Search found 5462 matches
- Sun Sep 14, 2014 12:45 am
- Forum: Insane Chatter
- Topic: ECHO ECho echo
- Replies: 35
- Views: 61600
Re: ECHO ECho echo
Porn.
- Sun Sep 14, 2014 12:41 am
- Forum: Development
- Topic: isolating background layers with simultaneous display
- Replies: 16
- Views: 20695
Re: isolating background layers with simultaneous display
That can be done with a couple updates to projection matrix regs instead of switching out of mode7 altogether, but you'd have to trace the game to be sure.
The example I'm aware of is Battletoads in Battlemaniacs's intro, when the chopper zooms in (and also when silas volkmire shows up iirc).
The example I'm aware of is Battletoads in Battlemaniacs's intro, when the chopper zooms in (and also when silas volkmire shows up iirc).
- Fri Sep 12, 2014 8:56 pm
- Forum: Development
- Topic: isolating background layers with simultaneous display
- Replies: 16
- Views: 20695
Re: isolating background layers with simultaneous display
Oh yeah, you may also be interested in the fact that there aren't always 5 layers active. Could be down to 2 in modes 6 & 7 w/o extbg. This can change per line, although games don't typically change mode more than once a frame. Maybe twice for some crazy stuff.
- Fri Sep 12, 2014 8:50 pm
- Forum: Development
- Topic: isolating background layers with simultaneous display
- Replies: 16
- Views: 20695
Re: isolating background layers with simultaneous display
Don't take sarcasm too negatively. Joking around is important too. Anyway, still probably out of your league. I understand the challenges involved, but before I can worry about color punch-out, I'd need to get a prototype of 3 isolated sprite layers running on 3 sections of a screen running. I assum...
- Fri Sep 12, 2014 7:08 pm
- Forum: Development
- Topic: isolating background layers with simultaneous display
- Replies: 16
- Views: 20695
Re: isolating background layers with simultaneous display
Colour math with mainscreen/subscreen on different layers would also turn into hell. Also, yeah. You can't magic out depth out of the snes stuff, due to how the games were done with everything squished on a single flat plane in mind. Layers and their priorities don't mesh with sprites and their prio...
- Thu Sep 11, 2014 7:14 pm
- Forum: Insane Chatter
- Topic: ECHO ECho echo
- Replies: 35
- Views: 61600
Re: ECHO ECho echo
Nice boat.
- Wed Sep 10, 2014 6:20 am
- Forum: Tech Talk
- Topic: death of graphics
- Replies: 11
- Views: 15253
Re: graphics card problems post zsnes
Are the colours also off (i.e. largely green/blue) ? If so that's the old problem of using a 24bpp desktop colourdepth with something expecting 32bpp. Graphics drivers may be in cause.
Also, no need to repost.
Also, no need to repost.
- Wed Sep 10, 2014 6:12 am
- Forum: Insane Chatter
- Topic: ECHO ECho echo
- Replies: 35
- Views: 61600
Re: ECHO ECho echo
Go with a bang and a whimper.
- Wed Sep 10, 2014 6:10 am
- Forum: Insane Chatter
- Topic: Boobies!
- Replies: 18
- Views: 37614
Re: Boobies!
VENGEANCE IS OURS
What do you mean, wrong target ?
What do you mean, wrong target ?
- Mon Sep 08, 2014 6:23 pm
- Forum: Insane Chatter
- Topic: ECHO ECho echo
- Replies: 35
- Views: 61600
Re: ECHO ECho echo
Long ago, Soviet classic was thread.
- Mon Sep 08, 2014 6:16 pm
- Forum: Insane Chatter
- Topic: Boobies!
- Replies: 18
- Views: 37614
Re: Boobies!
Ok, ok. Here you go, enough to compensate. /d/ approved. HD and everything.kode54 wrote:So somebody combat the censored dicks and post some actual tits.
- Mon Sep 08, 2014 5:59 am
- Forum: Insane Chatter
- Topic: Boobies!
- Replies: 18
- Views: 37614
Re: Boobies!
Come on, it's a felony in 17 states to propel my sides on orbit on a Monday morning.
