hi
I wonder if you could adopt the "rpi" filter standard, which would allow us to add much more filters, I especially like Forgotten's "bilinear plus". (maybe could this one be added anyway ?)
thanks
"bilinear plus" filter ? (and ".rpi" fil
Moderator: ZSNES Mods
Re: "bilinear plus" filter ? (and ".rpi" fil
I would love to see .RPI filters be useable with the new "C" ported version of Zsnes. I've been using 4xBR-v3.3b.rpi filter on VGBA-M-926, and Kega Fusion 3.6, and it makes everything ultra crisp and smooth.
Re: "bilinear plus" filter ? (and ".rpi" fil
GLSL based shaders support in the future would be more portable and perform a lot better. But I imagine this sort of thing is WAY off in the future. GLSL shaders are also basically automatically "open source", so there's a benefit there.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae