Search found 2078 matches

by odditude
Thu Jul 20, 2006 6:01 am
Forum: ZSNES Talk
Topic: Sound
Replies: 8
Views: 3236

Sound hardware is on that motherboard is a Cirrus CS4299-JQ, in case this helps anyone more knowledgeable.
by odditude
Thu Jul 20, 2006 5:48 am
Forum: Tech Talk
Topic: So which text editor do you use ?
Replies: 48
Views: 29267

used to use nedit obsessively on solaris, and edit or rhide in dos.

nowadays, it would probably be notepad or textpad in windows, or kate in linux.
by odditude
Wed Jul 19, 2006 5:19 am
Forum: ZSNES Talk
Topic: Sound
Replies: 8
Views: 3236

Look at the motherboard itself, you'll likely see the OEM labelling (most HP motherboards are ASUS, MSI, or TriGem). Google that (ie HP A7V8X-LA, you'll find out very shortly that they call it a Kamut2 or Kelut, depending on HW revision). Alternatively, just look on the motherboard for the audio con...
by odditude
Fri Jul 07, 2006 3:53 pm
Forum: ZSNES Talk
Topic: Installing ZSNES on Linux...help me please!
Replies: 30
Views: 10859

Try the following; sudo apt-get install build-essential nasm autoconf automake libsdl1.2-dev zlib1g-dev libpng-dev subversion --reinstall This will force all of the necessary packages to be reinstalled even if present, in case they're broken and your system doesn't realize it. Then give it another g...
by odditude
Tue Jul 04, 2006 3:40 pm
Forum: ZSNES Talk
Topic: Installing ZSNES on Linux...help me please!
Replies: 30
Views: 10859

Code: Select all

./autogen.sh --prefix=/usr
Gord: What's with the "--prefix=/usr" ? I've never needed to use this; is it possibly breaking something?

kgee: Please post the entire results of ./autogen.sh, there's probably another package that's missing (or silently broken).
by odditude
Mon Jul 03, 2006 3:31 pm
Forum: ZSNES Talk
Topic: Quick question about ZGet
Replies: 13
Views: 4220

FYI, you can condense it to a single batch fille with: set path=C:\MINGW\BIN make -f makefile.ms PLATFORM=win32 clean zget.exe A second option for permanently adding the MinGW to the system PATH is via the System control panel. Go to the "Advanced" tab and click the "Environment Varia...
by odditude
Mon Jun 26, 2006 4:10 am
Forum: ZSNES Talk
Topic: Compilation issue on Kubuntu Dapper
Replies: 10
Views: 3172

Solved thanks to Nach, pagefault, and MajereDB8 on irc; mesa packages were broken and had to be reinstalled. Thanks to all.
by odditude
Mon Jun 26, 2006 3:04 am
Forum: ZSNES Talk
Topic: Installing ZSNES on Linux...help me please!
Replies: 30
Views: 10859

Which file(s) did you download? If you downloaded one of ipher's WIPs, then you'll want to open up a console, navigate to the "src" directory inside what you unzipped, and then run the following three commands: ./autogen.sh make sudo make install If it works, congratulations. If not, or if...
by odditude
Mon Jun 26, 2006 2:56 am
Forum: ZSNES Talk
Topic: Compilation issue on Kubuntu Dapper
Replies: 10
Views: 3172

odditude@black:~/zsnes/src$ sudo locate gl.h /usr/share/doc/kde/HTML/en/kubuntu/about-kubuntu/locales/index-gl.html /usr/share/doc/libsdl1.2-dev/docs/html/guidevideoopengl.html /usr/share/ubuntu-artwork/home/locales-ubuntu/index-gl.html /usr/include/qt3/qgl.h /usr/include/SDL/SDL_opengl.h /home/odd...
by odditude
Mon Jun 26, 2006 2:51 am
Forum: ZSNES Talk
Topic: Compilation issue on Kubuntu Dapper
Replies: 10
Views: 3172

Arg.

Reinstalling libgl1-mesa, libgl1-mesa-dev, and libgl1-mesa-dri didn't help.

Any suggestions?

Edit: Brute-force search verified gl.h is not present.
by odditude
Mon Jun 26, 2006 2:37 am
Forum: ZSNES Talk
Topic: Compilation issue on Kubuntu Dapper
Replies: 10
Views: 3172

debug.o: debug.c gblhdr.h /usr/include/math.h /usr/include/features.h \ /usr/include/sys/cdefs.h /usr/include/gnu/stubs.h \ /usr/include/bits/huge_val.h /usr/include/bits/mathdef.h \ /usr/include/bits/mathcalls.h /usr/include/bits/mathinline.h \ /usr/include/ctype.h /usr/include/bits/types.h \ /usr...
by odditude
Mon Jun 26, 2006 2:30 am
Forum: ZSNES Talk
Topic: Compilation issue on Kubuntu Dapper
Replies: 10
Views: 3172

endmem.o: endmem.asm macros.mac init.o: init.asm macros.mac ui.o: ui.asm macros.mac vcache.o: vcache.asm macros.mac chips/sfxproc.o: chips/sfxproc.asm macros.mac cpu/regs.mac cpu/regsw.mac chips/fxemu2.o: chips/fxemu2.asm macros.mac chips/fxemu2.mac chips/dsp1proc.o: chips/dsp1proc.asm macros.mac c...
by odditude
Mon Jun 26, 2006 2:10 am
Forum: ZSNES Talk
Topic: Compilation issue on Kubuntu Dapper
Replies: 10
Views: 3172

