ZSNES ipher's WIP
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ZSNES ipher's WIP
does anyone know what they are doing now i have not seen a update from them are they working on a really big update
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- ZSNES Developer
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We are doing MAJOR internal work.
Next WIP should have some of the following nicities:
Only one main config file, all in plain text, fully commented.
All path issues taken care of.
Smaller footprint.
Debugger everywhere.
Graphics improvements.
Enhanced tools.
~5% more of ZSNES ported to C.
These are pretty big and important changes, so it's taking a while.
Don't worry we are working, we had 400+ commits since last WIP.
Next WIP should have some of the following nicities:
Only one main config file, all in plain text, fully commented.
All path issues taken care of.
Smaller footprint.
Debugger everywhere.
Graphics improvements.
Enhanced tools.
~5% more of ZSNES ported to C.
These are pretty big and important changes, so it's taking a while.
Don't worry we are working, we had 400+ commits since last WIP.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- ZSNES Developer
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I said path issues.blackmyst wrote:Would this include separate paths for states, save ram and ips patches?Nach wrote:All path issues taken care of.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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Most likely it doesn't apply to you.cibomatto20022 wrote:WOW!!! thanks Enhanced tools i can not wait to see them and what they do
Right.. that must follow after N64 and GC emulation...do you think that ZSNES will ever do 5.1 sound or emulate it
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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No. That would be feature requests involving paths.blackmyst wrote:Forgive me if I'm getting this entirely wrong, I don't speak english natively. But wouldn't what I mentioned be considered an issue involving paths?
Although our new setup will make aside from the GUI modifications your request a peice of cake to do, I mean it's like asside from GUI, to do what you want is 4 lines of code with the new path setup we implemented.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- ZSNES Developer
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I found 3 places in ZSNES leaking memory.
Cleaned them all.
Now from all the emulators I tested, ZSNES is now nowhere near close to the emulator which leaks the most.
In fact Snes9x and ZSNES seem to be fighting to be the emulator which leaks the least
Although Snes9x currently has the crown.
Cleaned them all.
Now from all the emulators I tested, ZSNES is now nowhere near close to the emulator which leaks the most.
In fact Snes9x and ZSNES seem to be fighting to be the emulator which leaks the least
Although Snes9x currently has the crown.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- ZSNES Developer
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I'm not sure if it is already done at the moment.. pagefault would know better.. but supposedly you can try to use the SPDIF connection to pass the Dolby Stereo/Surround data some games have to your speakers (of course you will need the hardware to take advantage of this).
A related issue is that you SHOULD NOT enable the surround sound option when a game has Dolby Stereo/Surround feature.. it causes some problems in audio playback.
A related issue is that you SHOULD NOT enable the surround sound option when a game has Dolby Stereo/Surround feature.. it causes some problems in audio playback.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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I'm aware I'm part of why the next update is so slow to come up, but heh, shit happens as the saying goes.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)