So if we had a choice.
Which version of UTF is the best one?
Search found 307 matches
- Tue Sep 16, 2008 2:40 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232152
- Tue Sep 16, 2008 1:45 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232152
Really i don't care of bsnes is non unicode program just because most emulators remains non unicode too. It's not comfortable sometimes but i can live with it, np. Yeah, noticed that myself when I made the Japanese test profile. Firefox wouldn't start at all, Winamp just kept looping through the se...
- Tue Sep 16, 2008 9:40 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.036 released
- Replies: 282
- Views: 232152
- Sun Sep 14, 2008 6:58 pm
- Forum: Emulators
- Topic: Regen for Linux and Windows
- Replies: 993
- Views: 439016
Downsampling to 44100 from some astronomical rate will always be worse than 48000, no? Not noticeably, since most of the information discarded would be inaudible frequencies. Besides, the original sample rate is not really astronomical, more like 53KHz. Oversampling reduces the number of rounding a...
- Sat Sep 13, 2008 9:27 am
- Forum: Emulators
- Topic: Regen for Linux and Windows
- Replies: 993
- Views: 439016
- Wed Sep 10, 2008 8:51 pm
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
Gil's right for the most part, but ACPI does requires its own IRQ to do a number of things.. including IRQ steering. In this case though, ProtoKnux does not fall under that catagory. I think this primarily applies for 9x though... not that I should care. XP does it exactly the same, but removes the...
- Wed Sep 10, 2008 8:23 pm
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
Please post a source to back up your wild claims. My microsoft source states Exactly what i said in my post. No it doesn't. This occurs because Windows takes advantage of the ACPI features of the motherboard, including advanced PCI sharing. IRQ 9 is used by the PCI bus for IRQ steering. Ok, now I s...
- Wed Sep 10, 2008 10:36 am
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
- Wed Sep 10, 2008 10:00 am
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
As you can see in your screenshot basically ALL your hardware is sharing IRQ9. You are starting to trigger massive franpa alerts, and that's not a good sign. Nowhere in the picture is what you are suggesting. Sure there is IRQ sharing, but certainly not with IRQ9. I've seen systems that do this but...
- Tue Sep 09, 2008 8:32 pm
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
Ok, I have no IRQ conflicts, but my graphics card is sharing the IRQ 18 with my integrated ethernet card, and 2 USB ports. IRQ18 is a shared IRQ. There are only 16 IRQ's (0-15). ACPI allows the mapping of shared IRQ's on i think 9, 10 and 11. So 16 and up are all on one or more of these 3 IRQ's. II...
- Tue Sep 09, 2008 2:41 pm
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
REGARDLESS of the alleged 10x 2D speed benefit provided by 64-bit, you're still wrong in your claim that most emulators have selectable 2D/3D modes. Which one's don't? i thought most did, the option is not always obvious to find though Ok, I have no IRQ conflicts, but my graphics card is sharing th...
- Mon Sep 08, 2008 9:59 pm
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
- Mon Sep 08, 2008 7:38 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.035 released
- Replies: 142
- Views: 69705
- Mon Sep 08, 2008 5:36 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.035 released
- Replies: 142
- Views: 69705
Hey FitzRoy. Could you add the following to the list of un-emulated devices The Super-Gameboy is interesting because some games have extra/secret/enhanced featues. Some games even have real snes games built into them. Super GameBoy http://www.gamersgraveyard.com/repository/snes/peripherals/supergame...
- Mon Sep 08, 2008 4:19 pm
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
That sounds more like what a fresh install of Windows would do, not what 64-bit does. I could easily experience that for any comp, with any OS that the system was optimal for. That tells me absolutely nothing. Even smoother than a fresh install of a 32bit windows, and the speed stays. Even with a b...
- Mon Sep 08, 2008 4:09 pm
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
That sounds more like what a fresh install of Windows would do, not what 64-bit does. I could easily experience that for any comp, with any OS that the system was optimal for. That tells me absolutely nothing. Even smoother than a fresh install of a 32bit windows, and the speed stays. Even with a b...
- Mon Sep 08, 2008 4:06 pm
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
That sounds more like what a fresh install of Windows would do, not what 64-bit does. I could easily experience that for any comp, with any OS that the system was optimal for. That tells me absolutely nothing. Even smoother than a fresh install of a 32bit windows, and the speed stays. Even with a b...
- Mon Sep 08, 2008 4:01 pm
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
That sounds more like what a fresh install of Windows would do, not what 64-bit does. I could easily experience that for any comp, with any OS that the system was optimal for. That tells me absolutely nothing. There is absolutely no reason for me to switch. The reason when I switched from 98SE to 2...
- Mon Sep 08, 2008 3:45 pm
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
The link posted does show a 10x improvement in some individual benchmarks. But that doesn't really matter. A better way to describe it would be: Windows seems to respond instantly to commands, ALT+TAB's go smoothly and are fast. While gaming FPS is slightly lower but the average FPS is higher and wh...
- Mon Sep 08, 2008 2:49 pm
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
Useless, it tells me nothing. You said 10x faster not 10% faster as quoted in one of your links. Did you even bother actually looking at the benchmark result graph in the first link? Especially lines, and shapes xp vs vista 64bit Last I checked, there were still issues in simply getting it to work ...
- Mon Sep 08, 2008 11:45 am
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
- Mon Sep 08, 2008 11:11 am
- Forum: Emulators
- Topic: Making UPS from IPS? tsukuyomi
- Replies: 8
- Views: 9100
Ok, so my edit above, is correct in what I must do? Here is the correct method for creating a UPS from ips Step 1 -Get the correct rom for the IPS -Patch the rom with the IPS -Remove header if the rom had/needed a header Step 2 -Make sure the unpatched rom is headerless too. -Input the headerless-u...
- Mon Sep 08, 2008 8:56 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.035 released
- Replies: 142
- Views: 69705
- Sun Sep 07, 2008 5:35 pm
- Forum: Emulators
- Topic: Regen for Linux and Windows
- Replies: 993
- Views: 439016
- Sun Sep 07, 2008 4:45 pm
- Forum: Emulators
- Topic: Megadrive Emulation - Gives me headaches
- Replies: 115
- Views: 46478
Your system seems to support 64bit os's. 64bit os's(expecially vista) is a LOT faster when it comes to 2d stuff. And which faster i mean up to 10x. This difference could be enough to eliminate some of the tearing. I believe every emulator has a 2d mode and a 3d mode, make sure you try both now, and ...