clock tower control help

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Juggalo_JKay

clock tower control help

Post by Juggalo_JKay »

I just downloaded the rom for the snes game clock tower and I'm not quite quite sure what the cntrols for it are. Can someone hus played the game help me out here? Mainly accessing my inventory is the one i need
franpa
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Post by franpa »

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grinvader
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Post by grinvader »

That would have been a mighty good post, franpa.
... if they actually had the damn manual *and* if they had it translated into english.

So as usual, you kinda fail hard. Nothing personal.
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Agozer
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Post by Agozer »

....

Looks like neither the OP nor franpa have ever gone anywhere near GameFAQs.

Double fail.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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corronchilejano
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Post by corronchilejano »

TRIPLE fail since no one really said anything.
Y = Act button (as in check shit).
A = Inventory button.
B = OMG button. Press it like HELL when something bad is going on, such as fighting enemies, trying to run, jump, etc. I think they call it panick button.
X = Bored button. Doesn't do shit.

You can also run left or right by yourself with L and R. One thing: For some random reason, the ROM sometimes messes up your pallete and leaves you inmediately frightened. You have 2000% more chance to die when that happens.
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Post by adventure_of_link »

QUADRUPLE FAIL, as the OP was really supposed to follow all the advice (use google or gamefaqs) and figure it out for himself.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
DancemasterGlenn
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Post by DancemasterGlenn »

QUINTUPLE FAIL, because...

I dunno. I just really wanted to say quintuple.
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Post by Louis Cypher »

DancemasterGlenn wrote:QUINTUPLE FAIL, because...

I dunno. I just really wanted to say quintuple.
Because the controls are included in the readme that comes with the translation patch.
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Deathlike2
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Post by Deathlike2 »

Louis Cypher wrote:
DancemasterGlenn wrote:QUINTUPLE FAIL, because...

I dunno. I just really wanted to say quintuple.
Because the controls are included in the readme that comes with the translation patch.
Good chance another hard-patched ROM distribution is at work here...
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Ryuuhei
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Re:

Post by Ryuuhei »

corronchilejano wrote:TRIPLE fail since no one really said anything.
Y = Act button (as in check shit).
A = Inventory button.
B = OMG button. Press it like HELL when something bad is going on, such as fighting enemies, trying to run, jump, etc. I think they call it panick button.
X = Bored button. Doesn't do shit.

You can also run left or right by yourself with L and R. One thing: For some random reason, the ROM sometimes messes up your pallete and leaves you inmediately frightened. You have 2000% more chance to die when that happens.
Actually, the X button stops you from moving/running.
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Re: clock tower control help

Post by paulguy »

Boy is this thread just full of fail. :p You posted 4 years later. I'm sure the original poster has long stopped caring and probably has beaten the game by now.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
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Re: clock tower control help

Post by Gil_Hamilton »

paulguy wrote:Boy is this thread just full of fail. :p You posted 4 years later. I'm sure the original poster has long stopped caring and probably has beaten the game by now.
I believe you meant HEXTUPLE FAILURE.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
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grinvader
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Re: clock tower control help

Post by grinvader »

Gil_Hamilton wrote:
paulguy wrote:Boy is this thread just full of fail. :p You posted 4 years later. I'm sure the original poster has long stopped caring and probably has beaten the game by now.
I believe you meant HEXTUPLE FAILURE.
hex is greek, unlike dou/tri/quad/quint, so it would be a sextuple failure.

which turns this into a SEPTUPLE FAILTHREAD


forever


also, Ryuuhei: WELCOME TO THE ZSNES BOARDS
awesome first post is awesome
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Gil_Hamilton
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Re: clock tower control help

Post by Gil_Hamilton »

grinvader wrote:
Gil_Hamilton wrote:
paulguy wrote:Boy is this thread just full of fail. :p You posted 4 years later. I'm sure the original poster has long stopped caring and probably has beaten the game by now.
I believe you meant HEXTUPLE FAILURE.
hex is greek, unlike dou/tri/quad/quint, so it would be a sextuple failure.

which turns this into a SEPTUPLE FAILTHREAD


forever


also, Ryuuhei: WELCOME TO THE ZSNES BOARDS
awesome first post is awesome
Touche. I couldn't remeber the proper prefix, so fell back on geometry knowledge and stole the prefix from hexagon, as it was my most convenient reference.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
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