Well, it depends on your taste; if you want better sound/graphics filters, you can use Zsnes (and they're working on version 2.0). But if you want games like Star Fox (Super FX emulation) to run at normal speed, use Snes9x. For now, Zsnes' SuperFX emulation has some bugs which make games faster than normal.
Well , both are great emulators so I guess you should download both and see which one is better for you. I personally like Snes9x a bit better because of better (imo) interface and hqxS filters. While Zsnes is faster and runs better on slower machines I play it on my laptop etc etc
Just choose one or the other, it's really not that difficult, and both have their good and bad points.
Really, just pick one. There's no need to ask something like this on the ZBoard.
whicker: franpa is grammatically correct, and he still gets ripped on? sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
But if you want games like Star Fox (Super FX emulation) to run at normal speed, use Snes9x. For now, Zsnes' SuperFX emulation has some bugs which make games faster than normal.
But does not ZSNES have a speed paramater?
Can that not be used to attain propper speed in those games?
It's just it's been on hiatus for so long, I began to be skeptical about the fact it was still being worked on. I mean, take PJ64 for instance; they just barely announced it was still being worked after a year-long hiatus.
What, because Mudlord told you what everyone else already said in other threads?
Please note my name amounts to nothing in the SNES world.
It's just it's been on hiatus for so long, I began to be skeptical about the fact it was still being worked on. I mean, take PJ64 for instance; they just barely announced it was still being worked after a year-long hiatus.
Snes9x doesn't serve much of a purpose anymore on desktops. I'd use SNESGT if ZSNES had some bugs and bsnes was not applicable. But because it's open source unlike SNESGT and written in C unlike ZSNES, it's still popular for porting to handhelds and phones.
Even though Snes9x tends to be handy for porting, I've seen so many people complaining about performance on those handheld consoles, which emphasizes the need to optimize, particular in assembly. I'm saying the code is terrible or that we should just do assembly strictly, but it's not ideal if you want reasonably acceptable performance on the target platform. It's nice as a handy reference at least.