Compilation issue on Kubuntu Dapper

Something's wrong with OpenGL, apparently. Everything worked wonderfully before upgrading from Breezy to Dapper, although I haven't used zsnes since before then. I had the 3/29 WIP, which failed to compile. Downloaded 5/27 and had the same exact issue. Tried latest from svn (3369) and got the follow...
by odditude
Thu Jun 22, 2006 6:02 am
Forum: ZSNES Talk
Topic: Sound File Saves (HELP)
Replies: 8
Views: 2007

Unfortunately, the last few versions of Windows ship with "Show file extensions for known file types" disabled. Since IE5, Microsoft has a built-in association for .spc files that the original poster described. Non-computer-savvy people wouldn't even be able to see the ".spc" to ...
by odditude
Wed Jun 21, 2006 5:18 pm
Forum: ZSNES Talk
Topic: Dual Displays- How can i move the zsnes window to my TV?
Replies: 6
Views: 4644

If this is Windows, you'll need to set the TV as your primary display. Unfortunately, ZSNES can only run on the primary display - this means you'll probably be doing a lot of switching back-and-forth with your monitor and TV.
by odditude
Tue Jun 20, 2006 5:47 pm
Forum: ZSNES Talk
Topic: key combo help for street figher...
Replies: 5
Views: 2151

glad i could help.
by odditude
Tue Jun 20, 2006 2:23 am
Forum: ZSNES Talk
Topic: key combo help for street figher...
Replies: 5
Views: 2151

You can do the motion in either direction (clockwise or counterclockwise) no matter which way you're facing. In many versions, you only need to do a 135-degree motion, regardless of which direction you start from, to activate the move (AKA F->DF->D->DB->B->UB->U P or U->UF->F->DF->D->DB->B P). I use...
by odditude
Sat May 13, 2006 3:06 pm
Forum: ZSNES Talk
Topic: 2 questions about ZSNES
Replies: 8
Views: 2229

I had full speed with sound on most games with a Celeron 366A/192MB RAM/Diamond Viper V330 8MB (Riva 128ZX)/SB AWE32 PnP/W95B.

I never did overclock that machine, but given it was on an Abit board I probably could've pushed it to 550MHz with no sweat. Wish I knew about that then :D
by odditude
Wed May 03, 2006 5:18 pm
Forum: Forum
Topic: What does the board need
Replies: 97
Views: 73906

Ichinisan wrote:AoL, Grinvader, Phonymike, and Kode all use rotating avatars.
Nach does, too.
by odditude
Sat Apr 29, 2006 6:13 am
Forum: Forum
Topic: What does the board need
Replies: 97
Views: 73906

It's kind of hard to "make" a board more interesting - that has to do more with the quality of the posters. New worthwhile people are only going to post if they have something intelligent (or funny) to say, and any other newbies will just get their threads locked like usual. I think the bi...
by odditude
Tue Mar 21, 2006 7:00 pm
Forum: ZSNES Talk
Topic: New GUI feature in the works.
Replies: 50
Views: 25100

looks amazing. great job, grin!
by odditude
Tue Mar 21, 2006 11:14 am
Forum: ZSNES Talk
Topic: How many mice do you have?
Replies: 25
Views: 7886

one microsoft intellimouse (ser/ps2), one microsoft intellimouse (ser/ps2/wheel w/ original smooth finish), and one logitech mx510 (blue, and yes i can hear the whine if i'm REALLY close, but it doesn't bother me normally). woo, meeses.
by odditude
Wed Mar 08, 2006 5:30 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383308

Sorry, I didn't realize that something in added to the source wasn't in the source tarball that I downloaded/compiled. I'm apparently not the only one confused by that, though.
by odditude
Wed Mar 08, 2006 7:43 am
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383308

I'm having an issue enabling the NTSC filter in the new WIP (Kubuntu 5.10/Breezy). The checkbox is there, but nothing happens when I tick it. All other filters work as usual. I've tried in both O and non-O modes, full-screened and windowed. I'm using the flgrx driver (Radeon 9600), in case it matter...
by odditude
Wed Mar 08, 2006 6:29 am
Forum: Controller Help
Topic: Microsoft Sidewinder Pro
Replies: 16
Views: 10880

Stay away from the RS adapter which has some blue on it, a green power LED, and a driver diskette which is a floppy, mine lasted me four days. :x I've had two of these for getting on two years now, and they both work wonderfully. The D-pad is treated as axes (which breaks dance mats), but I really ...