How can I obtain the ZSNES source using the SVN command-line program?
EDIT: Never mind; I think I've worked it out now.
EDIT: Can I just use "svn update" in the same directory as the one I did the checkout in to update to the latest revisions of all the files?
How can I obtain the ZSNES source code from SVN?
Moderator: ZSNES Mods
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It's actually aimed for pagefault who when in school wants to be able to sit down at any PC and be able to develop for ZSNES without hunting down file after file.Poobah wrote:Because it is aimed at people who don't know much about computers or programming.
If it wasn't for development, I wouldn't be including grep, gdb, diff, patch, and all that other stuff.
And since I'm doing it anyway, I figured might as well make it simple as possible for everyone else.
Also from what I've seen here, nobody seems to be able to follow instructions, and downloads the wrong versions of stuff, or doesn't even bother to lookup the proper build steps, and then complains it's not possible to build on Windows, or errors they are getting.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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You obviously have not been using ZGet3... start here: http://board.zsnes.com/phpBB2/viewtopic.php?t=7356
Zget ideally wants to use the MinGW distributed by that system... so the "invalid" version message is there... obviously it won't stop you from compiling...
Zget ideally wants to use the MinGW distributed by that system... so the "invalid" version message is there... obviously it won't stop you from compiling...
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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it checks for a valid zMinGW install. A valid MinGW install is only a fraction of zMinGW.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding