Games are Unbeatable

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Joe Camacho
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Post by Joe Camacho »

IKARUGA.
*Sometimes I edit my posts just to correct mistakes.
Gil_Hamilton
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Post by Gil_Hamilton »

Mark57Raider wrote:Oh this Igaragua game sounds so off the hook! I'd have to try to play it myself to find out how hard the game is. I've seen shots where players have to change the color of the bullets light or dark depending on which enemies arise on the airships. Seems like Metroid Prime 2 has ripped their gameplay from Ikargua and put it on theirs. Oh well, both seem to be pretty good titles.
Yes, that's exactly right. Ikaruga invented the idea of elemental affinities.

Ikaruga's is 2-way, BTW. The color of your ship affects what kind of bullets can hurt you as well as how much damage you do to enemies.
As Prime 2 lacked a shield of any sort, much less one that varied with weapon selection, it's clearly NOT an Ikaruga ripoff.
qwerty`
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Post by qwerty` »

The Adventures of Bayou Billy for NES was insanely hard. Like Megaman.

Super Ghouls n Ghosts is easy for me, even on professional mode. Why would you need save states when you get almost unlimited continues from gaining points? Maybe I'll make a ZMV of some of the stages.

Gradius III on normal and hard are the same to me. The enemies are slightly more aggressive on hard mode, but dodging is easy with the reduce ? power up. I tried the arcade version and that's just ridiculous, bursting the bubbles on stage 2 is a challenge itself.
smkdan
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Post by smkdan »

Gradius III on normal and hard are the same to me. The enemies are slightly more aggressive on hard mode, but dodging is easy with the reduce ? power up. I tried the arcade version and that's just ridiculous, bursting the bubbles on stage 2 is a challenge itself.
Now that I'm reminded, Gradius III arcade gets my vote. There's no option in the dips that would even allow you to continue. What the hell was their reasoning behind that?
qwerty`
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Post by qwerty` »

here is how you play super ghouls n ghosts.
http://www.mediafire.com/?4wgwyz0i2nj
FirebrandX
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Post by FirebrandX »

qwerty` wrote:The Adventures of Bayou Billy for NES was insanely hard. Like Megaman.
Bayou Billy was indeed one of the harder games I ever completed on the NES. However, Mega Man was not very hard, just more a process of figuring out which weapons work for each of the bosses. I remember back in 1989 it took me all of 2 nights to beat that game (my first rental back when Nintendo was trying to sue rental stores).

Getting back to the OP, both Contra 3 and Super Castlevania 4 were pretty easy to master. I recall to make it more of a challenge on SC 4, I would do the entire game without using continues, and then eventually did and entire run on one man (hardest part was the virtical stage with the sawblade chasing up from beneath).

Really there were very few games that seemed near impossible to beat back in the day. I imagine now with save-stating its harder for people to tell the difference that didn't experience these games the first time around.
Mark57Raider
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Post by Mark57Raider »

FirebrandX wrote:
Really there were very few games that seemed near impossible to beat back in the day. I imagine now with save-stating its harder for people to tell the difference that didn't experience these games the first time around.
Savestating is really a useful tool in games sometimes, but I wish I had never heard of it for the zsnes. In my opinion true gamers don't use hacking tools, game genies, game sharks or save states. The only gaming tool you use is a keyboard or a gamepad in a game. Otherwise if you use anything else the game isn't really TRUELY beaten. Starting back over after you lose is part of the game. Finding items or clues and beating a boss with only a controller and/or keyboard is part of the game that was originally intended for the console.
soulmata
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Post by soulmata »

A game isn't truly beaten until you can do it from start to finish without dying once


And that is why ThunderClaw and I will shortly be opening a page dedicated to playing games on Hardcore

you all blow herds of reindeer
[url=http://whattheboat.com]whattheboat.com : [b]still not dead[/b][/url]
[url=http://playithardcore.com]playithardcore.com: we are better at games than you[/url]

Join boat web IRC and talk to boaters: [url]http://irc.whatthebert.com/[/url]
Mark57Raider
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Post by Mark57Raider »

soulmata wrote:A game isn't truly beaten until you can do it from start to finish without dying once


And that is why ThunderClaw and I will shortly be opening a page dedicated to playing games on Hardcore

you all blow herds of reindeer
That's insane. Nobody can beat any type of game without dying at any time or point. Bah! There's games I'm good at that I end up dying at one point or another in.
corronchilejano
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Post by corronchilejano »

Mark57Raider wrote:That's insane. Nobody can beat any type of game without dying at any time or point. Bah! There's games I'm good at that I end up dying at one point or another in.
Oh come on! There are plenty of games

Mario World, Wolf Child... those are two right now I remember I could pass without losing... Wolf Child the FIRST TIME in hard.

