Search found 76 matches

by Thristian
Sun Feb 22, 2009 7:46 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 297032

Gleasonator wrote:Image
For the benefit of future generations, how difficult would it be to make a vectorised version of this, with or without the lighting effects? For example, in PDF or SVG format.
by Thristian
Sat Feb 21, 2009 8:26 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 297032

Gleasonator wrote:Image

Thoughts?
Gorgeous.
by Thristian
Sat Feb 21, 2009 5:17 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 297032

Here's an update on the Agency one. http://gleasonator.com/downloads/bsnes5.png You seem to have figured it out yourself quite nicely, but just in case anyone was curious, the "SUPER NINTENDO" text of the original logo is slanted exactly 37 degrees to the right (I had to skew it back exac...
by Thristian
Sat Feb 21, 2009 2:52 am
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 215023

FirebrandX wrote:Updated the image. Now ALL the face fonts have been redone to exactly match the real controller.
I realise it's too late now, but I just came across this site with vector-art for nearly every Nintendo logo ever.
by Thristian
Sat Feb 21, 2009 2:31 am
Forum: bsnes Dev Talk
Topic: Responding to QGtkStyle issues
Replies: 6
Views: 18220

byuu wrote:I'm not sure if I want to build Qt SVN on my Ubuntu box, as I'm a big fan of apt-get. I'll definitely be sure to let you know with Qt 4.5 if the problem persists.
./configure --prefix=$HOME
by Thristian
Sat Feb 21, 2009 2:17 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 297032

If anyone knows the name of the official font, I'm sure I'll be able to get my hands on it and make this image better. I tried a couple of online font-identification services, and the closest thing I found was Agency FB Bold Condensed , which still isn't right (the R is particular is different). It...
by Thristian
Fri Feb 13, 2009 12:12 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 279734

I'm skeptical that any museum exhibit taking itself seriously would use an emulator when the original thing is so readily available. Passing lightly over the fact that I was just making a hypothetical example, byuu has mentioned a number of times that bsnes tries to preserve the structure and behav...
by Thristian
Fri Feb 13, 2009 11:25 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 279734

Clearlooks is the KDE default style. Looks good, but doesn't match GTK+ apps. Actually, Clearlooks is the standard GTK+ theme since 2.12, that Qt has tried to emulate since 4.2. The fonts are also much uglier, like it has really poor anti-aliasing and slightly wrong sizes. Perhaps they're copying t...
by Thristian
Mon Feb 09, 2009 9:49 am
Forum: bsnes Dev Talk
Topic: What can I do to help with Loongson support?
Replies: 37
Views: 62133

Re: What can I do to help with Loongson support?

Am I wrong to assume an 8-core 64-bit risc at 1.4 GHz will probably be able to run bsnes? Well, the eight cores won't help, and I don't think bsnes has been ported to any fundamentalist RISC architectures (even older versions of bsnes struggled on my 1.6GHz PowerPC G5, but I don't know if that was ...
by Thristian
Wed Feb 04, 2009 2:49 pm
Forum: bsnes General Discussion
Topic: A furious magician
Replies: 41
Views: 46116

is that why it is massively smaller then Windows? No. yes? NO. i remember somewhere in early 200X, fully bloated Linux Mandrake 9.xx.xx installer was 4 (physicially) CD in size. Well, sure - a full set of Debian install media runs to about 23 CDs. But Ubuntu puts most of the packages you're likely ...
by Thristian
Wed Feb 04, 2009 12:48 pm
Forum: bsnes General Discussion
Topic: A furious magician
Replies: 41
Views: 46116

franpa wrote:Does Linux come with everything you need out of the box?
Yes.
no?
YES.
is that why it is massively smaller then Windows?
No.
yes?
NO.
good now shush.
....maybe.
by Thristian
Sun Feb 01, 2009 2:32 pm
Forum: bsnes General Discussion
Topic: Super Gameboy and Gameboy
Replies: 29
Views: 45172

Is there a comprehensive list somewhere of which GameBoy games behave differently in a Super GameBoy? I hear there's at least one that has a (very small) SNES game inside.
by Thristian
Sun Feb 01, 2009 2:29 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 279734

