Search found 3604 matches

by Nach
Mon Feb 08, 2010 9:54 pm
Forum: ZSNES Talk
Topic: Garou Densetsu (Fatal Fury) - Rev A/1
Replies: 19
Views: 6707

It would seem I don't have the info for your dump in my database yet.

Can you repost the info from your dump with the -hashes parameter?
Thanks.
by Nach
Wed Feb 03, 2010 11:34 pm
Forum: Bug Reports/Feature Requests
Topic: Replace music .spc with .mp3 music (load mp3 files)
Replies: 25
Views: 16153

We have code which dumps SPCs, we'd need to have it running constantly in the background. When it finds the SPC it can dump matches a particular SPC on file, we can mute ZSNES normal SPC output, and play up whatever audio file in the background. have fun handling those that start playback before th...
by Nach
Wed Feb 03, 2010 12:07 pm
Forum: Bug Reports/Feature Requests
Topic: Replace music .spc with .mp3 music (load mp3 files)
Replies: 25
Views: 16153

we can check to see when those SPCs are loaded into memory No, we can't. How hard is it to understand that dammit. How hard is it to understand that we can? We have code which dumps SPCs, we'd need to have it running constantly in the background. When it finds the SPC it can dump matches a particul...
by Nach
Wed Feb 03, 2010 11:58 am
Forum: Bug Reports/Feature Requests
Topic: Can't use OpenGL modes after upgrading to Fedora 12
Replies: 14
Views: 8425

Yeah, sometime this year a new version will be out... And what is the source of this information? Well you have me as a source for now. I realize things are taking a bit long. I'm a bit busy with RL at the moment, but I'll see about putting together an interim release with some mostly stable backpo...
by Nach
Tue Jan 19, 2010 12:19 am
Forum: Bug Reports/Feature Requests
Topic: Replace music .spc with .mp3 music (load mp3 files)
Replies: 25
Views: 16153

Doing this is certainly possible without hacking the game.

If you had a file setup which linked certain audio files with certain SPCs, we can check to see when those SPCs are loaded into memory, and output something else.

I don't think it'll be pretty though.
by Nach
Sat Nov 21, 2009 10:05 pm
Forum: ZSNES Talk
Topic: Why was appending implemented like this?
Replies: 2
Views: 1662

grinvader wrote: Nach has probably rethought it around 4 times by now.
Indeed. The newer version of ZMV is going to be positively nuts :D
by Nach
Sun Nov 15, 2009 6:27 pm
Forum: Bug Reports/Feature Requests
Topic: 1.51 source on linux
Replies: 3
Views: 2453

Grab the v1.51b source from our forums.
by Nach
Sat Nov 14, 2009 7:13 pm
Forum: Development
Topic: ZSNES 1.51 on Win32 patch to make Vista/7 friendly
Replies: 59
Views: 42717

Yeah, the patch in the OP isn't the best, although it is functional. I'm working on something more portable--putting path-related string literals into MSVC's TEXT() macro (and porting the TEXT() macro for DOS/Linux) and then using an "#ifdef UNICODE" test to choose between char * and wcha...
by Nach
Sun Nov 08, 2009 1:36 pm
Forum: Tech Talk
Topic: Of stupid algos and code complexity
Replies: 32
Views: 20741

grin what the hell kind of drugs do you take when you write code? O_O Most definitely this stuff: http://img509.imageshack.us/img509/3489/drugs.png However the real question you should ask yourself is: Why kind of drugs do we take that makes us buy up many acres of land and grow our own food? http:...
by Nach
Sun Nov 08, 2009 10:13 am
Forum: Tech Talk
Topic: Of stupid algos and code complexity
Replies: 32
Views: 20741

Thanks, I'll go pop this into my download client and see how it does.
by Nach
Sat Nov 07, 2009 6:22 pm
Forum: Tech Talk
Topic: Of stupid algos and code complexity
Replies: 32
Views: 20741

Pretty fat is "eats ram". Hundreds of bytes !!1! The operation itself will also be immensely slower than a stupid algo and several times slower than a straightforward 'short-term memory' algo, but we're still talking fractions of millisecond per execution here. If that's the case, then I ...
by Nach
Fri Nov 06, 2009 2:10 pm
Forum: Tech Talk
Topic: Of stupid algos and code complexity
Replies: 32
Views: 20741

Well, you know I asked for this before. I'd like to be have a smarter algo in my ETA lib which I've been using everywhere. Now when you say pretty fat code complexity, do you mean it'll be so fat that updating the ETA will take so long that the updates happening at per second intervals will take so ...
by Nach
Fri Nov 06, 2009 2:01 pm
Forum: Development
Topic: ZSNES 1.51 on Win32 patch to make Vista/7 friendly
Replies: 59
Views: 42717