Tiny Toons... Doom Troopers, Castlevania IV... I dunno if Street Fighter II also classifies, since it is a lot shorter.
[size=67]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]
Mark57Raider
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Post by Mark57Raider »

Well there's Mario World if you take the super fast shortcut route that probably everybody knows by now. Which is really easy

Yoshi's Island, Donut Plains1, Donut Secret, Donut House, Star, Star World 1,2,3,4 and Bowsers Castle. Correct me if I'm wrong on that super easy shortcut route. Oh wait another super easy game for the super nintendo is Tom & Jerry. Haha. The levels are super easy and the Tom sucks as a boss.

Doom Troopers however is pretty rough.
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Post by snkcube »

Mark57Raider wrote:That's insane. Nobody can beat any type of game without dying at any time or point. Bah! There's games I'm good at that I end up dying at one point or another in.
I guess you haven't seen any speedruns before.
Try out CCleaner and other free software at Piriform
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Joe Camacho
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Post by Joe Camacho »

snkcube wrote:
Mark57Raider wrote:That's insane. Nobody can beat any type of game without dying at any time or point. Bah! There's games I'm good at that I end up dying at one point or another in.
I guess you haven't seen any speedruns before.
Well, to be real, most of those speedruns (Emulator wise) use cheats, savestates and other tricks.
*Sometimes I edit my posts just to correct mistakes.
creaothceann
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Post by creaothceann »

Not all of them. There are TASes (tool-assisted speedruns) and "normal" speedruns.

An example for a non-TAS without dying would be this.
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
Joe Camacho
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Post by Joe Camacho »

creaothceann wrote:Not all of them. There are TASes (tool-assisted speedruns) and "normal" speedruns.

An example for a non-TAS without dying would be this.
most
*Sometimes I edit my posts just to correct mistakes.
corronchilejano
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Post by corronchilejano »

I can make a Resident Evil II speedrun. Takes less than two hours. Also a Metroid I, which is pretty easy NOT to lose in.
[size=67]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]
Angelus
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Post by Angelus »

only thing ive done was clear Gradius III on the arcade diffulity without losing a life. (if anyone doesnt remember how, go to the options screen on gradius III and push the A button rapidly until the diffulty reads arcade, then prepare for the fight of your life.)
Joe Camacho
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Post by Joe Camacho »

I can say I have beaten Viewtiful Joe on V-Rated without dying. It's not really HARDCORE, but I'm proud of it.
*Sometimes I edit my posts just to correct mistakes.
Mark57Raider
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Post by Mark57Raider »

I ALMOST did I non-dying speed run in donkey kong country, but I died one freaking time. Just once. And that was in the level loopy lights!! :cry: I might have done a non-death run in Tom & Jerry, I can't really remember.
Mark57Raider
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Post by Mark57Raider »

Oh wait for it! Wait for it!.......... Super Mario RPG - Legend of the Seven Stars. Beaten from start to end with no game overs.
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Post by snkcube »

Mark57Raider wrote:Oh wait for it! Wait for it!.......... Super Mario RPG - Legend of the Seven Stars. Beaten from start to end with no game overs.
http://speeddemosarchive.com/MarioRPG.html

Something like this?
Try out CCleaner and other free software at Piriform
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Gil_Hamilton
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Post by Gil_Hamilton »

I beat Asteroids!
...
Really!
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Post by Rashidi »

has anyone play Gumshoes in NES ? (strange game that has to be played with zipper gun only)

i only able to beat the big-one-eyed boss in first iteration, never able to reach the jungle world in second iteration...
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Post by darkbenny »

I remember always having a tough time with "The Adventures of Bayou Billy" - NES.

It was pretty fun though, it was part beat 'em up, part driving and part zapper-fest. Anybody else ever play it?
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Post by Mike »

haha bayou billy, it was really hard. I remember me and my cousin being able to control the guy with two controllers. That game was extremely hard though.
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