Its doez play teh same, u do can fireballz jumpz etc the samez... its the samez /youtubeGil_Hamilton wrote:No shit. Because the game mechanics vary EVEN WITHIN THE 2D GAMES.Snark wrote: Gil didn't "handled" my arguments either. Other than speculation, there was no proof given 2.5D games will have absolutely no impact on game;s mechanics.
Just look at the Alpha series. Tell me that played similar to SF2. I dare you.
Seriously. Obviously the Alpha/Zero does significantly differ from the SF2-SSF2T series I never said 2D games do not differs one from another.
But I reiterate my earlier argument: Street fighter Ex is by far the most different SF in terms of gameplay "feel" than any other Street Fighters (possibly excluding SF(1)) and weirdly enough, other 2.5D games (Rival School series, the Final Fight Revenge crap) share extremely similar gameplay. Now I know that could be attributable to the fact they were all (afaik) made by Arika, but so far it seem SF4 have a similar feel (regardless of it's gfx)
I never made the argument that 3D was inherently "flaky" or "wonkie" or any other adjectives that ends with ie/y that denotes something unreliable or loose. I'm not saying it's inferior, I'm saying it's different.
I know. Gamers familiars with all the series will remember the old: Opponents gets up > Get close > Crouching Jab, Jab, Jab > Throw > Repeat cheapass trick that was Afaik, unbeatable in the first SF2. No longer worked in later SF2x/SSF2x installments.Hell, game mechanics changed from Street Fighter 2 variant to Street Fighter 2 variant.
And there's no certainties that Capcom would even try to do something like that.Any gameplay issues will not be due to the believed inherent flakiness of polygonal collision detection.
In point of fact, there's nothing stopping Capcom from running 2D hit patterns on top of the polygon models, so all gameplay is still handled by sprite equivalents. It'd certainly simplify the hit detection code.
And I didn't say it was "flakiness" but I think it often ends up being very different. Could a 2.5D fighter end up with the exact same gameplay as say SSF2T? Yes most likely, but it would probably require considerable amount of work and planning.
A lot of time those things as collision "feel" ends up being highly tied up to other fundamental part of the game's engine.