Search found 307 matches

by tetsuo55
Tue Sep 16, 2008 2:40 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 232152

So if we had a choice.

Which version of UTF is the best one?
by tetsuo55
Tue Sep 16, 2008 1:45 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 232152

Really i don't care of bsnes is non unicode program just because most emulators remains non unicode too. It's not comfortable sometimes but i can live with it, np. Yeah, noticed that myself when I made the Japanese test profile. Firefox wouldn't start at all, Winamp just kept looping through the se...
by tetsuo55
Tue Sep 16, 2008 9:40 am
Forum: bsnes Dev Talk
Topic: bsnes v0.036 released
Replies: 282
Views: 232152

Who is wrong here
1)zlib and jmalib using suboptimal UTF stuff
OR
2)Bsnes abusing these libraries

In case 1 the libraries need fixing, as this will help everyone, in case 2 bsnes should have the converter built in.
by tetsuo55
Sun Sep 14, 2008 6:58 pm
Forum: Emulators
Topic: Regen for Linux and Windows
Replies: 993
Views: 439016

Downsampling to 44100 from some astronomical rate will always be worse than 48000, no? Not noticeably, since most of the information discarded would be inaudible frequencies. Besides, the original sample rate is not really astronomical, more like 53KHz. Oversampling reduces the number of rounding a...
by tetsuo55
Sat Sep 13, 2008 9:27 am
Forum: Emulators
Topic: Regen for Linux and Windows
Replies: 993
Views: 439016

I presume that Kega does the same thing when SuperHQ is enabled. No, because WAV writing is 44100. And then you can get into the argument: "Well the human ear can't hear anything different above blah blah blah." the difference between 44100 and 48000 is resolution, The samples are ever so...
by tetsuo55
Wed Sep 10, 2008 8:51 pm
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

Gil's right for the most part, but ACPI does requires its own IRQ to do a number of things.. including IRQ steering. In this case though, ProtoKnux does not fall under that catagory. I think this primarily applies for 9x though... not that I should care. XP does it exactly the same, but removes the...
by tetsuo55
Wed Sep 10, 2008 8:23 pm
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

Please post a source to back up your wild claims. My microsoft source states Exactly what i said in my post. No it doesn't. This occurs because Windows takes advantage of the ACPI features of the motherboard, including advanced PCI sharing. IRQ 9 is used by the PCI bus for IRQ steering. Ok, now I s...
by tetsuo55
Wed Sep 10, 2008 10:36 am
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

Please post a source to back up your wild claims.

My microsoft source states Exactly what i said in my post.
by tetsuo55
Wed Sep 10, 2008 10:00 am
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

As you can see in your screenshot basically ALL your hardware is sharing IRQ9. You are starting to trigger massive franpa alerts, and that's not a good sign. Nowhere in the picture is what you are suggesting. Sure there is IRQ sharing, but certainly not with IRQ9. I've seen systems that do this but...
by tetsuo55
Tue Sep 09, 2008 8:32 pm
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

Ok, I have no IRQ conflicts, but my graphics card is sharing the IRQ 18 with my integrated ethernet card, and 2 USB ports. IRQ18 is a shared IRQ. There are only 16 IRQ's (0-15). ACPI allows the mapping of shared IRQ's on i think 9, 10 and 11. So 16 and up are all on one or more of these 3 IRQ's. II...
by tetsuo55
Tue Sep 09, 2008 2:41 pm
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

REGARDLESS of the alleged 10x 2D speed benefit provided by 64-bit, you're still wrong in your claim that most emulators have selectable 2D/3D modes. Which one's don't? i thought most did, the option is not always obvious to find though Ok, I have no IRQ conflicts, but my graphics card is sharing th...
by tetsuo55
Mon Sep 08, 2008 9:59 pm
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

Garghhgdhh.h.... I'm pissed off... same results! It "seems" that some part of your system has a few MS lag, after a while the emulator syncs up causing either tearing or crackling. The cause of this problem could be many. Trying 64bit is an option but i think there is a better solution -T...
by tetsuo55
Mon Sep 08, 2008 7:38 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.035 released
Replies: 142
Views: 69705

FitzRoy wrote:Done. BS-X is emulated to capacity, I'm not going into partial/incomplete categorization on top of what I already have.
Thanks!
Baron_Samedi wrote:"lots of returns"
The problem is not the clockspeed but the emulation overhead
by tetsuo55
Mon Sep 08, 2008 5:36 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.035 released
Replies: 142
Views: 69705

