clock tower control help
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clock tower control help
I just downloaded the rom for the snes game clock tower and I'm not quite quite sure what the cntrols for it are. Can someone hus played the game help me out here? Mainly accessing my inventory is the one i need
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- ZSNES Shake Shake Prinny
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That would have been a mighty good post, franpa.
... if they actually had the damn manual *and* if they had it translated into english.
So as usual, you kinda fail hard. Nothing personal.
... if they actually had the damn manual *and* if they had it translated into english.
So as usual, you kinda fail hard. Nothing personal.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Transmutation Specialist
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TRIPLE fail since no one really said anything.
Y = Act button (as in check shit).
A = Inventory button.
B = OMG button. Press it like HELL when something bad is going on, such as fighting enemies, trying to run, jump, etc. I think they call it panick button.
X = Bored button. Doesn't do shit.
You can also run left or right by yourself with L and R. One thing: For some random reason, the ROM sometimes messes up your pallete and leaves you inmediately frightened. You have 2000% more chance to die when that happens.
Y = Act button (as in check shit).
A = Inventory button.
B = OMG button. Press it like HELL when something bad is going on, such as fighting enemies, trying to run, jump, etc. I think they call it panick button.
X = Bored button. Doesn't do shit.
You can also run left or right by yourself with L and R. One thing: For some random reason, the ROM sometimes messes up your pallete and leaves you inmediately frightened. You have 2000% more chance to die when that happens.
[size=67]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]
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- Locksmith of Hyrule
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QUADRUPLE FAIL, as the OP was really supposed to follow all the advice (use google or gamefaqs) and figure it out for himself.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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- Veteran
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- Devil Summoner
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- ZSNES Developer
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Good chance another hard-patched ROM distribution is at work here...Louis Cypher wrote:Because the controls are included in the readme that comes with the translation patch.DancemasterGlenn wrote:QUINTUPLE FAIL, because...
I dunno. I just really wanted to say quintuple.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Re:
Actually, the X button stops you from moving/running.corronchilejano wrote:TRIPLE fail since no one really said anything.
Y = Act button (as in check shit).
A = Inventory button.
B = OMG button. Press it like HELL when something bad is going on, such as fighting enemies, trying to run, jump, etc. I think they call it panick button.
X = Bored button. Doesn't do shit.
You can also run left or right by yourself with L and R. One thing: For some random reason, the ROM sometimes messes up your pallete and leaves you inmediately frightened. You have 2000% more chance to die when that happens.
Re: clock tower control help
Boy is this thread just full of fail. :p You posted 4 years later. I'm sure the original poster has long stopped caring and probably has beaten the game by now.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
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- Buzzkill Gil
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Re: clock tower control help
I believe you meant HEXTUPLE FAILURE.paulguy wrote:Boy is this thread just full of fail. :p You posted 4 years later. I'm sure the original poster has long stopped caring and probably has beaten the game by now.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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- ZSNES Shake Shake Prinny
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Re: clock tower control help
hex is greek, unlike dou/tri/quad/quint, so it would be a sextuple failure.Gil_Hamilton wrote:I believe you meant HEXTUPLE FAILURE.paulguy wrote:Boy is this thread just full of fail. :p You posted 4 years later. I'm sure the original poster has long stopped caring and probably has beaten the game by now.
which turns this into a SEPTUPLE FAILTHREAD
forever
also, Ryuuhei: WELCOME TO THE ZSNES BOARDS
awesome first post is awesome
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Buzzkill Gil
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Re: clock tower control help
Touche. I couldn't remeber the proper prefix, so fell back on geometry knowledge and stole the prefix from hexagon, as it was my most convenient reference.grinvader wrote:hex is greek, unlike dou/tri/quad/quint, so it would be a sextuple failure.Gil_Hamilton wrote:I believe you meant HEXTUPLE FAILURE.paulguy wrote:Boy is this thread just full of fail. :p You posted 4 years later. I'm sure the original poster has long stopped caring and probably has beaten the game by now.
which turns this into a SEPTUPLE FAILTHREAD
forever
also, Ryuuhei: WELCOME TO THE ZSNES BOARDS
awesome first post is awesome
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.