Interesting #2

Discuss whatever insanity comes to mind. Please keep it friendly and clean though.

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Cyrus
Trooper
Posts: 480
Joined: Tue May 31, 2005 8:12 am
Location: Canada

Post by Cyrus »

casualsax3 wrote:
Deathlike2 wrote:I blame CT and the Black Omen bug. This is like "the bug" that one will remember most and the sole reason we have it as possibly the #1 bug report.
CT for me too! I couldn't figure out why I couldn't see through the clouds at some point in 63,000,000 BC or whatever it was. This was version .4xx - anyone know when that was?
Not sure but how could you get even that far because the same problem occured in the domes. I had to disable the BG3 layer to see anything.
corronchilejano
Transmutation Specialist
Posts: 724
Joined: Tue Feb 08, 2005 5:17 pm
Location: Colombia (and no, not on the jungle)
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Post by corronchilejano »

I bumped here by mistake. I was actually looking for a roms site, and I was pretty much a newbie on the internet (back in 99' i believe).

I lurked for sometime and made some posts with another nick (which I don't remember).

I came back some years later when I finally got connection on a daily basis.

Seems I'm the only south american here, altough I would've sworn there was somebody from Brazil here.
[size=67]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]
Ichinisan
Veteran
Posts: 603
Joined: Wed Jul 28, 2004 8:54 am

Post by Ichinisan »

My brother joined during the old WWWboard (way before PHPbb).

I remember our ZSNES mascot...Phonymike remembers him too.
Need a new sig...
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

Cyrus wrote:
casualsax3 wrote:
Deathlike2 wrote:I blame CT and the Black Omen bug. This is like "the bug" that one will remember most and the sole reason we have it as possibly the #1 bug report.
CT for me too! I couldn't figure out why I couldn't see through the clouds at some point in 63,000,000 BC or whatever it was. This was version .4xx - anyone know when that was?
Not sure but how could you get even that far because the same problem occured in the domes. I had to disable the BG3 layer to see anything.
I'm pretty sure ZSNES was the first to have transparancy, but also that most of you probably didn't have VESA 2 support and/or didn't use it (it was required for 16-bit color back in the DOS days, which is still true for the most part).
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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