Turbo Engine 16 emulator by AamirM

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kick
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Turbo Engine 16 emulator by AamirM

Post by kick »

Finally,another PC-Engine emulator (besides Ootake) that focuses on accuracy :)
[we need more PCEngine emulators]

For an alpha release it looks very promising.I hope it gets to the same level of quality as Regen in the near future.

Version 0.1 is now available for download:
http://www.retroemu.com/showpost.php?p=265&postcount=1

Post your comments and impressions here in this thread.
Last edited by kick on Fri Aug 08, 2008 5:29 pm, edited 8 times in total.
[i]Have a nice kick in da nutz[/i] @~@* c//
I.S.T.
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Post by I.S.T. »

You don't read the Regen topic, do ya? ;) It's already been posted there.
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Post by odditude »

this deserves its own topic.

someone not following regen wouldn't know about the release otherwise.
Why yes, my shift key *IS* broken.
kick
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Post by kick »

I.S.T. wrote:You don't read the Regen topic, do ya? ;) It's already been posted there.
Read my last post in the Regen thread ;)
[i]Have a nice kick in da nutz[/i] @~@* c//
I.S.T.
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Post by I.S.T. »

odditude wrote:this deserves its own topic.

someone not following regen wouldn't know about the release otherwise.
I agree. Just being a nit picky dick is all.
Neo Kaiser
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Post by Neo Kaiser »

But we are full of Sticky threads.
Yes I know that my grammar sucks!
AamirM
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Post by AamirM »

Hi,
kick wrote:For an alpha release it looks very promising.I hope it gets to the same level of quality as Regen in the near future.
I hope too :) . I'll work more on it when I finish some things I've started on Regen. BTW, I forgot to remove the incomplete Supergrafx emulation code so supergrafx games will run too although the second VDC and priority controller are not present so they'll run incorrectly (missing graphics). And for those who don't know, its not complete yet and there are glitches in almost every game. But hopefully that will change soon.
Neo Kaiser wrote:But we are full of Sticky threads.
It doesn't has to be. Any thread here takes ages to go to second page.

stay safe,

AamirM
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Post by AamirM »

Hi,

I've uploaded a small update. Mainly some emulation fixes (without rewriting VDC timings). Anyways below is a complete changelog:

Version 0.15
------------
* Various fixes to the CPU core and some timing changes. Thanks to Exophase
for posting comments on the emutalk boards. Fixes the following games:
- Cyber Core
- Download
- Final Soldier
- Blodia
- Body Conquest II
- Idol Hanafuda Fan Club
- Jackie Chan
- Jackie Chan Action Kung Fu
- Kyuukyoku Mahjong Idol Graphic
- Kyuukyoku Mahjong Idol Graphic II
- New Adventure Island
* Fixed a silly bug in CPU timer. I probably shouldn't code at night.
* Fixed sound in Bouken Danshaku Don.
* Fixed CPU low speed mode.
* Inter-sprite priorities implemented (Bomberman, Racing Damashii, and just about every game).
* Sprites to background priority corrected (Cadash).
* Sprite limitations implemented (After Burner II).
* Support for bit shuffled USA ROMs (Cadash, Final Lap Twin etc..).
* Turbo Engine will now use sound card for timing. This wil remove video stuttering,
sound skipping and hiccups in the emulation.
* Change of name from Turbo Engine to Turbo Engine 16 to avoid confusion with
car engines when some one googles it :)

Download from the same link given in the first post.

stay safe,

AamirM

P.S. : kick, can you rename thread name from TurboEngine[16] to Turbo Engine 16?
Dullaron
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Post by Dullaron »

Huh? What link? The one at the top have version 0.1 still.

Will you post that link here please?
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King Of Chaos
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Post by King Of Chaos »

[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion Supporter[/url] | [url=http://byuu.cinnamonpirate.com/]bsnes Supporter[/url] | [url=http://aamirm.hacking-cult.org/]Regen Supporter[/url]
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Post by adventure_of_link »

AamirM wrote:P.S. : kick, can you rename thread name from TurboEngine[16] to Turbo Engine 16?
Done and done sir.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Dullaron
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Post by Dullaron »

Thanks for that link.