- Mon Sep 08, 2014 5:57 am
- Forum: Insane Chatter
- Topic: ECHO ECho echo
- Replies: 35
- Views: 61600
Re: ECHO ECho echo
One (1) manly tear for this.Gil_Hamilton wrote:Reply to this thread.
- Mon Sep 01, 2014 6:21 pm
- Forum: Insane Chatter
- Topic: ECHO ECho echo
- Replies: 35
- Views: 61600
Re: ECHO ECho echo
Aww, no zalgo.
- Fri Aug 29, 2014 5:41 pm
- Forum: ZSNES Talk
- Topic: Zsnes SVN r4538 windows?
- Replies: 7
- Views: 4632
Re: Zsnes SVN r4538 windows?
I advise sticking to 1.51 - r4538 is a few dozens patches after it (10 days), no real gain and we started breaking some IRQ timings too in the meantime.
- Thu Aug 28, 2014 7:03 pm
- Forum: Netplay 101
- Topic: Choosing player BIG ISSUE !
- Replies: 3
- Views: 8055
Re: Choosing player BIG ISSUE !
I'm guessing Hamachi isn't doing the correct thing. Try checking their manual.
- Wed Aug 20, 2014 11:54 am
- Forum: Tech Talk
- Topic: Dream Computer
- Replies: 8
- Views: 8216
Re: Dream Computer
hahahahhahahahahasomeone wrote:>powerful cpu
>6 ssd
>4 "top of the line" ATI cards
>300W
hahahaha
haha
You're looking at 2KW bro, not 300.
- Wed Aug 20, 2014 11:45 am
- Forum: Insane Chatter
- Topic: 10 years
- Replies: 18
- Views: 33398
Re: 10 years
hahaha as if i could be arsed to do it right for a joke post
- Sun Aug 17, 2014 3:14 pm
- Forum: Insane Chatter
- Topic: 10 years
- Replies: 18
- Views: 33398
Re: 10 years
the fully-split ergonomic keyboards (where the two halves are connected by a cable and can be independently positioned) were actually designed to accomodate T. rex's tiny arms. Oh man, I can see it now. Sexy t-rex typist cretaceous world record holder with her scales in a bun and glasses. Dat crazy...
- Thu Aug 07, 2014 7:43 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2303199
Re: ZSNES is not dead - Still in development
Now, I know that: Under development = yes New version = FOR NEVER!!! (I really want to be wrong about this prediction, but it will only happen when the "link to new release" is available, I guess) Thanks for comprehension, sirs! No problem. Thanks for wanting to be wrong about it. :) $50 ...
- Tue Jul 29, 2014 8:33 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2303199
Re: ZSNES is not dead - Still in development
ZSNES will always be my Fav and we all know its on hiatus till the devs can find the time to work on it what with real life keeping them busy... sooo..... would a million $,$$$,$$$.$$ each do the trick :wink: :mrgreen: 8) Fuckyeah it would. Forget million, btw - with current exchange rates I only n...
- Mon Jul 28, 2014 7:58 pm
- Forum: ZSNES Talk
- Topic: Trying to find two old games...
- Replies: 7
- Views: 7841
Re: Trying to find two old games...
"People" is plural. Put my brain on the wrong track.
- Mon Jul 28, 2014 6:33 pm
- Forum: ZSNES Talk
- Topic: Trying to find two old games...
- Replies: 7
- Views: 7841
Re: Trying to find two old games...
Game I This game started with a fair, different stalls. You had to go to a fortune teller and someone with a punching ball. There was a girl you met up with and you tried to impress her. Then you went all up to the front of the fair, there something weird happened. I don't know if she fainted and t...
- Fri Jul 25, 2014 9:52 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2303199
Re: ZSNES is not dead - Still in development
Sure. Dunno if analogies will work where literal words didn't, though.
- Thu Jul 24, 2014 10:44 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 2303199
Re: ZSNES is not dead - Still in development
I initially asked him where the last release is hidden (somebody said here that seven days and not seven years have passed since the last version was released, which we know is a lie). It seems you still can't read. You keep confusing "progress update" with "link to new release"...