That "simple" option [in Nestopia of confirming quit] forces the supermajority of users to dig in the configuration and disable it. That inconvenience outweighs the inconvenience of the few who want it to do the opposite. It's a perfect of example of not understanding cost/benefit relatio...
by Thristian
Sat Jan 17, 2009 8:03 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 261683

A bunch of poser libraries. GTK+ is a C library pretending to be C++, and Qt is apparently a C++ library pretending to be Objective C. What does Cocoa act like? Fortran? It seems to me that GUI implementation is a specialised domain that really needs high-level dynamic language features to be non-p...
by Thristian
Thu Jan 08, 2009 12:56 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 261683

What do you suggest we come up with to identify these files? Is there an existing hash method with which you wouldn't be able to do what you just did? Wait until SHA-3 comes out? Why do we have to pick one hashing algorithm for all time? Why can't we just record all the hashes we happen to know for...
by Thristian
Sat Jan 03, 2009 12:23 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 261683

As for dump certifications, I imagine you would create a little text-file saying something like "I dumped PAL revision 1.1 of game #2345 and found it to have sha-256 1234567890abcdef" (presumably with more... machine-readable formatting), and let people sign it with their GPG keys. Ah, GP...
by Thristian
Sat Jan 03, 2009 4:09 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 261683

Something like IBM dBASE III (old school, very simple) or MySQL (modern, powerful) would be fine. I think you'll find dBase was an Ashton-Tate product, not IBM. Just in case people haven't heard of it, SQLite is a very popular embedded database, under a public-domain licence. Granted, it's not quit...
by Thristian
Thu Jan 01, 2009 5:50 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 261683

If a simple obfuscation XOR were enough to make something legal, then one could XOR an MP3 with a Word document, and distribute the patch and Word doc, right? It seems to be too convenient of a legal loophole. Then again, US judges at least aren't known for their technical competence. Just need a r...
by Thristian
Sat Dec 20, 2008 10:30 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 261683

Opinions seem largely divided on how legal this is, but it works everywhere, and even the W3C validator likes it, so it stays. Makes the text files more readable than using class= to store data. I probably would have stuck it in a carefully-styled <SPAN> rather than an attribute, but I notice your ...
by Thristian
Sat Dec 20, 2008 8:04 am
Forum: Emulators
Topic: Kega Fusion v3.6
Replies: 23
Views: 16523

kick wrote:Is there a good filter that detects dithered (checkerboard or striped) patterns and creates new colors based on the blended average?
Yes, it's called HQ2x (in particular, check out the blue background in Test Case 2 on that page, or Test Case 4)
by Thristian
Sat Dec 20, 2008 7:45 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 261683

Still not as good as it could be -- the background element should blur to enhance text readability, ala Compiz+Blur. Firefox 3.1 looks like it might begin supporting something like that with SVG filters , although it's not immediately obvious how you could do the translucent-and-blurry effect. Stil...
by Thristian
Thu Nov 06, 2008 2:13 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 200443

If you're still not happy, then perhaps it's time we start planning an auto-sizing system for controls. The #1 thing needed for this is the ability to determine the literal font height in pixels. Easy on Windows, feasible on Linux. AAAAA AAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAA! Sorry, I realise I'm being...
by Thristian
Tue Oct 14, 2008 2:58 am
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 227452

I would be forced to attach some sort of 'behind-the-scenes' IDs to each control to keep track of what sorted index referred what actual code in the list. Right now, my sort works on the underlying list, and I just re-add each code to the list after that in order. So I can easily do: Cheat::cheat_t...
by Thristian
Tue Oct 14, 2008 12:22 am
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 227452

Detecting listbox column header clicks was easy enough on Windows: if(((LPNMHDR)lparam)->code == LVN_COLUMNCLICK) { printf("%d\n", ((LPNMLISTVIEW)lparam)->iSubItem); } And of course, there's no obvious way to do the same with GTK+ So, I went to the GTK+ homepage and clicked on Documentati...
by Thristian
Tue Sep 16, 2008 2:33 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 227452

The answer is, of course, 3) Microsoft was stupid enough to completely duplicate ~80% of their API to take UTF-16 strings, when they could've used UTF-8 with no changes to the underlying API. I know, they were worried about older multi-lingual OSes using non-Unicode codepages. Still a really bad mo...