How I run a game on this?

I drag and drop. It didn't load it.

Then I try command like TurboEngine acusa.pce and it fail to run it as well.
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Post by AamirM »

Hi,

Press Escape key :wink: . And read the "ReadMe.txt" file included, which lists some other things too.

@ adventure_of_link:
Thanks. But its Turbo Engine not TurboEngine :wink: .
Nuclear loli edit: fixed. No need for thanks.

stay safe,

AamirM
Dullaron
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Post by Dullaron »

Stupid me for not seeing this. :roll:

Load ROM -- Escape

Anyway thanks. :D
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Dullaron
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Post by Dullaron »

Hi is there any plan for screen set up in the future? Like if I want to set up my screen from 4:3 to 5:4?

If you look over here at http://forums.magicengine.com/en/viewtopic.php?t=2175 where KingHanco point it out on that post the screen setting for widescreen is wrong.
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Post by AamirM »

Hi,

For those interested, I thought I'd just give an update on this. I have not stopped working on this emulator ;) . I had free time today so I decided to work on this. Today I wrote a completely new PSG which is working quite good. The new PSG has more accurate noise emulation, partial support for the LFO (mostly figured out from mednafen sources and the PSG doc/patent) and can generate samples cycle accurately. It also contains a new "High Quality" mode whereby it is run at ~220Khz and resampled back to 44.1 Khz. Today, I also began work on new VDC core though its not finished yet. One major problem current VDC implementation has is that is doesn't handle midframe resolution changes (look at Order of the Griffon). New VDC has been designed to handle that case. Also, if I one day decide to make the renderer dot based, it wouldn't be hard. Finally, I made many changes today to make CPU, VDC, PSG as much independent so I can run them in parallel like bsnes does with SNES.

So that was an update on the state of Turbo Engine. Hopefully, I'll have something to show soon.

stay safe,

AamirM
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Post by AamirM »

Hi,

Another short update :) . New VDC/VCE complete and Turbo Engine now supports SuperGraFX as well 8) .

Though the emulator is now as slow as hell :( .

stay safe,

AamirM
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Post by Gil_Hamilton »

AamirM wrote:Hi,

Another short update :) . New VDC/VCE complete and Turbo Engine now supports SuperGraFX as well 8) .

Though the emulator is now as slow as hell :( .

stay safe,

AamirM
On a scale of 1 to bSNES, how slow is it?

:D
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Post by AamirM »

Hi,

I'd say 7/bSNES ;) . So just a little faster :) .

stay safe,

AamirM
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Post by Dullaron »

AamirM never give up. 8)
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Post by AamirM »

Hi,

Added new GUI today and added loads of stuff today. If I don't feel lazy, I would probably be releasing this tommorrow. Here is a screenshot of the new emulator (yes, I said "new" because about 90% of it has been rewritten) running Supergrafx game Daimakaimura:

Image

stay safe,

AamirM
h4tred

Post by h4tred »

How big is the file size? RAM usage? CPU reqs? :D
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Post by AamirM »

Hi,
h4tred wrote:How big is the file size? RAM usage? CPU reqs? Very Happy
Nah, I am not concentrating on these things right now ;) . And you really wouldn't want to know that :) . But anyways, at max settings (Supergrafx, hq2x, high quality PSG, fullscreen etc..), I am estimating a 2.2Ghz P4 to run it. Memory requirements are about 20MB. I can't tell the file size right now since I have some more stuff to add and it will grow.

The requirements are just an estimation, they may be higher or lower, can't be sure until someone tests it.

stay safe,

AamirM
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Post by sweener2001 »

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Post by snkcube »

sweener2001 wrote:imageshack is being gay
http://img91.imageshack.us/img91/623/ggnhs6.png
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