkout aborted]: unrecognized auth response from cvs.sourceforge.net...
by grinvader
Fri Sep 17, 2004 7:45 pm
Forum: ZSNES Talk
Topic: zsnes stretch full screen
Replies: 59
Views: 31976

Re: I've seen your screen shots

Reznor007 wrote:Yes, they fill the full height of the TV. A TV naturally stretches everything it receives to 4:3.
I know that it fills height. I was asking you to check if it filled height without overscanning anything left or right (which would mean a 4:3 pic).

Check carefully.
by grinvader
Fri Sep 17, 2004 10:51 am
Forum: Bug Reports/Feature Requests
Topic: Star ocean sound bug
Replies: 15
Views: 8225

Pointless.

Locked.
by grinvader
Fri Sep 17, 2004 10:48 am
Forum: ZSNES Talk
Topic: Zsnes WIP 9/07 Hq4x filter question..
Replies: 7
Views: 4564

I *really* don't know what happens. Since MaxSt's optimized his code with MMX instructions, I've got 1024*768 DS FULL with hq3x running at 60/60 (or 50/50) flawlessly. And I have a P4 1.8GHz, 448MB of ram an old GeForce4 MX 440 (with freaking old drivers - that work perfectly, mind you-) and directX...
by grinvader
Fri Sep 17, 2004 10:42 am
Forum: ZSNES Talk
Topic: Palm ZSNES
Replies: 13
Views: 6550

Running windows XP has nothing to do with using a x86 CPU.

Don't raise dead threads.

Locked.
by grinvader
Fri Sep 17, 2004 10:40 am
Forum: ZSNES Talk
Topic: zsnes stretch full screen
Replies: 59
Views: 31976

Re: I've seen your screen shots

Reznor007 wrote:
MaxSt wrote:
Hitokage wrote:...while retaining correct aspect.
which is, in you opinion, equals _____ ?
4:3, simple question :)
Your TV screen is 4:3. Now tell me that SNES games took the full height of it without missing anything on the left/right (i.e. overscan).
by grinvader
Wed Sep 15, 2004 5:50 pm
Forum: Bug Reports/Feature Requests
Topic: Star ocean sound bug
Replies: 15
Views: 8225

I can tell you, this is not a patch issue. It's probably a timing bug.

The one bug that was in the game is the 'new talent freeze' bug.