SPC Players

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Panzer88
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SPC Players

Post by Panzer88 »

are any of the SPC players updating to more accurate sound i.e. blarggs sound core etc.?
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by Nach »

blargg's spc player perhaps?
or the ZSNES spc player which will use it?
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Post by franpa »

is this the latest? http://slack.net/~ant/libs/audio.html

how do i compile it oO?
edit: is ZSNES getting a new SPC player included with it?
edit: do we just use foobar?
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Post by tetsuo55 »

Blargg's player seems to have been updated about 6 months ago, that was before all the new sound core data was collected, so i guess we will have to wait.
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Post by Panzer88 »

yes, I meant after the big updates. I guess it'll all be released pretty much across the board then I'm assuming. in the emulators, spc players etc.

Thanks for your help.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by blargg »

Yep, I haven't updated Game_Music_Emu yet. It's my next task after I get some compression libraries finished. Since zsnes has my latest code, maybe it'll be the first with a really accurate SPC player. :)
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Post by Panzer88 »

really looking forward to it, thanks for your HUGE contribution to sound emulation
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by franpa »

how do we compile the SPC player included with ZSNES? or is it still not finished?
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Post by Nach »

http://nsrt.edgeemu.com/playspc.tar.gz

I can't say the Direct Sound code is very good.
Windows and Linux versions included.
Note, you want to use proper SPCs with this, not junk with hacked headers and what not people are passing around online.
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Post by Panzer88 »

what about stuff found here?

http://snesmusic.org/v2/
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by Nach »

Panzer88 wrote:what about stuff found here?

http://snesmusic.org/v2/
I'm not going to vouch for anything you find online. Try stuff yourself.

If you dumped it properly with ZSNES, it should work fine. If people online hacked the thing up and posted it somewhere, good luck.
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Post by franpa »

is there support for compressed SPC packages? IE: like snesamp and RSN files... and i just drag and drop SPC files onto it right?
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Post by xamenus »

franpa wrote:is there support for compressed SPC packages? IE: like snesamp and RSN files... and i just drag and drop SPC files onto it right?
Nach wrote:Try stuff yourself.
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Post by franpa »

awesome jeje, wasn't expecting how it closes and reopens itself when you start another song from file association xD (oh maybe just i was playing a song that didnt loop :P )

sounds just as good (if not better then) snesamp :)

edit: feature requests...

A) show the file name of the song playing as well.
B) make it check if a copy is already running and if it is then close that copy and start a new copy.
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Post by blargg »

I'll see about sending a quick update to kode54 for integration into foo_gep, unless there's some other GME-based SPC player people use more.

I don't notice any significant difference between the new accurate core and the old one or other players for most songs. One noticeable "improvement" in the new core is the clicks in Donkey Kong Country's Fear Factory (click at 0:41) and Cave Dweller Concert (click at 1:11). Nobody said more accurate emulation was always better. :)
Last edited by blargg on Mon May 14, 2007 8:10 am, edited 1 time in total.
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Post by tetsuo55 »

Blargg, on a side note, how are your pal timing tests and possibly a pal filter coming along?
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Post by Blasingame »

In the new release of Winamp, there are problems with the wrapping of SPCs if you are using SPCamp. the fix for this is found here: http://nunzioweb.com/daz/game_emulation ... n_v0_4.exe
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Post by Panzer88 »

blargg wrote:I'll see about sending a quick update to kode54 for integration into foo_gep, unless there's some other GME-based SPC player people use more.

I don't notice any significant difference between the new accurate core and the old one or other players for most songs. One noticeable "improvement" in the new core is the clicks in Donkey Kong Country's Fear Factory (click at 0:41) and Cave Dweller Concert (click at 1:11).
yeah, it's just nice to know that you won't be running into any of that, for the longest time I never realized that the sound in Final Fantasy VI wasn't how it was supposed to sound because I had never played the original game.

anyhow, thanks again.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by franpa »

oO it worked fine then i thought you might have sneaked a update in without speaking... and yes the file sizes are different but now when you click the X to quit it crashes with a memory error.

edit: ctrl C also causes it to crash.

Code: Select all

the instruction at '0x0040175d' referenced memory at '0x00a04d10'. the memory could not be 'read'

click ok to terminate the program
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Post by Nightcrawler »

Do you have an interface design for this SPC Player?

I hope your player will have visual hardware status such as Super Jukebox. Aside from SPCTool, it's the only player that does this that I can think of and it's damn cool. I've actually even used it as crude, easy debugging for some SPC700/DSP work I did.

If you're changing the SPC file format and only your player will play it(to start anyway). You'll want to do all you can to eliminate reasons people may want to stay with the old players and format. And then of course, you'll probably want to give reason to upgrade.

Because the file format was messy doesn't hold much weight with the masses I'm sure.
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Post by creaothceann »

Nightcrawler wrote:Because the file format was messy doesn't hold much weight with the masses I'm sure.
Would be fine with me though. >_<
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Post by Panzer88 »

yes, unfortunately we aren't the majority
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by blargg »

Audacious Media Player has the new SPC sound core in the audacious-plugins SVN (not the main audacious SVN).
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Post by franpa »

will the crash issue be resolved any time soon?
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Post by franpa »

Blasingame wrote:In the new release of Winamp, there are problems with the wrapping of SPCs if you are using SPCamp. the fix for this is found here: http://nunzioweb.com/daz/game_emulation ... n_v0_4.exe
what do you mean the wrapping of SPC's?

edit: woulda been better if you linked to http://forums.winamp.com/showthread.php ... id=1873455 instead of just a direct link to the EXE file.
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