FF2-US: Line runs through speech window, breaking it in two

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Tallgeese
Justice is Blind
Posts: 620
Joined: Wed Jul 28, 2004 3:33 pm
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FF2-US: Line runs through speech window, breaking it in two

Post by Tallgeese »

As of 1.51...

File: Final Fantasy II (U).JMA Header: Yes
FINAL FANTASY II TYPE:NORMAL
INTERLEAVED:No CHKSUM:OK
VIDEO:NTSC BANK:Lo CRC32:65D0A825

As stated, a transparent line splits speech text windows in the intro in two pieces. Seems to occur regardless of filter and graphics engine selected.
mastershake1
Rookie
Posts: 19
Joined: Mon Sep 04, 2006 4:03 pm

Post by mastershake1 »

Confirmed on Final Fantasy IV, using Windows port built on zget4 from r4490.

NSRT v3.3 - Nach's SNES ROM Tools

---------------------Internal ROM Info----------------------
File: Final Fantasy IV (J)(R1.1).SMC
Name: FINAL FANTASY 4 Company: Square
Header: Exists (type?) Bank: LoROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 8 Mb
Country: Japan Video: NTSC
ROM Speed: 200ns (SlowROM) Revision: 1.1
Checksum: Good 0xACCC CRC32: CAA15E97
MD5: A2959AD8C1FF5F2719264AB4C7E40464
--------------------------Database--------------------------
Name: Final Fantasy IV
Country: Japan Revision: 1.1
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based



Imageshack goodness: http://img187.imageshack.us/img187/8069 ... 0000cf.png
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

Ugh, that's what we get for emulation fixes on the day of the release. 1.52 will address such issues.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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