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GRUMBLE,GRUMBLE... 
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Official tech support dood

Joined: Wed Jan 25, 2006 7:57 am
Posts: 2098
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Post GRUMBLE,GRUMBLE...
i hate having to go back and comment code i was too exhausted to bother properly documenting in the first place.

especially when i was fried enough when i wrote it to give functions names like voodoo, punt, and puntReturn.

the sad thing is it's not even "real" code - it's vba. the only thing remotely deep is exposing a kernel API function because vba needs assistance with UNC paths.

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Wed Aug 11, 2010 7:00 pm
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Trooper
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Joined: Fri Aug 18, 2006 2:45 pm
Posts: 515
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Post you not the only one
commenting codes, yeah that need proper habits for it to be done properly.
i confess that i don't have any.


Thu Aug 12, 2010 1:57 am
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ZSNES Shake Shake Prinny

Joined: Wed Jul 28, 2004 4:15 pm
Posts: 5621
Location: PAL50, dood !
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Post Re: GRUMBLE,GRUMBLE...
odditude wrote:
fried enough when i wrote it to give functions names like voodoo, punt, and puntReturn.

A great coding style, dood. :)

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

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Thu Aug 12, 2010 2:45 pm
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Regen Developer
Regen Developer
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Joined: Sun Feb 17, 2008 8:01 am
Posts: 533
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Post Re: GRUMBLE,GRUMBLE...
/me looks for comments in some random source file in Regen

Code:
//#include <commdlg.h>


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Thu Aug 12, 2010 7:04 pm
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ZSNES Shake Shake Prinny

Joined: Wed Jul 28, 2004 4:15 pm
Posts: 5621
Location: PAL50, dood !
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Post Re: GRUMBLE,GRUMBLE...
the best pieces of code have this comment

Code:
// speedhack lol

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皆黙って俺について来い!!
Code:
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54


Thu Aug 12, 2010 9:22 pm
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Zealot
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Joined: Wed Jul 28, 2004 3:31 am
Posts: 1140
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Post Re: GRUMBLE,GRUMBLE...
foo_osd contains the word "FUCKO" in four comments, and twice as a variable name. The source is up on my site, if you care to find out where that crap occurs.


Thu Aug 12, 2010 9:50 pm
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