Super Mario RPG Save Troubleshooting

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

Moderator: ZSNES Mods

Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

You should be using an admin profile to make the changes. Alternatively, you could create a new folder with the proper permissions set and see if that works out by moving the files over.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
PyroMario
Rookie
Posts: 24
Joined: Tue Apr 08, 2008 1:07 pm

Post by PyroMario »

Yeah, I'm using an Admin profile, since I only have one profile on my computer. However, every time I uncheck Read Only in the general tab, it rechecks itself every time I go back to the file. Do I need to change anything on my computer to keep it from doing this?
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

Just start Googling: http://www.google.com/search?hl=en&q=Wi ... tnG=Search

You should be able to find what you need to know as I really don't want to step-by-step through this.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
PyroMario
Rookie
Posts: 24
Joined: Tue Apr 08, 2008 1:07 pm

Post by PyroMario »

Thank you for all your help. I think I'll just not use ZSNES because I don't feel comfortable messing with my computer's coding just to play a game. Oh well, I'll just have to wait for Nintendo to release Super Mario RPG on the virtual console in order to play it.
corronchilejano
Transmutation Specialist
Posts: 724
Joined: Tue Feb 08, 2005 5:17 pm
Location: Colombia (and no, not on the jungle)
Contact:

Post by corronchilejano »

It's probably the paths directly in the zsnes configuration file. Have you checked those?
[size=67]
Playing:
[color=green]Blur, Front Mission DS, Fire Emblem: Shadow Dragon, The Last Remnant[/color]
In Line:
[color=red]Far Cry II, Final Fantasy XIII, Revenant Wings[/color]
[/size]
PyroMario
Rookie
Posts: 24
Joined: Tue Apr 08, 2008 1:07 pm

Post by PyroMario »

Now that I'm thinking about it, can ZSNES create .srm files and save them to a USB Memory Stick, or can it only create save files for Read-only folders?
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

PyroMario wrote:Now that I'm thinking about it, can ZSNES create .srm files and save them to a USB Memory Stick, or can it only create save files for Read-only folders?
ZSNES will create the files if and only if it is able to have full read/write access in the folder.

Otherwise, you will experience this with other emus and that's not really a ZSNES specific problem.

If your memory stick is mapped to a drive letter, ZSNES should have no problem read/writing to it if there are no restrictions on the drive itself.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
PyroMario
Rookie
Posts: 24
Joined: Tue Apr 08, 2008 1:07 pm

Post by PyroMario »

Deathlike2 wrote:
PyroMario wrote:Now that I'm thinking about it, can ZSNES create .srm files and save them to a USB Memory Stick, or can it only create save files for Read-only folders?
ZSNES will create the files if and only if it is able to have full read/write access in the folder.

Otherwise, you will experience this with other emus and that's not really a ZSNES specific problem.

If your memory stick is mapped to a drive letter, ZSNES should have no problem read/writing to it if there are no restrictions on the drive itself.
So does this mean I can go into the Config-> Path and designate the saves to go to the letter drive for my USB drive (E:\), and the USB stick will work like a memory card for ZSNES?

EDIT: I tried it, but it didn't work. Either I entered the path wrong or my USB won't work as a save/read. Are there any default folders and/or drives on Windows XP that are read/write directories?
odditude
Official tech support dood
Posts: 2118
Joined: Wed Jan 25, 2006 7:57 am

Post by odditude »

PyroMario wrote:EDIT: I tried it, but it didn't work. Either I entered the path wrong
How exactly did you enter it?
PyroMario wrote:or my USB won't work as a save/read.
Your USB drive will work just fine, unless you can't write to it period (i.e. you have a physical switch set to locked or it's broken).
PyroMario wrote:Are there any default folders and/or drives on Windows XP that are read/write directories?
Yes. Just about all of them.
Why yes, my shift key *IS* broken.
PyroMario
Rookie
Posts: 24
Joined: Tue Apr 08, 2008 1:07 pm

Post by PyroMario »

odditude wrote:
PyroMario wrote:EDIT: I tried it, but it didn't work. Either I entered the path wrong
How exactly did you enter it?
I entered E:\ into Config -> Path, but nothing happened after I saved at the save point in game and then quit.

