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Game_Music_Emu plugin for Winamp 
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Updated


Sun Jun 15, 2008 3:34 am
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Gecko snack

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The buffer issue is still present for SPC files.

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Sun Jun 15, 2008 5:35 am
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Really? Well that is certainly odd.

For me, XMPlay and Winamp 5 work fine, regardless of sample buffer size.


Sun Jun 15, 2008 11:03 am
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I use Direct Sound, 32kh for SPC, 4000ms buffer and 1000ms for the other 2 buffers. (everything doubled) and it ends about 2 seconds early when playing a SPC.

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Sun Jun 15, 2008 11:50 am
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Thanks for the info.

Question is, why are you using doubled buffers? The normal buffer size should be adequate.


Sun Jun 15, 2008 11:53 am
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less likely to stutter while playing games?

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Sun Jun 15, 2008 11:57 am
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less likely to stutter while playing games?


Ah, sorry for my sheer ignorance. I hardly listen to music while gaming, as I focus on the game's sound only.

The only time I listen to music is when I'm on IRC/IM/Internet/programming. And the normal sample buffer sizes are perfectly fine for me when I use my plugin under those occasions.


Sun Jun 15, 2008 12:01 pm
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Hazed

Joined: Tue Jan 16, 2007 5:32 pm
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There seems to some trouble with switching tracks in an NSF. If playing a short track(sound effects), the "<-<"-button doesn't jump a track back, just to the beginning of the sound effect. The ">->"-button seems to skip a track when playing sound effects... also, the Track No. doesn't update if it switches song number by itself, but i guess that's kind of a minor thing. By the way, I have only tested megaman 4's NSF.

I noticed now that "play forever" fixes this issue. >_>


Wed Jun 18, 2008 2:13 am
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Justice is Blind

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Er... hey Mudlord... where'd your plugin page go?

It's 404 now.

I was just about to advertise it too.


Thu Jul 17, 2008 6:14 pm
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Its down for upgrades to my personal page. (The VBA-M domain is still fine, just my personal site portion, not the VBA-M related sections, like the site and forum)

In the meantime, tukuyomi's page (snesemu.black-ship.net) mirrors the plugin.

Sorry for the inconveniance.


Thu Jul 17, 2008 11:28 pm
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Hi,

Mudlord was very kind to send me his sources of his great in_gme plugin. I've been working for the past four hours or so trying to rip out my core and put it in that plugin since many people have asked for my core to be used in a VGM player. So here is the resulting plugin. This new YM2612 core is unreleased yet in my emulator and contains all my latest changes to it. In other words, its bleeding edge :) . Its been observed to be more accurate than Kega in some cases (and not in some others :) ).

One thing though, it will play any VGM/VGZ file except the ones created with the old Gens/VGM emulator by Maxim. I've not looked at why is this the case.

Secondly, I don't use my own resampler in this since there is blargg's own high quality polyphase FIR resampler in it. So sound may differ in quality.

Hopefully everybody is happy with it :) . I will work some more on it later if I find time.

Finally all credits and thanks should go to mudlord and blargg for this.

Comments and suggestions are welcomed.

stay safe,

AamirM


Tue Aug 19, 2008 2:44 pm
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AamirM wrote:
Hi,

Mudlord was very kind to send me his sources of his great in_gme plugin. I've been working for the past four hours or so trying to rip out my core and put it in that plugin since many people have asked for my core to be used in a VGM player. So here is the resulting plugin. This new YM2612 core is unreleased yet in my emulator and contains all my latest changes to it. In other words, its bleeding edge :) . Its been observed to be more accurate than Kega in some cases (and not in some others :) ).

One thing though, it will play any VGM/VGZ file except the ones created with the old Gens/VGM emulator by Maxim. I've not looked at why is this the case.

Secondly, I don't use my own resampler in this since there is blargg's own high quality polyphase FIR resampler in it. So sound may differ in quality.

Hopefully everybody is happy with it :) . I will work some more on it later if I find time.