Hey FitzRoy. Could you add the following to the list of un-emulated devices The Super-Gameboy is interesting because some games have extra/secret/enhanced featues. Some games even have real snes games built into them. Super GameBoy http://www.gamersgraveyard.com/repository/snes/peripherals/supergame...
by tetsuo55
Mon Sep 08, 2008 4:19 pm
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

That sounds more like what a fresh install of Windows would do, not what 64-bit does. I could easily experience that for any comp, with any OS that the system was optimal for. That tells me absolutely nothing. Even smoother than a fresh install of a 32bit windows, and the speed stays. Even with a b...
by tetsuo55
Mon Sep 08, 2008 4:09 pm
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

That sounds more like what a fresh install of Windows would do, not what 64-bit does. I could easily experience that for any comp, with any OS that the system was optimal for. That tells me absolutely nothing. Even smoother than a fresh install of a 32bit windows, and the speed stays. Even with a b...
by tetsuo55
Mon Sep 08, 2008 4:06 pm
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

That sounds more like what a fresh install of Windows would do, not what 64-bit does. I could easily experience that for any comp, with any OS that the system was optimal for. That tells me absolutely nothing. Even smoother than a fresh install of a 32bit windows, and the speed stays. Even with a b...
by tetsuo55
Mon Sep 08, 2008 4:01 pm
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

That sounds more like what a fresh install of Windows would do, not what 64-bit does. I could easily experience that for any comp, with any OS that the system was optimal for. That tells me absolutely nothing. There is absolutely no reason for me to switch. The reason when I switched from 98SE to 2...
by tetsuo55
Mon Sep 08, 2008 3:45 pm
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

The link posted does show a 10x improvement in some individual benchmarks. But that doesn't really matter. A better way to describe it would be: Windows seems to respond instantly to commands, ALT+TAB's go smoothly and are fast. While gaming FPS is slightly lower but the average FPS is higher and wh...
by tetsuo55
Mon Sep 08, 2008 2:49 pm
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

Useless, it tells me nothing. You said 10x faster not 10% faster as quoted in one of your links. Did you even bother actually looking at the benchmark result graph in the first link? Especially lines, and shapes xp vs vista 64bit Last I checked, there were still issues in simply getting it to work ...
by tetsuo55
Mon Sep 08, 2008 11:45 am
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

where did you come up with that information..? cite sources, please. Sources for 64bit being faster, especially in the 2d area http://winbeta.org/forums/index.php?act=ST&f=34&t=9186 http://64-bit-computers.com/windows-vista-32-bit-vs-64-bit-benchmark.html 3d results for 64bit are getting be...
by tetsuo55
Mon Sep 08, 2008 11:11 am
Forum: Emulators
Topic: Making UPS from IPS? tsukuyomi
Replies: 8
Views: 9100

Ok, so my edit above, is correct in what I must do? Here is the correct method for creating a UPS from ips Step 1 -Get the correct rom for the IPS -Patch the rom with the IPS -Remove header if the rom had/needed a header Step 2 -Make sure the unpatched rom is headerless too. -Input the headerless-u...
by tetsuo55
Mon Sep 08, 2008 8:56 am
Forum: bsnes Dev Talk
Topic: bsnes v0.035 released
Replies: 142
Views: 69705

Well explained byuu.

Its completely clear now to me at least(not that i want/need savestates)
by tetsuo55
Sun Sep 07, 2008 5:35 pm
Forum: Emulators
Topic: Regen for Linux and Windows
Replies: 993
Views: 439016

AamirM wrote:Hi,

Yeah, you're right. I'll try and do that instead of crashing like an ass.

stay safe,

AamirM
You could add a "screen of death" explaining why\that the game crashed. so people don't come complaing that its a bug in Regen
by tetsuo55
Sun Sep 07, 2008 4:45 pm
Forum: Emulators
Topic: Megadrive Emulation - Gives me headaches
Replies: 115
Views: 46478

Your system seems to support 64bit os's. 64bit os's(expecially vista) is a LOT faster when it comes to 2d stuff. And which faster i mean up to 10x. This difference could be enough to eliminate some of the tearing. I believe every emulator has a 2d mode and a 3d mode, make sure you try both now, and ...