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AamirM
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Post by AamirM »

King Of Chaos wrote:Ah, what exactly? And I'll fix the lists ASAP. :)
Well first some bugs:
-Trying to use Regen.exe alone without any of it's depending directories causes the emulator to crash.
The emulator should create those needed directories if they're missing, and use the None video plugin by default.
Except the font directory Regen does not depend on any other directory and automatically creates them on first run
And the 'None' plugin is selected by default.
-Trying to load a ROM from Load ROM when a game with cheats active causes the Load ROM load from the cheats folder, and not the ROMs folder.
That does not happen here. What ROMs folder are you expecting? It will select the folder from where the last game was loaded (like Kega).
-Using the Quick Load State feature can sometimes crash the emulator.
I have been unable to reproduce this bug. Could you please tell more on this?
-Regen doesn't create srm files properly if u load (Ctrl+O) new game without "Power Off" (Ctrl+P) previous running game.
Will do it now. Forgot to mention in the changelog.
-Some game I test can't save properly, games thought to be using EEPROM:
Ninja Burai Densetsu (work fine with Kega)
Honoo no Toukyuuji Dodge Danpei (work fine with Kega)
Rockman Megaworld
The first two games don't use EEPROM. And a certain version of Rockman supports EEPROM. There are some games
that indicate that they use EEPROM but don't.

Now about some feature requests:
-Ability via configuration settings to rename/reorder Regen's menu items.
Sorry, but the reordering part won't be implemented. Although I am working adding language support. That way you can
rename the menu items.
-Support for the lightgun (for like Lethal Enforcers) and for the mouse to become the lightgun with a cursor.
There is already lightgun support or did you mean something other.
-High Priority moved to a sub-menu, with an array of Priority options from Lowest to Realtime).
Why? I don't see any point in using other settings.
-ROM Information, like checksum, and what dump it is via information from the GoodGen database.
Sorry, but this will also not be implemented. That is what GoodGen is itself for. Although the ROM information part will be implemented.
-Move the System menu between File and Video. The logic behind this is, in my own experience new users move from menu to menu from the beginning.
If they find the area where to set the keys/joystick, the easier it'll be on those users.
Sorry again. System menu won't fit anywhere else. The options are totally unrelated to File and Video sub-menus
-Move Disable Sound to above the Sound Rate menu. I sometimes like to disable the sound, and listen to music normally while playing.
Sorry, but I don't get the point. Since now customizable shortcuts are possible you can simply assign them to key like F7 or something.
AamirM
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Post by AamirM »

zack wrote:game bug:
Thunder force 4:
seems like it hang before the sega logo appear...
Everybody should *really* read the readme. It works just disable the Autofix checksum option.
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Post by King Of Chaos »

Updated the list. :)
-Trying to load a ROM from Load ROM when a game with cheats active causes the Load ROM load from the cheats folder, and not the ROMs folder.
That does not happen here. What ROMs folder are you expecting? It will select the folder from where the last game was loaded (like Kega).
I have my ROMs in an entirely different folder. Once I load a game from that folder, then load in a cheat file, if I go back to Load ROM, it'll open the cheats folder, not the ROMs. I believe it's trying to open the last viewed folder, which is the cheats folder, not ROMs. Not sure, but it does happen.

Here's the exact procedure to reproduce it:

1) Load any game (that has a cheat file made) via File > Load ROM.
2) Load the cheat file for the game via System > Cheats and select a couple random cheats to on.
3) Wait a couple moments, then go to File > Load ROM and it'll try to load a game from the Cheats directory instead of the ROMs directory.
-Using the Quick Load State feature can sometimes crash the emulator.
I have been unable to reproduce this bug. Could you please tell more on this?
A user reported this on the first few pages (not sure which), but I am unable to verify it, nor do I think the user has posted a procedure on how to cause it to happen.

As for the other things, removed and tidy'd up. :)
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AamirM
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Post by AamirM »

I have my ROMs in an entirely different folder. Once I load a game from that folder, then load in a cheat file, if I go back to Load ROM, it'll open the cheats folder, not the ROMs. I believe it's trying to open the last viewed folder, which is the cheats folder, not ROMs. Not sure, but it does happen.
Maybe that happens on Vista only. I'll look into it. Anybody else is having this problem?
As for the other things, removed and tidy'd up.
Thanks.
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Post by King Of Chaos »

I also posted a procedure on how I reproduce it every time. :) It could be Vista, seems I can blame a lot of weird things on it. =P

And you're welcome. If you see anything else in the list that needs changed/removed, just tell me and I will. :)

EDIT: Found a new issue for you. :)

-Pressing Soft Reset and Hard Reset while a game isn't loaded causes the emulator to crash.

EDIT2: Something weird. =P

-Pressing Power Off while a game isn't loaded causes the emulator to essentially power off. No crash though.
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Post by AamirM »

Just found a bug in DirectSound code myself. Try to play graphically intensive game (like the Sonic 3D selection screen) and use a very heavy filter plugin (like hq2xS by mudlord,nitsuja) and hear the sound. May not happen on very fast computers. BTW, is the static in sound problem now gone which someone mentioned?
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Post by King Of Chaos »

AamirM wrote:Just found a bug in DirectSound code myself. Try to play graphically intensive game (like the Sonic 3D selection screen) and use a very heavy filter plugin (like hq2xS by mudlord,nitsuja) and hear the sound. May not happen on very fast computers. BTW, is the static in sound problem now gone which someone mentioned?
Ahhhh. I just tried this, and all was working fine (with hq2x plugin) until I broke through the wall on the first level. A nightmare of static sounds. :lol: It breaks all music and sound effects from that point on. Changing video plugins mid-game too also causes the static effect.
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Post by AamirM »

Well, that got fixed like 5 minutes ago. Slight changes to FM were made too. Should I post it?

