SPC player from bsnes
SPC player from bsnes
You should make a plugin for Winamp. bsnes is the best Super Nintendo sound emulator!
You know, with all your free time.
You know, with all your free time.
Last edited by SmartOne on Thu Sep 18, 2008 8:28 pm, edited 1 time in total.
Winamp's still cool. Just avoid the emusic bundles when downloading (look on their official forums for links to the _full clean version). Also spend some time in the install looking over what plugins you actually want. It can run around 20 MB of RAM with a classic skin and without some of the RAM hogging plugins.
I would like a new stand-alone SPC plugin myself. I tried GME, but it barely has any options and I didn't think SPC's sounded as good as they do in SNESAmp. idk why, I think bsnes sounds great :/
I would like a new stand-alone SPC plugin myself. I tried GME, but it barely has any options and I didn't think SPC's sounded as good as they do in SNESAmp. idk why, I think bsnes sounds great :/
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I tried out in_mgme.dll, and it doesn't even support RSN RAR archives!
And because it supports mutliple formats, I can't pick and choose which plugins to use for specific formats without removing conflicting plugins from the Winamp Plugin directory. For example, AamirM injected his VGM player (which is the most accurate yet) into in_gme.dll, and obviously that conflicts with in_mgme.dll. NEZplug++ is the most accurate player for 8-bit formats, so that conflicts.
This is why a stand-alone player would be ideal.
And because it supports mutliple formats, I can't pick and choose which plugins to use for specific formats without removing conflicting plugins from the Winamp Plugin directory. For example, AamirM injected his VGM player (which is the most accurate yet) into in_gme.dll, and obviously that conflicts with in_mgme.dll. NEZplug++ is the most accurate player for 8-bit formats, so that conflicts.
This is why a stand-alone player would be ideal.
My grievance had nothing to do with you moving the thread.SmartOne wrote:Is someone grumpy?FitzRoy wrote:I wouldn't know about how it handles other formats, your post didn't mention you cared about that.
That's what discussion is for!
Last edited by SmartOne on Mon Sep 01, 2008 8:02 pm, edited 1 time in total.
Yes, it was necessary. The bsnes dev forum is for bug reports, discussion of how of how the SNES works(http://board.zsnes.com/phpBB2/viewtopic.php?t=11804 example), reports on how bsnes' development is doing, etc etc. WTH are you thinking?
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. . . is assistance needed ?
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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whip out the banstick
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
Doing some in_gme testing, I think what I don't like about the SPC playback in it is that it doesn't sound as loud or clear as SNESAmp. It's probably something I'd get used to though and not notice the difference after a while. Powell from the Seiken Densetsu 3 set sounds better on GME. In SNESAmp it and a few other SD3 tracks sounded like their bass was cut out for some reason.
I think if GME had title formatting, tag editing and maybe some volume options I'd switch to it. But barring that, a new SPC specific plugin with all or at least most of the features of SNESAmp and the accuracy of bsnes' core would be optimal.
I think if GME had title formatting, tag editing and maybe some volume options I'd switch to it. But barring that, a new SPC specific plugin with all or at least most of the features of SNESAmp and the accuracy of bsnes' core would be optimal.
My main issue with SNESamp is the scratchiness that happens occasionally. Also, it doesn't sound nearly as full as bsnes.Awakened wrote:Doing some in_gme testing, I think what I don't like about the SPC playback in it is that it doesn't sound as loud or clear as SNESAmp. It's probably something I'd get used to though and not notice the difference after a while. Powell from the Seiken Densetsu 3 set sounds better on GME. In SNESAmp it and a few other SD3 tracks sounded like their bass was cut out for some reason.
I think if GME had title formatting, tag editing and maybe some volume options I'd switch to it. But barring that, a new SPC specific plugin with all or at least most of the features of SNESAmp and the accuracy of bsnes' core would be optimal.
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Waiting for input from this board's userbase, sorry.adventure_of_link wrote:whip out the banstick
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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oh, it's ok man I didn't knowgrinvader wrote:Waiting for input from this board's userbase, sorry.adventure_of_link wrote:whip out the banstick
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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I don't think that's necessary ... as far as I can tell SmartOne is taking this just a little too seriously, and interpreting our jokes as serious comments despite an array of emoticonsadventure_of_link wrote:whip out the banstick
As for an spc plugin based off bsnes' sound core, bsnes uses blargg's sound core with some modifications to accomodate the emulator's design, and he offers the original source to it on his website (though I can't remember where that is).. if someone here knows how to make winamp plugins actually making one shouldn't be overly difficult. I think the main problem is that most people are either fine with SNESAmp or prefer kode54's foobar2000 plugin.
An array? If it only contains one element. There was one emoticon directed at me, and it was yours. (<<< That indicates that I'm not taking this "too seriously.")Verdauga Greeneyes wrote:I don't think that's necessary ... as far as I can tell SmartOne is taking this just a little too seriously, and interpreting our jokes as serious comments despite an array of emoticons