Turbo Engine 16 emulator by AamirM

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snkcube
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Post by snkcube »

Yay, one of my favorite Castlevania/Akumajou Dracula games.
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grinvader
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Post by grinvader »

Gil_Hamilton wrote:Hydro STORM!

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<Galamoth> Meh.
* Galamoth DESTRUCTION RAINS FROM THE HEAVENS
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Gil_Hamilton
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Post by Gil_Hamilton »

grinvader wrote:
Gil_Hamilton wrote:Hydro STORM!

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<Galamoth> Meh.
* Galamoth DESTRUCTION RAINS FROM THE HEAVENS
"Hydro STORM!"
"Hydro STORM!"
"Hydro STORM!"

"Dammit Belmont, how many hearts do you have?!?!"
Dullaron
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Post by Dullaron »

I found a bug.

Darius Plus (Japan) is missing bullets. There maybe some other issues as well. This is playing from a PCE/TGX16 rom.
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AamirM
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Post by AamirM »

I found a bug.

Darius Plus (Japan) is missing bullets. There maybe some other issues as well. This is playing from a PCE/TGX16 rom.
Darius Plus is a Supergrafx game. Load it as Supergrafx rom. ;)
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Post by Dullaron »

Oh ok. No-Intro have listed in the wrong file. lol

It working now.
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Post by Dullaron »

http://www.geocities.com/sgextreme/darius_plus.html

Darius Plus has the distinction of being a game that will run on a normal PC Engine but enjoys improvements in performance when run on the SuperGrafx

Technically it's a plain old Pc-Engine game, as clearly seen on the box artwork. Might be emulation problems when run in plain Turbografx mode.
gigadeath at the No-Intro told this.
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AamirM
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Post by AamirM »

Yeah, seems like its enabling its SGX mode <_< . I'll look into that, thanks for reporting Dullaron. ;)

Btw, there is sound in CDROM games now :) . </late news>
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Post by Neo Kaiser »

I'm pleased to see how far this emulator is going. I'm glad that it could play CD games so far.
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Post by Dullaron »

Will the PC-FX be next in 2-4 years?
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Post by AamirM »

I'm pleased to see how far this emulator is going. I'm glad that it could play CD games so far.
I'll have a build ready to give out to some testers in coming week or so :) .
Will the PC-FX be next in 2-4 years?
No, I won't be adding PC-FX emulation. :(
I could probably use that energy on some other machine :).
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Post by Gil_Hamilton »

AamirM wrote:
Will the PC-FX be next in 2-4 years?
No, I won't be adding PC-FX emulation. :(
I could probably use that energy on some other machine :).
STUDIO 2! DO THE STUDIO 2!


(Seriously, even I can't find nice things to say about THAT one)
Dullaron
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Post by Dullaron »

No problem AamirM. :)

I willing to try out beta for testing.
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Post by AamirM »

Dullaron wrote:No problem AamirM. :)

I willing to try out beta for testing.
Thanks.

I am right now adding a audio plugin support which will allow others to add support for audio formats like FLAC/APE/[insert favourite format] etc..
By default, OGG and MusePack(.mpc) (and WAVE of course) format support will be built-in since these are the ones in which most CUE RIPs are available.

Also, a few sound issues have come up which I am trying to fix.

All in all, its still progressing ;) .
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Post by AamirM »

Turbo Engine 0.3 has been released!!

Download from here.

Sorry I couldn't add some more stuff which people and (myself) wanted. Most importantly the audio plugins and command line support. I am kinda releasing this in a hurry as a certain health issue will keep me away from internet for some days. Anyways, enjoy!

stay safe,

AamirM
snkcube
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Post by snkcube »

Thanks for the release. Hope you'll be okay.
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grinvader
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Post by grinvader »

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<grinvader> FUCK YEAH ROBOT ARM
<AamirM> :D
<grinvader> and then destroy all squishies
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Panzer88
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Post by Panzer88 »

AamirM wrote:
Will the PC-FX be next in 2-4 years?
No, I won't be adding PC-FX emulation. :(
I could probably use that energy on some other machine :).
Sharp X68000?