And as for the read/write directories, are there any particular ones that you would recommend I use for save files?
PyroMario
Rookie
Posts: 24
Joined: Tue Apr 08, 2008 1:07 pm

Post by PyroMario »

I think I might have thought of something else that might affect ZSNES' ability to create .srm save files. If ZSNES is located in a read-only folder, will it be unable to create .srm game save files? If not, then where on Windows XP would be a good default read/write folder or drive to direct ZSNES game saves?
Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

PyroMario wrote:I think I might have thought of something else that might affect ZSNES' ability to create .srm save files. If ZSNES is located in a read-only folder, will it be unable to create .srm game save files? If not, then where on Windows XP would be a good default read/write folder or drive to direct ZSNES game saves?
I already suggested a solution. First create a folder that has full read/write capability. Then move the files into it (and not the folders). It's not a hard concept to grasp.

Part of the problem is when you created a folder that has limited permissions, every file/folder created under that will have those same permissions unfortunately, which is what you are experiencing.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
PyroMario
Rookie
Posts: 24
Joined: Tue Apr 08, 2008 1:07 pm

Post by PyroMario »

Okay, I tried making a save state using the current location of my files, and it worked. So why can ZSNES make save state files properly but it has trouble making game save files, or does the ability to store save states differ too much from storage of game saves?
odditude
Official tech support dood
Posts: 2118
Joined: Wed Jan 25, 2006 7:57 am

Post by odditude »

Have you tried a different game? You still may be stuck with a bad ROM.
Why yes, my shift key *IS* broken.
PyroMario
Rookie
Posts: 24
Joined: Tue Apr 08, 2008 1:07 pm

Post by PyroMario »

I think for now I will just use the save state as my save file for Super Mario RPG, since it's working for me. Thank you for your help everyone, and I'm sorry if I've inconvenienced anyone. Now, I think I will go play SSBB before I return to Super Mario RPG :P.
PyroMario
Rookie
Posts: 24
Joined: Tue Apr 08, 2008 1:07 pm

Post by PyroMario »

I figured out the solution. For some reason, the current version of ZSNES has issues with Super Mario RPG. I downloaded version 1.42 and I was able to do an ingame save. Some freezing problems I encountered were also fixed when I used the older version. Once again, I thank everyone for their help.
pixelpowered
New Member
Posts: 3
Joined: Fri Apr 11, 2008 4:28 am
Location: Muncie, Indiana
Contact:

Post by pixelpowered »

wtf? really? I've never had any problems with super mario rpg with 1.51... that's just friggin weird... crazy question, but what operating system are you using? vista does some strange things to me regarding saves sometimes, but xp seems perfectly ok, as does ubuntu.
Kajuru
Regular
Posts: 253
Joined: Wed Oct 18, 2006 6:43 pm
Location: localhost

Post by Kajuru »

1.51 is known for it's issues with SMRPG. Use 1.42.
PyroMario
Rookie
Posts: 24
Joined: Tue Apr 08, 2008 1:07 pm

Post by PyroMario »

pixelpowered wrote:wtf? really? I've never had any problems with super mario rpg with 1.51... that's just friggin weird... crazy question, but what operating system are you using? vista does some strange things to me regarding saves sometimes, but xp seems perfectly ok, as does ubuntu.
I'm using Windows XP to run ZSNES, so the OS was not the problem. Like the person above me stated, it was the ZSNES version, which I was able to figure out after searching topics on why SMRPG was freezing. By switching versions to 1.42, I not only was able to save in game, but I was also able to solve freezing issues that were present in 1.51.
jared_gibbs
New Member
Posts: 6
Joined: Thu Mar 27, 2008 1:33 am

Post by jared_gibbs »

I'm also running XP without any problems with Mario RPG.

It seemed to me that you expected the .srm's to be saved in the rom's folder (as outlined). My saves don't go there.

Desktop file>ZSNES stuff>Mario RPG>.srm's

My saves go on the same level as the rom itself.

Desktop file>ZSNES stuff>.srm's

It's messy because all of my roms and save files are dumped into a huge, unnavigable pile of folders and files under my "ZSNES stuff" folder. I never mess with it manually, I just work with it through the ZSNES application.
Cobra951
Rookie
Posts: 16
Joined: Tue Apr 15, 2008 10:55 pm

Post by Cobra951 »

PyroMario wrote: I'm using Windows XP to run ZSNES, so the OS was not the problem. Like the person above me stated, it was the ZSNES version, which I was able to figure out after searching topics on why SMRPG was freezing. By switching versions to 1.42, I not only was able to save in game, but I was also able to solve freezing issues that were present in 1.51.
Last I heard, 1.51 is a bad choice for SMRPG. It does have problems emulating that game, problems that were introduced sometime after 1.42 (which is what I use with SMRPG).
Post Reply