Search found 859 matches

by FitzRoy
Sat Feb 28, 2009 6:09 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280269

That's a pretty cool feathery effect, gllt, how'd you do that?

More fun with filters, maybe a bit slicker than the last one.

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by FitzRoy
Sat Feb 28, 2009 3:01 am
Forum: bsnes General Discussion
Topic: Sgt. Pepper's Lonely Hearts Club Band
Replies: 70
Views: 86058

I'm about to sound way too serious for this thread now.... Lincoln is indeed iconified as being something greater than he was. He may have abolished slavery (in perhaps the least efficient way), but he was no champion of equity as he did not favor a desegregated society or giving blacks voting right...
by FitzRoy
Sat Feb 28, 2009 1:57 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280269

How creative and self-deprecating. One of the snails is quite phallic as well.
by FitzRoy
Sat Feb 28, 2009 1:45 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265362

I see where you're coming from, but I like having it separate. Like how we have mute and audio volume separate. Sure we can merge these things, but they're functions intended for different purposes: That's why I suggested giving each speed its own hotkey, and notice where 0 is relative to 12345, an...
by FitzRoy
Sat Feb 28, 2009 1:35 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280269

Best slogan I could think of besides "Squashing bugs for beer."
by FitzRoy
Sat Feb 28, 2009 1:27 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280269

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by FitzRoy
Fri Feb 27, 2009 7:02 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265362

Nitpick alert: some NP games were NP exclusive (EEPROM) and did not have ROM counterparts. Off the top of my head: Picross series, one of the Ogre Battle versions, one of the Fire Emblem versions. Maybe you weren't aware of this, but that's why I listed both sources under the SFC filetype.
by FitzRoy
Fri Feb 27, 2009 6:40 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280269

I think what Haneda means is that it's pointless to SHOW a larger version than what's needed here. And unless this thing has other uses, a single version made at around 250x125 isn't all that dumb.
by FitzRoy
Thu Feb 26, 2009 10:24 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280269

Really? I'm betting that bsnes probably stands for "Byuu SNES" or "Byuu's SNES". Add "emulator" and it probably means "Byuu's SNES emulator". bsnes could stand for anything, that part doesn't matter. What matters is it's the referring to the program, so it co...
by FitzRoy
Thu Feb 26, 2009 2:14 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280269

Hmm, bsnes = snes emulator. Saying bsnes emulator is like saying Bob eater instead of Bob the eater or eater Bob.
by FitzRoy
Wed Feb 25, 2009 7:05 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265362

I agree the ladder is annoying. If I had support for modifier keys, that'd be awesome to do Shift+1-5. Since I don't, I didn't want to tie up five keys for that. Especially the ones most emulators use to toggle BG layers (a hangover from the days when SNES layer priorities weren't well understood.)...
by FitzRoy
Wed Feb 25, 2009 4:59 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265362

Would it be appropriate to equate a suspension of emulation with "0%" emulation speed? If so, it would be nice to have this activity state reflected and selectable in the menu. It might also be better to have hotkeys for each speed selection rather than the up/down ladder. I'd personally s...
by FitzRoy
Wed Feb 25, 2009 5:05 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265362

Yes, savestates are better than tediously saving and typing in a password. Also, I don't know how long a game is going to be. If I have to go somewhere before I finish, taking a savestate is better than leaving my computer on all night. Or maybe I just can't pass a certain stage and it's pissing me ...
by FitzRoy
Wed Feb 25, 2009 3:06 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265362

You could try using a notification box when a driver setting is changed. I'd suggest putting it in documentation, but it wouldn't fit in your categories. I could finish a lot of games to the end only with savestates, not with cheats. There are situations, where cheats don't help. Savestates can make...
by FitzRoy
Sun Feb 22, 2009 12:54 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265362

If he wants to post it here, I don't mind. Kind of curious how he managed to state machine all ~150kb of relevant code -- it's incredibly monotonous making those things. But I really don't want to see it end up on every emulator site ala Snes9X forks if at all possible. If he posts it here, it will...
by FitzRoy
Sat Feb 21, 2009 2:49 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265362

PiCiJi wrote:I would say my rewrite is about 20 - 30 fps slower than the latest bsnes relating to my hardware and by using only one application thread.
Not bad. Looks like without the second core, it's about 20% slower on average. Pretty even with it.
by FitzRoy
Fri Feb 20, 2009 2:41 am
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 200474

I'm sure you were joking, but they were actually gonna call it the Ultra 64, which is not that great but better than just "nintendo" 64. In fact the 64 was lame too, I'd have taken Ultra Famicom any day. Yes, I was being facetious. But the amazing thing about all of it is that the existin...
by FitzRoy
Fri Feb 20, 2009 2:02 am
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 200474

That's pretty much an exact replica now. Very nice. I'm in agreement with byuu in that the US controller sucks ass. I like to pretend the Euro controller is the official SNES one ;) :'( He's right, you know. The American SNES was just a god-awful design, probably gave away at least a million sales t...
by FitzRoy
Fri Feb 20, 2009 1:31 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265362

I think the point is, whether or not many games used it, it's something that the SNES could do, and something that all emulators fail to do now. A behavior of the core system that has not been emulated yet. what game in particular are you dying to play on bsnes that you can't already play on anothe...
by FitzRoy
Fri Feb 20, 2009 1:03 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265362

You can't check each game from beginning to the end. The premise behind testing every game five minutes was rooted in the observation that most games show you their entire hand of cards in first five minutes. In most cases, game progression brings more changes in scenery than in behavior. There are...
by FitzRoy
Thu Feb 19, 2009 8:23 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265362

creaothceann wrote:There might be other games out there using that specific feature, and we just haven't got a bug report about it yet. Fixing it bug is more about peace of mind than practical use, I guess.
I'm not suggesting never address it, I'm suggesting to address it after larger, known software malfunctions.
by FitzRoy
Thu Feb 19, 2009 8:12 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265362

Hey Panzer, I'll give you 1 million invisible dollars for 100 visible ones. Deal?
by FitzRoy
Thu Feb 19, 2009 8:01 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265362

An improvement to the base is an improvement to all games, even if you can't perceive the difference. An improvement to the SuperFX is an improvement to ten games. Those focused on a hardware emulator are more interested in the former, those focused on a game cartridge emulator moreso the latter. H...
by FitzRoy
Thu Feb 19, 2009 7:16 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265362

A dot-based PPU will have no known tangible benefit on the gaming experience. The GUI does, the special chips do, peripherals do, the the BS-X does, the Super Gameboy does. I wouldn't understand if it got a higher priority than any of these and I'll state why. Byuu's rationalization is that external...
by FitzRoy
Wed Feb 18, 2009 3:57 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280269

kick wrote:
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Looks like a Neon-style logo from the late '70s
I agree. Actually, it also reminded of me of those costumes the tron guys wore.

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