For the benefit of future generations, how difficult would it be to make a vectorised version of this, with or without the lighting effects? For example, in PDF or SVG format.Gleasonator wrote:
Search found 76 matches
- Sun Feb 22, 2009 7:46 am
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 297032
- Sat Feb 21, 2009 8:26 am
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 297032
- Sat Feb 21, 2009 5:17 am
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 297032
- Sat Feb 21, 2009 2:52 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 215023
I realise it's too late now, but I just came across this site with vector-art for nearly every Nintendo logo ever.FirebrandX wrote:Updated the image. Now ALL the face fonts have been redone to exactly match the real controller.
- Sat Feb 21, 2009 2:31 am
- Forum: bsnes Dev Talk
- Topic: Responding to QGtkStyle issues
- Replies: 6
- Views: 18220
- Sat Feb 21, 2009 2:17 am
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 297032
If anyone knows the name of the official font, I'm sure I'll be able to get my hands on it and make this image better. I tried a couple of online font-identification services, and the closest thing I found was Agency FB Bold Condensed , which still isn't right (the R is particular is different). It...
- Fri Feb 13, 2009 12:12 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 279734
I'm skeptical that any museum exhibit taking itself seriously would use an emulator when the original thing is so readily available. Passing lightly over the fact that I was just making a hypothetical example, byuu has mentioned a number of times that bsnes tries to preserve the structure and behav...
- Fri Feb 13, 2009 11:25 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 279734
Clearlooks is the KDE default style. Looks good, but doesn't match GTK+ apps. Actually, Clearlooks is the standard GTK+ theme since 2.12, that Qt has tried to emulate since 4.2. The fonts are also much uglier, like it has really poor anti-aliasing and slightly wrong sizes. Perhaps they're copying t...
- Mon Feb 09, 2009 9:49 am
- Forum: bsnes Dev Talk
- Topic: What can I do to help with Loongson support?
- Replies: 37
- Views: 62133
Re: What can I do to help with Loongson support?
Am I wrong to assume an 8-core 64-bit risc at 1.4 GHz will probably be able to run bsnes? Well, the eight cores won't help, and I don't think bsnes has been ported to any fundamentalist RISC architectures (even older versions of bsnes struggled on my 1.6GHz PowerPC G5, but I don't know if that was ...
- Wed Feb 04, 2009 2:49 pm
- Forum: bsnes General Discussion
- Topic: A furious magician
- Replies: 41
- Views: 46116
is that why it is massively smaller then Windows? No. yes? NO. i remember somewhere in early 200X, fully bloated Linux Mandrake 9.xx.xx installer was 4 (physicially) CD in size. Well, sure - a full set of Debian install media runs to about 23 CDs. But Ubuntu puts most of the packages you're likely ...
- Wed Feb 04, 2009 12:48 pm
- Forum: bsnes General Discussion
- Topic: A furious magician
- Replies: 41
- Views: 46116
- Sun Feb 01, 2009 2:32 pm
- Forum: bsnes General Discussion
- Topic: Super Gameboy and Gameboy
- Replies: 29
- Views: 45172
- Sun Feb 01, 2009 2:29 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 279734
- Sat Jan 17, 2009 8:03 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 261683
A bunch of poser libraries. GTK+ is a C library pretending to be C++, and Qt is apparently a C++ library pretending to be Objective C. What does Cocoa act like? Fortran? It seems to me that GUI implementation is a specialised domain that really needs high-level dynamic language features to be non-p...
- Thu Jan 08, 2009 12:56 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 261683
What do you suggest we come up with to identify these files? Is there an existing hash method with which you wouldn't be able to do what you just did? Wait until SHA-3 comes out? Why do we have to pick one hashing algorithm for all time? Why can't we just record all the hashes we happen to know for...
- Sat Jan 03, 2009 12:23 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 261683
- Sat Jan 03, 2009 4:09 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 261683
Something like IBM dBASE III (old school, very simple) or MySQL (modern, powerful) would be fine. I think you'll find dBase was an Ashton-Tate product, not IBM. Just in case people haven't heard of it, SQLite is a very popular embedded database, under a public-domain licence. Granted, it's not quit...
- Thu Jan 01, 2009 5:50 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 261683
If a simple obfuscation XOR were enough to make something legal, then one could XOR an MP3 with a Word document, and distribute the patch and Word doc, right? It seems to be too convenient of a legal loophole. Then again, US judges at least aren't known for their technical competence. Just need a r...
- Sat Dec 20, 2008 10:30 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 261683
Opinions seem largely divided on how legal this is, but it works everywhere, and even the W3C validator likes it, so it stays. Makes the text files more readable than using class= to store data. I probably would have stuck it in a carefully-styled <SPAN> rather than an attribute, but I notice your ...
- Sat Dec 20, 2008 8:04 am
- Forum: Emulators
- Topic: Kega Fusion v3.6
- Replies: 23
- Views: 16523
Yes, it's called HQ2x (in particular, check out the blue background in Test Case 2 on that page, or Test Case 4)kick wrote:Is there a good filter that detects dithered (checkerboard or striped) patterns and creates new colors based on the blended average?
- Sat Dec 20, 2008 7:45 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 261683
Still not as good as it could be -- the background element should blur to enhance text readability, ala Compiz+Blur. Firefox 3.1 looks like it might begin supporting something like that with SVG filters , although it's not immediately obvious how you could do the translucent-and-blurry effect. Stil...
- Thu Nov 06, 2008 2:13 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 200443
If you're still not happy, then perhaps it's time we start planning an auto-sizing system for controls. The #1 thing needed for this is the ability to determine the literal font height in pixels. Easy on Windows, feasible on Linux. AAAAA AAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAA! Sorry, I realise I'm being...
- Tue Oct 14, 2008 2:58 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 227452
I would be forced to attach some sort of 'behind-the-scenes' IDs to each control to keep track of what sorted index referred what actual code in the list. Right now, my sort works on the underlying list, and I just re-add each code to the list after that in order. So I can easily do: Cheat::cheat_t...
- Tue Oct 14, 2008 12:22 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 227452
- Tue Sep 16, 2008 2:33 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 227452
The answer is, of course, 3) Microsoft was stupid enough to completely duplicate ~80% of their API to take UTF-16 strings, when they could've used UTF-8 with no changes to the underlying API. I know, they were worried about older multi-lingual OSes using non-Unicode codepages. Still a really bad mo...