Request thread for resolutions

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JailDesigner
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Post by JailDesigner »

Support for HDTV resolution like 1366x768 (Full screen) and some kind of stretch to fill the screen vertically without losing the aspect ratio,

And don't know if this is the right place, but i'll like to have the ability to use wallpapers instead of the black borders :)

Thanks for the work with zsnes guys :)
12th&saturn
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Post by 12th&saturn »

zenki wrote:1280x1024 DR Win
+1 and 1280x1024 (O)DR Full

That way my LCD monitor won't fuzz everything before my snes_ntsc filter gets a chance to ^^
adventure_of_link
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Post by adventure_of_link »

1280x800 DR Full
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
arromdee
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Post by arromdee »

Okay, how about 640x480 ODR full, with the screen centered in it in a 512x448 sized block? Alternately, 512x448 ODR full (already suggested as 512x448 DR).

On Linux, if I want 60 hz, full screen, no stretching, and the lowest resolution possible, it pretty much has to be one of those. I have no idea which of them has an aspect ratio closer to a real SNES, though.
doom127
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Request thread for resolutions

Post by doom127 »

Hello everyone.

I would like to request that ZSnes incorporate a fullscreen 320x240 mode, like it had a long time ago. You see, 320x240 used to be labeled as 256x224. But sometime between version 1.3.0 and the latest version, Zsnes' creator changed the "256x224" fullscreen mode from 320x240 to an actual 256x224 mode.

Thus, my resolution request is related to a bug I encountered on my old laptop when ZSnes tries to change the aspect ratio. Unfortunately, some laptops like mine I discovered CAN'T adjust the aspect ratio of their LCD panels and thus Zsnes crashes.

I fixed the bug by downgrading the version of Zsnes to 1.3.0, but I've heard that there are incompatibilities between that and the latest version.

Thank you in advance.
adventure_of_link
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Post by adventure_of_link »

To all those who wanted 1280x800: I made a build of ZSNES with 1280x800 DS w/F. However DR can't be done, because of an aspect ratio problem.

Code: Select all

<adventureoflink> How about DR F
<adventureoflink> All I want/need is DR F
<grinvader> DR == snes ratio
<adventureoflink> yeah, I know 
<grinvader> you can't do that with 1280x800
<grinvader> 1.6 ratio
<adventureoflink> ah
<adventureoflink> why not
<grinvader> because that's not how it works
<adventureoflink> oh ok.
<adventureoflink> So I'm stuck with DS
<adventureoflink> What, so I can't pick PSP ? :P
<grinvader> bad jokes won't help
However, I won't release it yet, mainly because I need to figure out how to compress the zsnesw.exe to ~600KiB. This code is based off ipher's latest WIP.

WARNING: I had to sacrifice a couple 1280x1024 modes, so too bad. D:<
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Aerdan
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Post by Aerdan »

Use upx, smrt1.
creaothceann
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Post by creaothceann »

You could use a "visible area" of 768x672, and have horz. borders of 256 / vert. borders of 64 pixels. :|
adventure_of_link wrote:I need to figure out how to compress the zsnesw.exe to ~600KiB.
Not if you're just concerned about the download size. ZIP or RAR should compress it down to the same amount.
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doom127
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:(

Post by doom127 »

And still no love for the low resolution users. :(
xXGogetaXx
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Post by xXGogetaXx »

768x576
720x576

Full screen

would be really apreciated, since I'm trying to get it on my tv, and this makes it use the full screen.
adventure_of_link
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Post by adventure_of_link »

For those who want/need 1280x800:

OK guys. I got it done ! :D Thanks goes out to grinvader for teaching me this, thanks again :)

http://linksadventure.no-ip.org/program ... 80x800.zip

And creathoccean, I was talking about the ZSNES executable, normally it's like ~600KiB, but when I compiled it, it was like 3 megs :shock:
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
grinvader
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Post by grinvader »

adventure_of_link wrote:the ZSNES executable, normally it's like ~600KiB, but when I compiled it, it was like 3 megs :shock:
No. 'Normally', it's 3MB. Compressed, it's 600kB. Get a clue. Use UPX.
doom127 wrote:And still no love for the low resolution users. :(
If DOS didn't prevent me, we wouldn't have anything under 512x478 by now. It would make the GUI better, and make stuff easier for the various modes.
Last edited by grinvader on Sat May 20, 2006 11:24 am, edited 1 time in total.
皆黙って俺について来い!!

Code: Select all

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xamenus
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Post by xamenus »

adventure_of_link wrote:For those who want/need 1280x800:

OK guys. I got it done ! :D Thanks goes out to grinvader for teaching me this, thanks again :)

http://linksadventure.no-ip.org/program ... 80x800.zip

And creathoccean, I was talking about the ZSNES executable, normally it's like ~600KiB, but when I compiled it, it was like 3 megs :shock:
For the GPL's sake, you might want to post the source code. ;)

And thanks, my laptop uses 1280x800. :)
adventure_of_link
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Post by adventure_of_link »

Yeah, guess I should upload the source code...

Also, no problem. :)

EDIT: And here you go:

http://linksadventure.no-ip.org/program ... 80x800.zip

You also motivated me to fix this for the SDL port, but I need someone to test, cos I nuked Linux off my laptop D:<

Also, I wanted to include everything you needed to compile ZSNES in windows (zget, utx, etc), but it came out to like 33MB :shock:. And grinvader, I was using utx. D:
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Aerdan
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Post by Aerdan »

Three Steps for a Smaller ZSNES:
1. Edit makefile.ms
1a. Replace all instances of -O3 with -Os
2. See UPX's documentation for the best compression method.
3. Use said compression method.
adventure_of_link
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Post by adventure_of_link »

Thanks Aerdan. :)
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Deathlike2
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Post by Deathlike2 »

Hmm... I think I'll have a solution in it possibly.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Aerdan
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Post by Aerdan »

Custom resolution support for Windows has been added. This thread may now be unstickied and locked.
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