Search found 369 matches
And.... http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008/VisualBoyAdvance781.7z Didn't bother to post a complete SVN changelog. I can't find any changelog at all for it o_o, why was nothing about it posted on the vba-m forums? the previous build is still a sticky. That would be because i have no id...
- Tue Dec 09, 2008 2:48 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 237811
- Tue Dec 09, 2008 12:24 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 237811
- Tue Dec 09, 2008 8:32 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 237811
One that i created and is now available with jnes based on RF output to bring as accurate color as possible.
most others are either too purple or too red.
Palette.zip
Included is also one im working on to match GBA colours. not as easy as you'd think.
most others are either too purple or too red.
Palette.zip
Included is also one im working on to match GBA colours. not as easy as you'd think.
VBA-M works fine on the non sp1 version as far as i've seen. Err, squall, I think you need to check the SVN...Spacy upgraded to MSVS2008 SP1. As a result, targeted OSes changed, thanks to MS >.> I'm having problems finding the dlls to work around this (but I'll eventually try downloading the redist...
VBA-M works fine on the non sp1 version as far as i've seen. you can just download the missing dll's and drop them in the folder anyway. Bugs fixed in MFC in Visual Studio 2008 SP1 Hello, everyone. This is Pat Brenner. I’m an SDE on the Visual C++ Libraries team. We’ve just released Visual Studio 20...
Overview The Microsoft Visual C++ 2008 Redistributable Package (x86) installs runtime components of Visual C++ Libraries required to run applications developed with Visual C++ on a computer that does not have Visual C++ 2008 installed. System Requirements Supported Operating Systems: Windows 2000 Se...
It would be nice if those libs were built in (or included with the app) or whatever you use those builds for are built internally. Adding extra layers to a program only serves to bring undue hassle (meaning you'll get more dumbass complaints). Other than DX, driver updates, or maybe getting Creativ...
Crono's patch fixed the Kirby's tilt and tumble issue, how ever,. now it pops up an error that the file size is wrong, though i believe 256b is the correct size, i have a feeling this fix will also effect any other games that use MBC7, iirc i think we only had up to 5 working before Crono's second p...