BTW,
-Loading Save States may sometimes lead to corruption. Not Confirmed
Actually that does happen. The quick loading state crashing the emu does not.
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Post by zack »

AamirM wrote:
zack wrote:game bug:
Thunder force 4:
seems like it hang before the sega logo appear...
Everybody should *really* read the readme. It works just disable the Autofix checksum option.
Oh well, I have read it before, and search "thunder" in the readme before I post.
I just can't remember all detail of the readme. :oops:
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Post by King Of Chaos »

AamirM wrote:Well, that got fixed like 5 minutes ago. Slight changes to FM were made too. Should I post it?

BTW,
-Loading Save States may sometimes lead to corruption. Not Confirmed
Actually that does happen. The quick loading state crashing the emu does not.
Yea, go for it. :) I could experiment with it and see if I can make it occur anywhere else. :)

And I'll fix that in the list, thanks. :)
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AamirM
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Post by AamirM »

Here you go. Its just the executable. You will need to replace the existing 0.77 beta with this one. Pentium 4 only.
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Post by King Of Chaos »

Works great. :)

I'm going to be updating the cheat files some more today, so I should have some goodness to post. :)

EDIT: Just noticed something else. Opening the same ROM multiple times accounts for multiple history entries for the same game. This should be limited to 1 entry.
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Post by neo_bahamut1985 »

Holy nice YM2612 emulation! Nice work!

Edit 1:25: While loading savestates works, there are issues, for one, as the sound is an odd *tttttttttttth* noise thus killing all the channels... Here's a movie (sorry for the "demo" watermark), showing what happens even after resetting it (resetted it after 10 seconds or so): http://www.mediafire.com/?n0yac0ohgym


(Not sure how long they'll host this for)
Last edited by neo_bahamut1985 on Sat Mar 29, 2008 8:36 pm, edited 1 time in total.
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Post by King Of Chaos »

neo_bahamut1985 wrote:Holy nice YM2612 emulation! Nice work!

Edit 1:25: While loading savestates works, there are issues, for one, as some may have noticed in an ealier post, the screen gets garbled and sound is missing in most channels...
Can you give an example of how to reproduce this, or provide a savestate (uploaded to Rapidshare) of this happening? :) I wish to test and look into this myself. :)
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Post by neo_bahamut1985 »

Yes, I didn't use hypershare, but I changed my post, the screen is not garbled but I'll show you what happens in the link above.
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AamirM
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Post by AamirM »

Hi,

Savestates don't completely save the VDP state. I just save and load the states is genecyst format as it is described. It does have some limitations such as the VDP state mentioned above and the PSG state is not saved. That is why it maybe wrong. AFAIK, Kega and Gens do to save that at some non-statndard location. But that may be incompatible then. I'll see if I can add it along wiht Virtua Racing state.

stay safe,

AamirM
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Post by goatman64 »

AamirM wrote:Just found a bug in DirectSound code myself. Try to play graphically intensive game (like the Sonic 3D selection screen) and use a very heavy filter plugin (like hq2xS by mudlord,nitsuja) and hear the sound. May not happen on very fast computers. BTW, is the static in sound problem now gone which someone mentioned?
I can confirm that as of Regen v0.77 beta the static in sound problem seems to have been fixed (at least on my PC).

However, I also experience the status message corruption issue in the same circumstances as zack (only occurs in 32bit depth, selecting Superfast Rendering or setting desktop bit depth to 16 rectifies the problem).

Image

Keep up the great work AamirM!
AamirM
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Post by AamirM »

goatman64 wrote:I can confirm that as of Regen v0.77 beta the static in sound problem seems to have been fixed (at least on my PC).
Glad to hear that its fixed now.
goatman64 wrote:However, I also experience the status message corruption issue in the same circumstances as zack (only occurs in 32bit depth, selecting Superfast Rendering or setting desktop bit depth to 16 rectifies the problem).
Could you and zack please post your PC specs?
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Post by goatman64 »

My PC's Specs are as follows:

CPU: Intel Pentium 4 2.40 GHz
RAM: 512MB DDR
VGA: NVIDIA GeForce 4 TI4600 (NVIDIA Forceware 93.71 Drivers)
Sound Card: PCI Creative Soundblaster Audigy (Latest Drivers)
OS: Microsoft Windows XP Service Pack 2 (Latest Updates)
DirectX: DirectX 9.0c

I just tested the status message corruption problem with an older graphics driver (56.64) and the issue does not occur, so it could possibly be driver related.
Last edited by goatman64 on Sun Mar 30, 2008 9:28 am, edited 1 time in total.
zack
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Post by zack »

Pentium4 2.4G
GeForce fx 5700LE (Forceware 93.71 Drivers)
XP Sp2
DirectX 9.0c
AamirM
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Post by AamirM »

Hi,

All the reports I've got about the message problem (three so far) are using Forceware 93.71 drivers. So I thinks its not a problem with Regen but with the drivers. You should update the drivers or report to Nvidia.

stay safe,

AamirM
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Post by King Of Chaos »

About the Nvidia drivers issues, if push comes to shove, you could try the 174.74 beta drivers and see if the corrupted messages appears in it.
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zack
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Post by zack »

Ok, I try the ForceWare Release 169.
It works fine here.
The only problem to some ppl is that it only support geforce 5xxx and above series.
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Post by King »

http://forums.segaxtreme.net/showthread.php?t=16111

I don't know how far you guys are with emulating svp, but you guys own't be the first if you do.
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Post by King Of Chaos »

Regen already emulates the SVP chip and Virtua Racing. Although, I'm not sure if the perspective bug has been fixed in Regen yet. Has it AamirM?
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