Search found 3604 matches

by Nach
Wed Jul 04, 2012 9:20 pm
Forum: ZSNES Talk
Topic: Update Debian packages: 1.51b, svn4538, svn stable branch?
Replies: 14
Views: 9673

Re: Update Debian packages: 1.51b, svn4538, svn stable branc

I actually gave out a v1.51c with a couple of more fixes. I might also add that some of the patches in Debian's tree are wrong.

v1.51b is a nice bet in the interim.
by Nach
Tue Jun 26, 2012 7:44 pm
Forum: ZSNES Talk
Topic: Estpolis Denki (J) (V1.1)
Replies: 5
Views: 4050

Re: Estpolis Denki (J) (V1.1)

The latest Windows version works in 64 bit Windows for me. Make sure you're trying the Windows version and not one of the others.
by Nach
Mon Jan 02, 2012 10:34 pm
Forum: Tech Talk
Topic: Article about how desktop UIs changed over the years
Replies: 49
Views: 52984

Re: Article about how desktop UIs changed over the years

It's possible. The name sounds familiar. My copy was on a shovelware CD full of random shareware demos. Man, there was all sorts of crazy shit on those... I miss 'em sometimes. I paid $30 for a full copy of mine, and it was worth the price tag. There were also all kinds of shareware addons for Prog...
by Nach
Mon Jan 02, 2012 8:47 am
Forum: Tech Talk
Topic: Article about how desktop UIs changed over the years
Replies: 49
Views: 52984

Re: Article about how desktop UIs changed over the years

I would have liked more information about what extra features the "addons" brought to the File Manager in Windows 3.x As Gil said, there was for integrated zip support. Other additions: "quick start" program bar on top. Enhanced association support, with drag and drop to common ...
by Nach
Sat Dec 17, 2011 9:31 pm
Forum: Tech Talk
Topic: Article about how desktop UIs changed over the years
Replies: 49
Views: 52984

Re: Article about how desktop UIs changed over the years

95 was good, 98 was shit, 98SE was good. If we include service packs, we should score 95 as three categories. And 3.0, 3.1, and 3.11 separate. And so on. On that note, 3.0 was really horrible. Things were extremely slow. 3.1 sped things up by an order of magnitude if not more. 3.11 just patched the...
by Nach
Thu Dec 15, 2011 11:58 pm
Forum: Tech Talk
Topic: Article about how desktop UIs changed over the years
Replies: 49
Views: 52984

Re: Article about how desktop UIs changed over the years

odditude wrote:
adventure_of_link wrote:love how you conveniently left out windows 2000...
windows 2000 was not a consumer-oriented OS. note that NT 3.1, 3.5, and 4.0 were also omitted.
As were 2003 and 2008.
by Nach
Thu Dec 15, 2011 3:14 pm
Forum: Tech Talk
Topic: Article about how desktop UIs changed over the years
Replies: 49
Views: 52984

Re: Article about how desktop UIs changed over the years

Now a new version of Windows is coming out with a new interface being called "Metro". They should really be calling it "Retro". It's Windows 3 Program Manager with a bunch of those third party add-ons, with a more modern look to it. should add the following picture: http://i.img...
by Nach
Thu Dec 15, 2011 1:59 pm
Forum: Tech Talk
Topic: Article about how desktop UIs changed over the years
Replies: 49
Views: 52984

Re: Article about how desktop UIs changed over the years

I found the article a solid read, well-written with your points consistently argued. Thanks for sharing! Glad you enjoyed it. I always invoke the Start menu with Ctrl+Esc Me too! BTW, "Title" is a valid column in Details view in Explorer under Win7 (and likely Vista, though I don't have a...
by Nach
Wed Dec 14, 2011 10:14 pm
Forum: Tech Talk
Topic: Article about how desktop UIs changed over the years
Replies: 49
Views: 52984

Article about how desktop UIs changed over the years

I'd appreciate feedback. I'd also appreciate if you can pass this link around to other places you may frequent.

http://insanecoding.blogspot.com/2011/1 ... sktop.html
by Nach
Fri Jun 10, 2011 7:34 am
Forum: Emulators
Topic: bzsnes 1.51
Replies: 9
Views: 7885

Re: bzsnes 1.51

How's movie support?
by Nach
Fri May 27, 2011 3:11 am
Forum: Bug Reports/Feature Requests
Topic: Segfault on New Save States, Older Ones Load
Replies: 5
Views: 3976

Re: Segfault on New Save States, Older Ones Load

ZSNES doesn't use PulseAudio directly. It outputs via SDL or libao which can in turn be configured to output to a dozen different sound systems. If you're sure the problem is with PulseAudio, then simply stop using PulseAudio. Install one of these packages to make SDL route sound through it instead ...
by Nach
Fri May 27, 2011 2:36 am
Forum: Tech Talk
Topic: Power conntector on motherboard with adaptable power supply
Replies: 2
Views: 7263

