Is there any reason why ZSNES always stretch the picture when using a custom resolution in fullscreen (or anyother predefined resolution) ?
It's not possible to just use fullscreen, without stretch ?
Thanks.
About custom resolutions, fullscreen and stretch...
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The custom res modes are all S. If you don't want stretch, don't use any S mode.
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Oh, well...first let me say that I'm trying to use ZSNES, on a 4:3 TV, with 256x240 (that's supported by my video card).
This "Keep 4:3 Ratio" dont solve the problem. The picture looks like its vertically stretched. I can see the difference if I compare with SNES9x. Maybe the aspect ratio is right, but software stretch degrade the picture.
Anyway, I was just wondering, since ZSNES is the only emulator that works like this.
This "Keep 4:3 Ratio" dont solve the problem. The picture looks like its vertically stretched. I can see the difference if I compare with SNES9x. Maybe the aspect ratio is right, but software stretch degrade the picture.
Anyway, I was just wondering, since ZSNES is the only emulator that works like this.
So I would not be able to use custom res modes.The custom res modes are all S. If you don't want stretch, don't use any S mode.
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I'll probably have the custom R modes implemented at some point this week. If what you see doesn't make you happy, I can't do much more for you ArcadeVGA folks except put in some stupid hack or something... and if I'd have to add in a hack... no thanks, I won't do it. It's not worth it for lowres.. EVER.
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