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bzsnes 1.51 
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Lurker

Joined: Sat Nov 20, 2010 12:43 am
Posts: 115
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Post bzsnes 1.51
I found some bugs:

A) It doesn't support DirectDraw only. OpenGL, D3D, etc should be removed
B) The core is inaccurate. Example: Mario's spin is emulated the same as BSNES
C) The speed is inaccurate.
D) The filesize is inaccurate. Dependancies on Qt are forbidden!
E) The GUI is missing the water/snow/fire effects. Learn to code.
F) The audio core is missing sinc/cubic interpolation.
G) The theme is not 100% consistant on Windows 7
H) It is written by byuu, not ZsKnight, pagefault or Nach. Thus this is inaccurate.
I) snesfilter/snesreader should be linked static.
J) REMOVE supergameboy. ZSNES never supported SGB.

Thank you otherwise for a nice release!


Thu Mar 31, 2011 9:47 pm
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Official tech support dood

Joined: Wed Jan 25, 2006 7:57 am
Posts: 2098
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Post Re: bzsnes 1.51
K) you skipped an important letter. unforgivable.
L) llamas. that is all.
M) udlord has a sense of humor.

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Thu Mar 31, 2011 11:14 pm
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Locksmith of Hyrule
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Joined: Sun Aug 08, 2004 7:49 am
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Post Re: bzsnes 1.51
methinks this is just a joke...

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<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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Fri Apr 01, 2011 5:14 am
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Zealot
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Joined: Wed Jul 28, 2004 3:31 am
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Post Re: bzsnes 1.51
adventure_of_link wrote:
methinks this is just a joke...

NOWAI


Fri Apr 01, 2011 5:53 am
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Inmate
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Joined: Mon Dec 06, 2004 7:47 am
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Post Re: bzsnes 1.51
i'm in on this and aol is not

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Fri Apr 01, 2011 6:16 am
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ZSNES Shake Shake Prinny

Joined: Wed Jul 28, 2004 4:15 pm
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Location: PAL50, dood !
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Post Re: bzsnes 1.51
My sources indicate there is no toaster support.

Don't let yourselves be fooled by inferior products ! Always check for toaster abilities in your ZSNES.

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

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Fri Apr 01, 2011 6:17 am
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Buzzkill Gil

Joined: Wed Jan 12, 2005 7:14 pm
Posts: 4259
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Post Re: bzsnes 1.51
grinvader wrote:
My sources indicate there is no toaster support.

Don't let yourselves be fooled by inferior products ! Always check for toaster abilities in your ZSNES.

No netplay either, so... it's still pretty accurate to ZSNES. :P

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Squall_Leonhart wrote:
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You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


KHDownloads


Sat Apr 02, 2011 11:54 am
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ZSNES Shake Shake Prinny

Joined: Wed Jul 28, 2004 4:15 pm
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Location: PAL50, dood !
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Post Re: bzsnes 1.51
Gil_Hamilton wrote:
No netplay either, so... it's still pretty accurate to ZSNES. :P

There was a major source code theft involved, we're tracking down the culprits at the moment.

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

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Sun Apr 03, 2011 10:40 am
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ZSNES Developer
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Joined: Tue Jul 27, 2004 10:54 pm
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Post Re: bzsnes 1.51
How's movie support?

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Fri Jun 10, 2011 7:34 am
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ZSNES Shake Shake Prinny

Joined: Wed Jul 28, 2004 4:15 pm
Posts: 5621
Location: PAL50, dood !
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Post Re: bzsnes 1.51
hahahahahahahahaha


hahahaha

haha

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

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Fri Jun 10, 2011 6:07 pm
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