Search found 369 matches

by Squall_Leonhart
Wed Dec 10, 2008 5:13 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

And.... http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008/VisualBoyAdvance781.7z Didn't bother to post a complete SVN changelog. I can't find any changelog at all for it o_o, why was nothing about it posted on the vba-m forums? the previous build is still a sticky. That would be because i have no id...
by Squall_Leonhart
Tue Dec 09, 2008 2:48 pm
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 237811

Always found it to have too much red., or pinks to be purple.
by Squall_Leonhart
Tue Dec 09, 2008 12:24 pm
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 237811

franpa wrote:this palette is pretty awesome, games look just like they did on our really old tv back in the day :)
who's?
by Squall_Leonhart
Tue Dec 09, 2008 8:37 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

Clements wrote:You have to keep all saves (GB/GBC/GBA) in one folder for this release.
Its been that way for ever, you could just remove it before and have them save in the same folder as the roms, which is untidy behavior imo.
by Squall_Leonhart
Tue Dec 09, 2008 8:32 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 237811

One that i created and is now available with jnes based on RF output to bring as accurate color as possible.

most others are either too purple or too red.

Palette.zip

Included is also one im working on to match GBA colours. not as easy as you'd think.
by Squall_Leonhart
Thu Sep 25, 2008 5:53 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

sounds like you compiled it wrong or something.
by Squall_Leonhart
Wed Sep 24, 2008 1:33 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

kick wrote:More bugs:

- Pitman (J): Graphics corruption at the title screen

- Beetlejuice (U): Only half of the sound channels are playing (to reproduce this just watch the intro)
1 may be fixed with chrono's patch.
2. is something blargg will need to look into.
by Squall_Leonhart
Tue Sep 23, 2008 9:39 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

kick wrote:There's a bug in the latest VBA-M build 727:
Garbled graphics in Speedy Gonzales (U)[!]
(bgb runs this game perfectly)
Thanks, you can work around this by setting it to CGB/GBC or GBA, either me or Chrono will get a fix in for this.

SGB and GB are effected
by Squall_Leonhart
Wed Aug 20, 2008 11:59 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

VBA-M works fine on the non sp1 version as far as i've seen. Err, squall, I think you need to check the SVN...Spacy upgraded to MSVS2008 SP1. As a result, targeted OSes changed, thanks to MS >.> I'm having problems finding the dlls to work around this (but I'll eventually try downloading the redist...
by Squall_Leonhart
Fri Aug 15, 2008 7:35 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

VBA-M works fine on the non sp1 version as far as i've seen. you can just download the missing dll's and drop them in the folder anyway. Bugs fixed in MFC in Visual Studio 2008 SP1 Hello, everyone. This is Pat Brenner. I’m an SDE on the Visual C++ Libraries team. We’ve just released Visual Studio 20...
by Squall_Leonhart
Fri Aug 15, 2008 6:01 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

Overview The Microsoft Visual C++ 2008 Redistributable Package (x86) installs runtime components of Visual C++ Libraries required to run applications developed with Visual C++ on a computer that does not have Visual C++ 2008 installed. System Requirements Supported Operating Systems: Windows 2000 Se...
by Squall_Leonhart
Fri Aug 15, 2008 2:34 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

It would be nice if those libs were built in (or included with the app) or whatever you use those builds for are built internally. Adding extra layers to a program only serves to bring undue hassle (meaning you'll get more dumbass complaints). Other than DX, driver updates, or maybe getting Creativ...
by Squall_Leonhart
Sun Jul 06, 2008 8:43 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

franpa wrote:Now, when muting, neither On or Off is selected, and the only way to unmute is still to turn the audio On even though it should be On already (but silenced).
thats normal, the mute button used to be on the same men as the other 2.. how ever someone moved it.. for some reason.
by Squall_Leonhart
Thu Jun 26, 2008 1:56 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

Crono's patch fixed the Kirby's tilt and tumble issue, how ever,. now it pops up an error that the file size is wrong, though i believe 256b is the correct size, i have a feeling this fix will also effect any other games that use MBC7, iirc i think we only had up to 5 working before Crono's second p...
by Squall_Leonhart
Thu Jun 26, 2008 8:04 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

franpa wrote:
Deathlike2 wrote:Mute and Audio off effectively get the same result (no sound).. but accomplish different tasks.
can it be made so you can unmute the audio via selecting the "mute" option a 2nd time instead of the "enable" option that is not in the sub menu?
Yes... it is do-able.
by Squall_Leonhart
Thu Jun 26, 2008 7:09 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

I.S.T. wrote:Your sig is somewhat broken, Squall.
no, phpbb is broken, :P its the only bbsoftware that ignores the center tags.
by Squall_Leonhart
Thu Jun 26, 2008 6:33 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

SVN has been updated to REV578 (applied _Chrono_'s GB.cpp patch)
by Squall_Leonhart
Tue Jun 10, 2008 5:42 pm
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

various things im doing both non and emulation related....

vba-m though definitely needs more testers and testing done.
by Squall_Leonhart
Tue Jun 10, 2008 6:21 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 389863

im not here, its all a lie.

great another emulator forum i've joined and can't keep up with.

i need more testers....