Re: Power conntector on motherboard with adaptable power sup

Hi, thanks for the response. So after trying the 6 possible ways the 2x2 connector could be spun and placed into the 4x2 connector, I managed to find a way it would snap in. Everything seems to be working fine. It's not dual socket or anything, but it does support 3 video cards and a 140 Watt CPU. N...
by Nach
Fri May 27, 2011 12:01 am
Forum: Tech Talk
Topic: Power conntector on motherboard with adaptable power supply
Replies: 2
Views: 7263

Power conntector on motherboard with adaptable power supply

I have a motherboard with a 12x2 pin power connector and a 4x2 pin power connector. This is what the manual has to say about it: http://i.imgur.com/e8r1m.png Notice that it labels ATX_12V pins 1, 2, 5, 6 as "only for 2x4 pin", it makes me think connecting some of those are optional. Same f...
by Nach
Wed Apr 13, 2011 9:55 pm
Forum: Tech Talk
Topic: How to handle a single PS/2 port?
Replies: 11
Views: 17642

Re: How to handle a single PS/2 port?

Okay, thanks for the help you guys.
by Nach
Wed Apr 13, 2011 7:59 pm
Forum: Tech Talk
Topic: How to handle a single PS/2 port?
Replies: 11
Views: 17642

Re: How to handle a single PS/2 port?

While the connector is physically identical, a keyboard and mouse port are wired differently - the keyboard uses pins 1 & 5, while the mouse uses 2 & 6. (Pins 3 & 4 are Vcc/ground.) Are you sure that's right? Wikipedia has a different story: http://en.wikipedia.org/wiki/PS/2_connector A...
by Nach
Wed Apr 13, 2011 3:58 pm
Forum: Tech Talk
Topic: How to handle a single PS/2 port?
Replies: 11
Views: 17642

Re: How to handle a single PS/2 port?

Visually, many motherboards will color a dual-purpose PS/2 port half-purple, half-green. That is indeed the case with mine. That means a splitter should definitely work, and there's nothing else that may conflict? Is there a particular company I should be getting a splitter from? Or they all basica...
by Nach
Wed Apr 13, 2011 1:40 pm
Forum: Tech Talk
Topic: How to handle a single PS/2 port?
Replies: 11
Views: 17642

How to handle a single PS/2 port?

I have a computer with a motherboard which only has a single PS/2 port on it. It's kind of annoying when you want to use DOS or something else old with no USB support, and want both a keyboard and mouse present. I see they sell these PS/2 Y Cables (splitters) which allow two PS/2 devices share a sin...
by Nach
Sun Jan 16, 2011 3:20 pm
Forum: Insane Chatter
Topic: Permission to use GPLv3 libraries
Replies: 6
Views: 7740

Re: Permission to use GPLv3 libraries

If you're referring to the standard C/C++ libraries being under GPLv3, then that's okay. If you're referring to a different library, please clarify.
by Nach
Tue Dec 21, 2010 10:12 pm
Forum: Development
Topic: gcc optimizations on amd64
Replies: 4
Views: 9667

Re: gcc optimizations on amd64

This is just a guess, but you're using x86-64 OS, right?

If so, looks like you're getting the typical broken libao error. Use -ad sdl, or see here.


I'm not sure where the compiler optimizations come into play though. Perhaps when you used -O0, you also turned off libao.
by Nach
Sat Nov 06, 2010 5:52 pm
Forum: ZSNES Talk
Topic: ZMV File Format
Replies: 3
Views: 2029

Re: ZMV File Format

It's fully documented in zmovie.c
by Nach
Mon Nov 01, 2010 1:03 pm
Forum: Development
Topic: Zsnes and Kaillera
Replies: 16
Views: 26860

Re: Zsnes and Kaillera

Last I checked, Kaillera is not GPLv2 compatible, and therefore combining ZSNES with it is illegal.
by Nach
Mon Sep 27, 2010 6:51 pm
Forum: Bug Reports/Feature Requests
Topic: Aspect Reslolutions for Recording?
Replies: 3
Views: 2961

Re: Aspect Reslolutions for Recording?

Your changes there are certainly wrong. ZSNES does not output 720x480, nor is 720x480 172032 bytes.
by Nach
Sat Sep 18, 2010 11:26 pm
Forum: Tech Talk
Topic: C programming help
Replies: 4
Views: 5188

Re: C programming help

funkyass wrote:why am I not surprised by Nach's post?

you could also use stat to get the file size.
What exactly should be surprising about it???
by Nach
Sat Sep 18, 2010 7:00 pm
Forum: Tech Talk
Topic: C programming help
Replies: 4
Views: 5188

Re: C programming help

Use this: #include <stdio.h> #include <stdlib.h> #include <stdint.h> #include <stdbool.h> bool process_file(const char *rom_image_file_name) { bool ret = false; FILE *rom_image = fopen(rom_image_file_name, "rb"); if (rom_image) { const size_t minimum_size = 0xFF80; size_t rom_image_size; /...
by Nach
Sun Mar 28, 2010 8:42 pm
Forum: ZSNES Talk
Topic: ZST File Question
Replies: 7
Views: 6237

That's not going to work.

What you need is for your friend to send you his ZMV or ZM? file.