Finally all credits and thanks should go to mudlord and blargg for this.

Comments and suggestions are welcomed.

stay safe,

AamirM


Congrats on the new YM2612 core! Can't wait to hear it!

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Tue Aug 19, 2008 9:23 pm
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Original links dead thanks to the various server movements etc., anywhere else to get it?

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Sun Mar 08, 2009 11:50 am
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franpa wrote:
Original links dead thanks to the various server movements etc., anywhere else to get it?

http://snesemu.black-ship.net/?page=spc&list=all


Sun Mar 08, 2009 11:59 am
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since theres a bunch with similar names, here is the direct link to the final version. http://snesemu.black-ship.net/spc/in_mgme.exe

and thanks AamirM.

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Sun Mar 08, 2009 12:15 pm
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..I really should settle on a final name, but I cant decide what.

I am considering rewriting the thing, since I have a few more ideas (something like what Disch's plugin does for subsong support would be nice), and the main issue with sample buffer sizes needs to be fixed.. Though RAR support is still out of the question (still sounds messy to me). Would be nice to make it exploit the new Winamp 5 API functions for the media library...my only concern is that it must support XMPlay fine in the process.....


Thu Mar 12, 2009 5:24 am
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Is there any way to play the "special" tracks from games like Star Ocean and Tales of Phantasia which SPC format cannot properly store? For example ToP intro theme don't have any vocals but some weird noise and some other tracks have weird noises too.

This plugin has the most perfect SNES audio emulation I have ever heard. Blargg surely knows his stuff and huge thanks to plugin maker too. 8)


Sat Jul 04, 2009 11:16 pm
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Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot

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Yes and since Blargg's audio core will be in Zsnes 2.0, that will be truly amazing as well. This plugin rules. Period.

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Sun Jul 05, 2009 5:43 am
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kaappikello wrote:
Is there any way to play the "special" tracks from games like Star Ocean and Tales of Phantasia which SPC format cannot properly store? For example ToP intro theme don't have any vocals but some weird noise and some other tracks have weird noises too.

This plugin has the most perfect SNES audio emulation I have ever heard. Blargg surely knows his stuff and huge thanks to plugin maker too. 8)
Only if the "special" tracks aren't streamed.

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Sun Jul 05, 2009 6:16 am
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kaappikello wrote:
Is there any way to play the "special" tracks from games like Star Ocean and Tales of Phantasia which SPC format cannot properly store?

Star Ocean has no such tracks.

franpa wrote:
Only if the "special" tracks aren't streamed.

He's asking if something can play those streams, dummy.

Code:
<dude> hey, what can i use to make sandwiches with ham ?
<franpa> you can use that, as long as you make sandwiches without ham
<dude> ... "ok"


Anyway, kaappikello, there's this, but I have no idea how advanced it is.

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Sun Jul 05, 2009 11:28 am
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It sounds pretty good to me.

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Mon Jul 06, 2009 11:58 am
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I tried in_snsf.dll plugin for Winamp and it doesn't sound as good as Blargg's sound emulation plus it has lots of errors when playing tracks which use that streaming or whatever it is called.

There was source for SNSF player, but couldn't find EXE version from it.

If only SNSF format would work with MGME. That would be cool! 8)


Mon Jul 06, 2009 8:57 pm
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can you seek from track to track with NSFs?

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Sun Jul 12, 2009 6:07 am
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From the last sources I had, you can move from song to song, with the mini playback control (like NotSo Fatso).

The last thing I would want is to use Winamp hooks.


Sun Jul 19, 2009 1:31 pm
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kaappikello wrote:
I tried in_snsf.dll plugin for Winamp and it doesn't sound as good as Blargg's sound emulation plus it has lots of errors when playing tracks which use that streaming or whatever it is called.

There was source for SNSF player, but couldn't find EXE version from it.

If only SNSF format would work with MGME. That would be cool! 8)


Honestly, I don't know how that would work out. Is there any source to that DLL?


Sun Jul 19, 2009 2:23 pm
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