Castlevania Chronicles enhanced remake with internal clock

Lagoon, Emerald Dragon, Gradius 1, 2, Salamander, Parodius, Twinbee 1, 2, Final Fight, Ghouls 'n Ghosts, Street Fighter II Champion Edition, Super Street Fighter II, Strider

similar hardware to arcades of it's time, not very many emulators made for it so it'd be worth your time.

and many more. What do you think? Sharp X68000 for the win.
AamirM wrote:Turbo Engine 0.3 has been released!!

Download from here.

Sorry I couldn't add some more stuff which people and (myself) wanted. Most importantly the audio plugins and command line support. I am kinda releasing this in a hurry as a certain health issue will keep me away from internet for some days. Anyways, enjoy!

stay safe,

AamirM
good to hear, not a lot to do on this now with full cd games with sound support. Keep up the great work :)
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Gil_Hamilton
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Post by Gil_Hamilton »

Panzer88 wrote:
AamirM wrote:
Will the PC-FX be next in 2-4 years?
No, I won't be adding PC-FX emulation. :(
I could probably use that energy on some other machine :).
Sharp X68000?

Castlevania Chronicles enhanced remake with internal clock

Lagoon, Emerald Dragon, Gradius 1, 2, Salamander, Parodius, Twinbee 1, 2, Final Fight, Ghouls 'n Ghosts, Street Fighter II Champion Edition, Super Street Fighter II, Strider

similar hardware to arcades of it's time, not very many emulators made for it so it'd be worth your time.

and many more. What do you think? Sharp X68000 for the win.
Etoile Princess!

...

Or is that just me?
Dullaron
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Post by Dullaron »

ftp://ftp6.nero.com/wnaspi32.dll

Download and stick it into Turbo Engine 16 folder. Error will go away.
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AamirM
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Post by AamirM »

What do you think? Sharp X68000 for the win.
Whoa, I just read up on it a bit and its quite nice. But you see, I've already started on a new "secret" project ;) .
ftp://ftp6.nero.com/wnaspi32.dll

Download and stick it into Turbo Engine 16 folder. Error will go away.
Thanks for the link Dullaron.

Vista 32/64-bit users may want to check out this. I've read that other ASPI drivers don't under Vista except this one.

I had SPTI support in TE as well, but for some reason, it would work incorrectly under release builds :? .
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Post by Panzer88 »

AamirM wrote:
What do you think? Sharp X68000 for the win.
Whoa, I just read up on it a bit and its quite nice. But you see, I've already started on a new "secret" project ;)
ooh nice, well, depending on how long this next project takes, the system may still be in need so keep it in the back of your mind :D
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Dullaron
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Post by Dullaron »

SuperGrafx isn't picking it up right on Darius Plus (Japan). There a line going across at the top.

Maybe this a bad dump that I have. No-Intro NEC - PC Engine - TurboGrafx 16 (20090529_CM) isn't showing missing. What you guys think?

Image

I thought about this before on the PCE when the bullets are missing.

//////////////////////////////////////////////////////////////////////////////

Update on PCE.

Sometimes 1943 Kai (Japan) keep blinking the pieces of clouds in and out.

Image

Another thing my Microsoft controller doesn't work on controller settings. Only works on the keyboard settings. Weird huh?
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Mednafen
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Post by Mednafen »

1943 Kai is almost certainly like that on a real PC Engine as well. Sprite-per-scanline limit and whatnot.
AamirM
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Post by AamirM »

SuperGrafx isn't picking it up right on Darius Plus (Japan). There a line going across at the top.
Thanks for the report. Looks like a bug in the SGX video priority controller code.
Another thing my Microsoft controller doesn't work on controller settings. Only works on the keyboard settings. Weird huh?
Have you tried configuring with it? Means, press buttons on the controller to see if they get accepted. Do they work in Regen?
ooh nice, well, depending on how long this next project takes, the system may still be in need so keep it in the back of your mind
I will for sure ;) .
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