Super Mario RPG freezing
Moderator: ZSNES Mods
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
1) Post NSRT info of the ROM to be sure
2) you can import the .srm save from 1.51 into ZSNES 1.42 or 1.36, as the savestate format changed, IIRC.
2) you can import the .srm save from 1.51 into ZSNES 1.42 or 1.36, as the savestate format changed, IIRC.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
Hey Sorry, I'm new to this whole thing, hopefully this is what you are referring to, sorry for not including it originally. Also, sorry, but how do you open it from another version, should it do that automatically? b/c i cant open anything w/ v1.42, and I have no idea why.
Internal ROM Info
File
Super Mario RPG - Legend of the Seven Stars
Name
SUPER MARIO RPG
Company
Nintendo
Header
None
Bank
LoROM
Interleaved
None
SRAM
256 Kb
Type
SA-1 + Batt
ROM
32 Mb
Country
USA
Video
NTSC
ROM Speed
200ns (SlowROM)
Revision
1.0
Checksum
Good 0x3BB4
Game Code
ARWE
Hashes
CRC32
1B8A0625
MD5
D0B68D68D9EFC0558242F5476D1C5B81
Database
Name
Super Mario RPG
Country
USA
Revision
1.0
Port 1
Gamepad
Port 2
Gamepad
Genre 1
RPG
Genre 2
Turn Based
Internal ROM Info
File
Super Mario RPG - Legend of the Seven Stars
Name
SUPER MARIO RPG
Company
Nintendo
Header
None
Bank
LoROM
Interleaved
None
SRAM
256 Kb
Type
SA-1 + Batt
ROM
32 Mb
Country
USA
Video
NTSC
ROM Speed
200ns (SlowROM)
Revision
1.0
Checksum
Good 0x3BB4
Game Code
ARWE
Hashes
CRC32
1B8A0625
MD5
D0B68D68D9EFC0558242F5476D1C5B81
Database
Name
Super Mario RPG
Country
USA
Revision
1.0
Port 1
Gamepad
Port 2
Gamepad
Genre 1
RPG
Genre 2
Turn Based
No, I can't load anything, but I can easily when i use v1.51, so maybe I'll try downloading again, or moving it, or something.
In regards to switching it over to 1.42 once i can figure that out, I just use the save points from the drop down menu, do you mean I have to use one of the boxes in the game as if I was actually using the game? also where would i then find those .srm files, should they be in a folder or something, i don't really understand and I would like to keep playing the game.
Thanks to both of you for your help thus far too
In regards to switching it over to 1.42 once i can figure that out, I just use the save points from the drop down menu, do you mean I have to use one of the boxes in the game as if I was actually using the game? also where would i then find those .srm files, should they be in a folder or something, i don't really understand and I would like to keep playing the game.
Thanks to both of you for your help thus far too
Well, you're playing the game, and the game itself thinks it's running in the real hardware...
About the .srm location, it's most likely in your roms folder, unless you set a custom path, which doesn't seen to be the case. Just search your hd for *.srm and wherever you find a few of them is your save location.
About the .srm location, it's most likely in your roms folder, unless you set a custom path, which doesn't seen to be the case. Just search your hd for *.srm and wherever you find a few of them is your save location.
alright, well now I don't know what to do, i downloaded a new v1.42, and copied the .srm to that folder w/ the new emulator and it won't run when i tried to just open the .srm file w/ that emulator and i still can not find any of my roms when I try to load the games using any other emulator but the v1.51
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
the .srm file is the save game file
did you name the .srm as your ROM file name?
example,
SMRPG.smc
SMRPG.srm
and throw them both in your roms directory, then in ZSNES, browse to where ever you have the super mario RPG ROM stored and open it
did you name the .srm as your ROM file name?
example,
SMRPG.smc
SMRPG.srm
and throw them both in your roms directory, then in ZSNES, browse to where ever you have the super mario RPG ROM stored and open it
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
It is worth editing the exact path in the prior versions of ZSNES so it points to your rom folder initially.
Note that if the folder path has a space in it, the older versions of ZSNES will have problems processing it.
Note that if the folder path has a space in it, the older versions of ZSNES will have problems processing it.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Alright, well I editted the path now so that I would just have to go C/games/snes, but the only file that shows up is some random anime1.1 which appears to be some anime porn slideshow that was for some reason included in the large pack of roms i got. Any advice on what to do now, or does it just seem I'm outta luck w/ getting any further in this game?
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
try searching your computer for *.sfc, *.fig, etc. files
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
Ok, got the same 'freeze' problems on 1.51.
The first one was right at the first tutorial from toad, at the begging.
It's always on the menu.
Got another one when I was browsing it.
And what about the well known gfx errors/lines when talking to people? any fix ?
Nice to see that the freeze problem is reported (it is, right?)
Gonna start playing on the old 1.42.
Thank you guys.
The first one was right at the first tutorial from toad, at the begging.
It's always on the menu.
Got another one when I was browsing it.
And what about the well known gfx errors/lines when talking to people? any fix ?
Nice to see that the freeze problem is reported (it is, right?)
Gonna start playing on the old 1.42.