Sorry for the late reply to this thread, I haven't been around much as of late. We've had a patch which is better than this one in our developer tree for well over a year. If it is indeed an issue, I can see about backporting some of our patches and putting out a new release.
by Nach
Wed Nov 04, 2009 1:11 am
Forum: Development
Topic: Tricky behaviour reference
Replies: 23
Views: 29866

I wonder if the PCB IDs correlate, or if they tend to swap out SRAM chips on them. That would be pretty tacky to have two identical PCBs, where one game expects 0x00 SRAM and another 0xFF SRAM. They don't. If you remember this is why I told you PCB ID is simply not enough, and the PCB ID itself can...
by Nach
Tue Nov 03, 2009 1:55 pm
Forum: Development
Topic: Tricky behaviour reference
Replies: 23
Views: 29866

i know you hate game-specific hacks on your emulator, not everyone is NSRT savvy you know[size=0], well they should but some were totaly inept about it[/size]. I hate game specific in anything. I also don't have any game specific junk in NSRT either, and I'd like to keep it that way. The only viabl...
by Nach
Mon Nov 02, 2009 9:23 pm
Forum: Development
Topic: Tricky behaviour reference
Replies: 23
Views: 29866

This was brought up long ago in Snes9x development, and I also pointed out to several other people in the past few years, yet no one seemed to pay attention. Different SRAM chips have different initial values. Not necessarily even a straight fill of just a particular value either, but a pattern of s...
by Nach
Mon Nov 02, 2009 9:15 pm
Forum: ZSNES Talk
Topic: ZSNES and osspd
Replies: 1
Views: 1568

This doesn't really help us in any way. But thanks for the information.
by Nach
Tue Sep 08, 2009 2:33 pm
Forum: ZSNES Talk
Topic: Goodsnes vs NSRT
Replies: 19
Views: 7407

because I've never seen any mention of "thanks cowering for all your hard work in gathering thousands of roms and all that file information". Because he didn't have anything to do with it. maybe he had nothing to do with the programming of nsrt, but you guys wouldn't have a folder full of...
by Nach
Tue Sep 08, 2009 4:15 am
Forum: ZSNES Talk
Topic: nsrt availability
Replies: 6
Views: 2596

Yes, but not at the quick pace it used to be worked on, due to most of the devs quiting, and myself needing to work on other things, namely the site itself.
by Nach
Mon Sep 07, 2009 10:33 pm
Forum: ZSNES Talk
Topic: nsrt availability
Replies: 6
Views: 2596

I'm creating a new site. It'll be back soon.
by Nach
Mon Sep 07, 2009 10:27 pm
Forum: ZSNES Talk
Topic: Goodsnes vs NSRT
Replies: 19
Views: 7407

if it weren't for that brainless fudgepacker there'd be no NSRT Not really. Nach implemented pretty much all his heuristics methods himself... 10 years ago... in BASIC I've just never seen nach give credit to where his snes database came from. It's listed in the credits of NSRT. ipher, MK, CL, Geng...
by Nach
Tue Jul 14, 2009 6:01 pm
Forum: Development
Topic: Is there a assembly for idiots or dummies out there?
Replies: 17
Views: 13050

The classic top down vs. bottom up approach. Which one is better? It probably depends on how you learn as an individual. I tend to be a bottom up type of guy myself. I think it provides a more thorough understanding of everything. The question is "really?". You don't walk into hardware or...
by Nach
Tue Jul 14, 2009 11:00 am
Forum: Development
Topic: Is there a assembly for idiots or dummies out there?
Replies: 17
Views: 13050

Don't even bother with assembly without having digital circuit knowledge. I would say the exact opposite, don't bother with circuits before learning assembly. At least that's what I did, learned assembly logic back when I was a little kid, then took a circuit course, where everyone else was having ...
by Nach
Mon Jul 13, 2009 7:43 pm
Forum: Development
Topic: Is there a assembly for idiots or dummies out there?
Replies: 17
Views: 13050

creaothceann wrote: *i.e. I'm not aware of any that do
Java.
by Nach
Mon Jul 13, 2009 6:39 pm
Forum: Emulators
Topic: Try my Java SNES emulator? :)
Replies: 110
Views: 155558

Nach that was... entertaining? Do you want him anaglyphic? No, I just want the esteemed spiller joining our ranks to get used to such requests, since they'll come up again and again. At least now each time it does, he can remember his first one where it wasn't actually meant, came from a fellow dev...