Super Mario RPG

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Tobias

Super Mario RPG

Post by Tobias »

Ive compared Zsnes with Snes9x now i love Zsnes any day but snes9x can run SMRPG without the few problems im sure were all aware of. 1 being the slowdown when too many sprites are on the screen and for this Mario game in particular: the invisible sprites when you enter any room with a title on it I.E.: "Item shop" "inn" "Toadstool's Room". also when you read text as you talk to people in the game you get these crazy squiggles around it.

Any thoughts on fixing this?
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Post by Clements »

Yep. Use Snes9x. ZSNES still has a number of bugs with the game, the two issues you spoke of are known.
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Re: Super Mario RPG

Post by creaothceann »

Tobias wrote:slowdown when too many sprites are on the screen
Really? Both emulators should show the same behaviour. :?
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Post by paulguy »

I noticed zses being real sensitive about a lot of sprites onscreen. Noticable after the yellow switch palace in SMW when the yellow blocks are spitting out. This, ofcourse, doesn't happen on real SNES.
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Post by Jonas Quinn »

The slowdown issues are fixed in CVS.
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Post by grinvader »

ZSNES will still have issues with SA-1 as long as the counter stuff isn't in.
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Re: Super Mario RPG

Post by Deathlike2 »

creaothceann wrote:
Tobias wrote:slowdown when too many sprites are on the screen
Really? Both emulators should show the same behaviour. :?
There was some bug introduced in CVS where some areas caused a slowdowns when the original game did/should not experience it.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Post by -_pentium5.1_- »

Oh BTW, what is a realistic estimate for the CPU speed requirement for the new SA-1 emulation? (Some developer said 4GHz and then admitted that that was exaggerated.)
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Post by Agozer »

-_pentium5.1_- wrote:Some developer said 4GHz and then admitted that that was exaggerated.
That some developer was byuu. He was talking about Bsnes' SA-1 support.
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Post by -_pentium5.1_- »

Um, I thought byuu said, "Holy crap! 4ghz+ with ZSNES? And this from an opcode-based core?" This was in response to pagefault saying, "I have a private build of ZSNES that will run Kirby's Dream Land 3 correctly, but it requires a 4GHz+ CPU." These are not the exact wordings. The "some developer" I meant was pagefault; sorry I didn't remember the first time around.

My question is: Once the SA-1 emulation in ZSNES is fully fixed, will my computer be able to run SMRPG/KDL3/etc. smoothly? See my sig. I'm willing to put up with just a little (auto) frameskip.
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Post by adventure_of_link »

Wait.. I thought it was pagefault that made a special ZSNES build with working SA-1, but needed a 4GHz CPU to run ? :?
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Post by Deathlike2 »

-_pentium5.1_- wrote:My question is: Once the SA-1 emulation in ZSNES is fully fixed, will my computer be able to run SMRPG/KDL3/etc. smoothly? See my sig. I'm willing to put up with just a little (auto) frameskip.
Smooth? It doesn't look like it. A frame skip delay of 1 or 2 will probably be needed.
adventure_of_link wrote:Wait.. I thought it was pagefault that made a special ZSNES build with working SA-1, but needed a 4GHz CPU to run ?
I believe I said the speed was exaggerated.. not pagefault (pagefault threw the 4GHz number out though).
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Post by pagefault »

SA-1 emulation will require a 2.8 ghz P4 or higher or a 2700+ Athlon XP to run at full speed with no filters and default sound settings as it is. Once the new 658c16 core comes in probably 3.2 will be required.
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Re: Super Mario RPG

Post by safaribans »

Tobias wrote:Ive compared Zsnes with Snes9x now i love Zsnes any day but snes9x can run SMRPG without the few problems im sure were all aware of. 1 being the slowdown when too many sprites are on the screen and for this Mario game in particular: the invisible sprites when you enter any room with a title on it I.E.: "Item shop" "inn" "Toadstool's Room". also when you read text as you talk to people in the game you get these crazy squiggles around it.

Any thoughts on fixing this?
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Post by franpa »

try either zsnes 1.36 or a 1.43 wip.

the locking up at the level up screen is a bug introduced into zsnes 1.42
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Post by Jonas Quinn »

franpa wrote:try either zsnes 1.36 or a 1.43 wip.

the locking up at the level up screen is a bug introduced into zsnes 1.42
No, it was introduced in one of the WIPs.
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