Rice Video 1.6.2 (Mudlord's build/unofficial build) issues

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neo_bahamut1985
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Rice Video 1.6.2 (Mudlord's build/unofficial build) issues

Post by neo_bahamut1985 »

Not sure why, but I'm currently using PJ64 v1.6, and using the most recent version of the Rice Video plugin. No matter which mode it is, wether it be OpenGL or Direct X, most of my games, such as Mystical Ninja 64 NTSC/(U), suffer from black flickering graphic and/or missing sound (well there is music, but it sounds like some of the channels are gone). Not sure how to describe it in better words, but, could someone help?

OS - WinXP w/service pack 2
CPU - AMD Sempron 3000+ (2.033GHz)
RAM - 512MB DDR PC3200
Video - eVGA GeForce 5700 LE 256MB RAM
(yeah, I know I've old hardware, but, I've been so
busy lately that I haven't had time/money to upgrade!)[/img]
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Agozer
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Post by Agozer »

When was the last time you updated your video card drivers? Also, another video plugin is not an option to you?

Having asked that, I'd recommend Glide64 and hactarux's or ziggy's wrapper any day over Rice's video (Glide64 even has hires textures support soon), even though mudlord has taken over Rice's video plugin development.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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neo_bahamut1985
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Post by neo_bahamut1985 »

(Video card Driver version - 91.47)
Oh, I have other plugins to use, but, I like to experiment with other plugins, you know, to get the best results possible. I just want to know what would be the ideal GPU/SPU plugin combo and the optimal way to configure them for PJ64. Any advice?
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Agozer
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Post by Agozer »

Well, the default graphics and audio plugins should suffice (jabo's Direct3D8 and Jabo's DirectSound. If you want near perfection and your video card can handle it, use Glide64 like I said earlier.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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kick
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Post by kick »

Agozer wrote:Well, the default graphics and audio plugins should suffice (jabo's Direct3D8 and Jabo's DirectSound. If you want near perfection and your video card can handle it, use Glide64 like I said earlier.
Does Glide64 work at high resolutions? (1600x1200 or higher?) I don't think so.

The Direct3D8 plugin handles up to 2560x1600 with ease.Smooth as silk :)
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neo_bahamut1985
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Post by neo_bahamut1985 »

Yeah, but I can't go higher that 800x600 in Glide64 without sacrifice to speed. But I admit, the graphics are pretty dang good!
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Post by Agozer »

Yes, it does 1600x1200. It seems thst it 's capable of going up to 2048x2048. I have no idea who would be crazy enough to use such ultra high resolutions or claim that N64 emulation really needs those ultra high resolutions.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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adventure_of_link
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Post by adventure_of_link »

Agozer wrote:I have no idea who would be crazy enough to use such ultra high resolutions or claim that N64 emulation really needs those ultra high resolutions.
maybe for LCD monitors and such?

:? I dunno
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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Post by Clements »

With Mystical Ninja, try using 1964, Azimer's 0.56 WIP 2 and Rice's Video 5.99 with Accurate Texture Mapping and Faster loading tiles enabled. This should fix most of the issues with the game. Always use DirectX with Rice's plugin since the OpenGL mode is not as complete (eg. no framebuffer).
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Post by kick »

maybe for LCD monitors and such?
Correct.Although your ol' trusty 22" CRT can also handle that.

Using a HDTV resolution is not crazy at all with a capable display.Now this is what I call crazy:
http://upload.wikimedia.org/wikipedia/c ... nitors.jpg

5120x1600 dual-monitor setup
60 inches of LCD goodness :)
Available since 2004
Last edited by kick on Tue Sep 11, 2007 10:26 am, edited 2 times in total.
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neo_bahamut1985
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Post by neo_bahamut1985 »

Holy crap!! :shock: What would having that high of resolution do!? :?
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DancemasterGlenn
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Post by DancemasterGlenn »

neo_bahamut1985 wrote:Holy crap!! :shock: What would having that high of resolution do!? :?
... epic pr0nz ftw? heh.

EDIT: please don't kill me, AOL.
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Post by Panzer88 »

that's pretty cool, but for me this is it.

.20mm horizontal dot pitch/0.25mm diagonal dot pitch

PerfectFlat® screen for distortion-free images

flicker-free 2048x1536 resolution at 80Hz

CRTs still have some fight in them
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Post by kick »

Panzer88 wrote:that's pretty cool, but for me this is it.

.20mm horizontal dot pitch/0.25mm diagonal dot pitch

PerfectFlat® screen for distortion-free images

flicker-free 2048x1536 resolution at 80Hz

CRTs still have some fight in them
Good choice. Judging from the specs,looks like you've got one of those high-end ViewSonic 22" models.

EDIT: I just saw the link in your post...just as I thought - a ViewSonic :)
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Post by mudlord »

Oh, I have other plugins to use, but, I like to experiment with other plugins, you know, to get the best results possible. I just want to know what would be the ideal GPU/SPU plugin combo and the optimal way to configure them for PJ64. Any advice?
Ideal plugins for your card will be Glide64, Direct64 or Jabo's D3D8 plugin. Best SPU combo is Jabo's audio and RSP set.

Does Glide64 work at high resolutions? (1600x1200 or higher?) I don't think so.
Yes, though the newest wrapper with ziggy's depth buffer and new HWFBE implementation doesn't. I recall writing a patch that allows for extra resolutions above 1600x1200 (its stickied on the Emuxhaven forums). I might add anisotropic filtering while I add it to the most recent code (if I get around to it, or if there is enough interest).

Always use DirectX with Rice's plugin since the OpenGL mode is not as complete (eg. no framebuffer).
Yeah, there is also rendering issues in the OpenGL renderer, which manifest greatly in the Macintosh and Linux ports, that also pop-up in the Windows version. That said, the original poster should use 5.9.9 or a plugin that doesnt resort to as much hacks (like Glide64, Direct64 or Jabo's plugin sets).
What would having that high of resolution do!?
Due to lack of texture compression in the wrapper, it makes a large performance hit on some cards. Especially with games that use large amounts of hardware framebuffers (like Perfect Dark).
neo_bahamut1985
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Post by neo_bahamut1985 »

Where can I get this new Glide wrapper?
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Post by adventure_of_link »

DancemasterGlenn wrote:EDIT: please don't kill me, AOL.
I would kill you, because...?
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
neo_bahamut1985
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Post by neo_bahamut1985 »

Any links
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Post by snkcube »

neo_bahamut1985 wrote:Any links
http://www.emutalk.net/showthread.php?t=39868

Google is your friend.
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neo_bahamut1985
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Post by neo_bahamut1985 »

Oh and a good Glide wrapper?
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Post by snkcube »

neo_bahamut1985 wrote:Oh and a good Glide wrapper?
http://glide64.emuxhaven.net/
Try out CCleaner and other free software at Piriform
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Post by mudlord »

Or better still

Contains the most recent code by ziggy, Gonetz, Hacktarux and I.
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Post by DancemasterGlenn »

adventure_of_link wrote:
DancemasterGlenn wrote:EDIT: please don't kill me, AOL.
I would kill you, because...?
just the leet speak crap. no biggie.
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Post by adventure_of_link »

heh, alright

I saw it now :p
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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neo_bahamut1985
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Post by neo_bahamut1985 »

Much appreciated. Thanks!
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