Thank you guys.
src missing
im also having the problem with the ingame saves for mario rpg on v1.51. no matter what it doesn't want to create the .srm file.. i tryed it with 1.42 and snes9x and it works fine but yea.. i even tryed inporting it from an older version but it doesn't even pick it up
i did notice after loading my save state that my previous ingame save showed up.. but not the .srm file itself. so maybe the srm file is being saved within the .zst and not as a separate file
File: Super Mario RPG - Legend of the Seven Stars (U) [!].zip Header: No
SUPER MARIO RPG TYPE:SA-1
INTERLEAVED:No CHKSUM:OK
VIDEO:NTSC BANK:Lo CRC32:1B8A0625
i did notice after loading my save state that my previous ingame save showed up.. but not the .srm file itself. so maybe the srm file is being saved within the .zst and not as a separate file
File: Super Mario RPG - Legend of the Seven Stars (U) [!].zip Header: No
SUPER MARIO RPG TYPE:SA-1
INTERLEAVED:No CHKSUM:OK
VIDEO:NTSC BANK:Lo CRC32:1B8A0625
Re: src missing
It's called "Load Savestate w/sram" and it's ON by default.ffcloud2000 wrote:i did notice after loading my save state that my previous ingame save showed up.. but not the .srm file itself. so maybe the srm file is being saved within the .zst and not as a separate file
Re: src missing
gotcha.. heh pretty newbish of me :SKajuru wrote:It's called "Load Savestate w/sram" and it's ON by default.
I would like to inquire about the status of this bug.
I've had the random equip crash and the Toadstool tutorial crash mentionned earlier.
Also, since I don't believe it'S fixed so far, I know some people have suggested using an earlier version but it does not seem to work for everyone. Is using 1.42 the right way to go for now ?
PS : I use the latest stable version (updated it yesterday) and the rom info is this :
---------------------Internal ROM Info----------------------
File: Super Mario RPG (U).smc
Name: SUPER MARIO RPG Company: Nintendo
Header: None Bank: LoROM
Interleaved: None SRAM: 256 Kb
Type: SA-1 + Batt ROM: 32 Mb
Country: USA Video: NTSC
ROM Speed: 200ns (SlowROM) Revision: 1.0
Checksum: Good 0x3BB4 Game Code: ARWE
---------------------------Hashes---------------------------
CRC32: 1B8A0625
MD5: D0B68D68D9EFC0558242F5476D1C5B81
--------------------------Database--------------------------
Name: Super Mario RPG
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
I've had the random equip crash and the Toadstool tutorial crash mentionned earlier.
Also, since I don't believe it'S fixed so far, I know some people have suggested using an earlier version but it does not seem to work for everyone. Is using 1.42 the right way to go for now ?
PS : I use the latest stable version (updated it yesterday) and the rom info is this :
---------------------Internal ROM Info----------------------
File: Super Mario RPG (U).smc
Name: SUPER MARIO RPG Company: Nintendo
Header: None Bank: LoROM
Interleaved: None SRAM: 256 Kb
Type: SA-1 + Batt ROM: 32 Mb
Country: USA Video: NTSC
ROM Speed: 200ns (SlowROM) Revision: 1.0
Checksum: Good 0x3BB4 Game Code: ARWE
---------------------------Hashes---------------------------
CRC32: 1B8A0625
MD5: D0B68D68D9EFC0558242F5476D1C5B81
--------------------------Database--------------------------
Name: Super Mario RPG
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
Time for some thread necromancy...
I haven't played through old Super Mario RPG in about a decade so I decided to fire it up in ZSNES 1.51 only to realize it has that equiping bug which was already mentioned in this thread and there doesn't seem to be a permanent way around it. Has any progress been made towards solving the equiping bug yet?
And just in case here is my ROM info:
NSRT v3.3 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Super Mario RPG (U) [!].smc
Name: SUPER MARIO RPG Company: Nintendo
Header: None Bank: LoROM
Interleaved: No SRAM: 256 Kb
Type: SA-1 + Batt ROM: 32 Mb
Country: USA Video: NTSC
ROM Speed: 200ns (SlowROM) Revision: 1.0
Checksum: Good 0x3BB4 CRC32: 1B8A0625
MD5: D0B68D68D9EFC0558242F5476D1C5B81
--------------------------Database--------------------------
Name: Super Mario RPG
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
I haven't played through old Super Mario RPG in about a decade so I decided to fire it up in ZSNES 1.51 only to realize it has that equiping bug which was already mentioned in this thread and there doesn't seem to be a permanent way around it. Has any progress been made towards solving the equiping bug yet?
And just in case here is my ROM info:
NSRT v3.3 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Super Mario RPG (U) [!].smc
Name: SUPER MARIO RPG Company: Nintendo
Header: None Bank: LoROM
Interleaved: No SRAM: 256 Kb
Type: SA-1 + Batt ROM: 32 Mb
Country: USA Video: NTSC
ROM Speed: 200ns (SlowROM) Revision: 1.0
Checksum: Good 0x3BB4 CRC32: 1B8A0625
MD5: D0B68D68D9EFC0558242F5476D1C5B81
--------------------------Database--------------------------
Name: Super Mario RPG
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
-
- Veteran
- Posts: 637
- Joined: Sat Apr 21, 2007 8:05 pm
Yeah, I've been using 1.51 and the screen freezes during the Toad tutorial at the beginning for me too (right when Toad asks you to select the Mushroom on the Item screen).
I downloaded 1.42 and that seems to work fine. I was even able to re-load the savestate that I had made on 1.51.
Thanks for the help, all.
I downloaded 1.42 and that seems to work fine. I was even able to re-load the savestate that I had made on 1.51.
Thanks for the help, all.