Save State Nature

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

Moderator: ZSNES Mods

Post Reply
TragicManner
New Member
Posts: 4
Joined: Sat Jul 26, 2008 12:50 am
Contact:

Save State Nature

Post by TragicManner »

Okay, before I get into the ugly details, short question:

How do I save states in a way to be able to send those states to other computers?

So, that's basically my question about save states. I'm part of a translation of Earthbound into Portuguese and I am wanting to play through the game right now and save states at critical points in the game. I want to be able to then take whatever resulting file is created and place it in a folder that corresponds with that part of the game.

The main reason for this is, when a translator wants to go into a part of the game where their inserted text is, they can just access that folder and transfer that save state into their ZSNES directory to go straight there.

Now, I originally had planned to just make a save state for each of the slots and just use them myself, but every time I try and transfer a save state it doesn't seem to carry any meaningful data and I revert to my most recent savestate. I hope that made sense >_<

Is there any way to accomplish this?
[url=http://earthboundbrasil.blogspot.com][img]http://i28.photobucket.com/albums/c215/DragonKensuke/logoebbr-1.png[/img][/url]
Aaron
Lurker
Posts: 157
Joined: Sat Dec 31, 2005 7:26 am

Post by Aaron »

First of all, neat project. :) I have a lot of respect for translators for the Mother series. ;)

Second of all, by default, on Windows, save states are saved in the game's respective ROM folder. Therefore, I would send those states, which are labeled by number, to your friend. In fact, I would even rename them to better describe the save, and let your friends rename them to "Earthbound (U).zst" or whatever_your_ROM_name_is.zst.

Godspeed on your translation. :) (I don't believe in 'luck' ;))
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Post by grinvader »

Use SRMs.
States are too ROM-dependant, and could totally break if you save at the wrong time (for example, a state made in SD3 (J) will make the game crash if you load it with the patched-to-english version whenever there's a text box up).
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
TragicManner
New Member
Posts: 4
Joined: Sat Jul 26, 2008 12:50 am
Contact:

Post by TragicManner »

Thanks for the encouragement!

I'll play around with your suggestions and see how it all works out. It would make a HUGE difference if we could have savestates or the SRMs throughout the game!

Thanks again!
[url=http://earthboundbrasil.blogspot.com][img]http://i28.photobucket.com/albums/c215/DragonKensuke/logoebbr-1.png[/img][/url]
KingMike
Rookie
Posts: 41
Joined: Mon Jun 02, 2008 6:38 am

Post by KingMike »

Just make a folder of backup saves. After you complete an important part of the game, find the srm file and copy it to your backup folder, and give it a unique name.
Post Reply