ZSNES 1.51 Linux Binaries

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

Moderator: ZSNES Mods

Post Reply
Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

ZSNES 1.51 Linux Binaries

Post by Nach »

These will only work if you have the right libraries installed.
Since these are from Debian Unstable you probably don't, but what the heck.

Makes use of:
SDL
OpenGL
curses
libao
Possibly others.

http://nsrt.edgeemu.com/zsnes-1.51-i586.tar.gz
http://nsrt.edgeemu.com/zsnes-1.51-athlon64.tar.gz
http://nsrt.edgeemu.com/zsnes-1.51-pentium4.tar.gz
http://nsrt.edgeemu.com/zsnes-1.51-pentium-m.tar.gz
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
amano
Rookie
Posts: 11
Joined: Thu Apr 27, 2006 12:04 am

Post by amano »

Hi. It works on Ubuntu 6.10.

The only thing that I don't get to work is blarrgs NTSC filter. This should work as it is a SDL build, shouldn't it?

Or am I missing something? :oops:
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

It shouldn't have issues, unless you describe what the problem is.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
amano
Rookie
Posts: 11
Joined: Thu Apr 27, 2006 12:04 am

Post by amano »

I cannot find the option in the "Filters" dialog to tun it on.

No matter whether I choose a Windowed or Fullscreen Mode, ODR or ODS.
Last edited by amano on Mon Jan 29, 2007 7:31 pm, edited 2 times in total.
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

That's not a bug. It hasn't been implemented in any OpenGL mode. It is only available in non-OpenGL modes. I hope you read the docs.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
amano
Rookie
Posts: 11
Joined: Thu Apr 27, 2006 12:04 am

Post by amano »

Sorry. I got it working now.

But thanks for helping out.


Just if others run into the problem:
On Ubuntu some people (including myself) seem to have better sound results (no crackling) by starting the binary with
zsnes -ad oss
see http://www.ubuntuforums.org/showthread. ... ost2076226
amano
Rookie
Posts: 11
Joined: Thu Apr 27, 2006 12:04 am

Post by amano »

-- edited wrong info --
anthrope

Post by anthrope »

compiling 32-bit zsnes on Fedora Core 6 x86_64:

i had to install these (not installed by default):
glibc-devel.i386
SDL-devel.i386
zlib-devel.i386
ncurses-devel.i386
mesa-libGL-devel.i386
libpng-devel.i386
libao.i386
libao-devel.i386

i586:
./configure --prefix=/usr --enable-release --enable-libao --disable-cpucheck force_arch=i586 CFLAGS="-m32"

native CPU (still 32-bit):
./configure --prefix=/usr --enable-release --enable-libao CFLAGS="-m32"

Notes:
glibc-devel.i386 is so that force_arch=i586 and CFLAGS="-m32" is supported. (i got stuck on that point for a while)
--prefix=/usr should be standard for Fedora
i had a lucky guess guessing mesa-libGL provided OpenGL support
CFLAGS="-m32" passed -m32 to g++ too, but you might want CXXFLAGS="-m32" too in case something changes

finally it works!

edit: hmm in the end it was straightforward. It's those little things that make things so hard
Holt

Post by Holt »

Just posting to confirm that this works in SUSE 10.2 when using "zsnes -ad oss" as mentioned above.

Also, thanks for making this binary, Nach.
Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Post by Nach »

No problem, enjoy!
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
Post Reply