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building in cygwin? 
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Post building in cygwin?
I'd like to code up the networking side of zsnes from scratch. When I run ./configure in cygwin it tells me I don't have sdl-config. I'm working on just getting the thing to compile. Are there any gotchas I should watch out for? Is there a reason nobody has coded the networking portion? I have experience in javscript, html, and css.

Mon Dec 13, 2010 6:24 pm

Joined: Sat Nov 20, 2010 12:43 am
Posts: 115
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Post Re: building in cygwin?
Eh, the makefile is pretty flexible, so you shouldn't need Cygwin at all...

I compiled ZSNES ages ago with mingw fine. Can't imagine vanilla GCC would have problems at all....

Fri Dec 24, 2010 1:27 pm
Locksmith of Hyrule
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Joined: Sun Aug 08, 2004 7:49 am
Posts: 3634
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Post Re: building in cygwin?
you're gonna need A LOT more experience than just Javascript, CSS, and HTML to code (let alone improve on) netplay... as a minimum I'd know some C, let alone C++ before tackling this job.

In any case, netplay was discontinued due to randomness in the core, desyncs, etc.

<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.

Fri Dec 24, 2010 10:52 pm
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