Newest WIP binaries?
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Newest WIP binaries?
I'm having issues with FFII (mode 7 doesn't work right in misty cave fighting, missing line in text menus) and Chrono Trigger (sound issues).
Where can I find WIP binaries which are more recent than 2 years old?
Thanks!
Where can I find WIP binaries which are more recent than 2 years old?
Thanks!
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Re: Newest WIP binaries?
Mode 7 has nothing to do with fighting in the Mist Cave.shaktazuki wrote:I'm having issues with FFII (mode 7 doesn't work right in misty cave fighting, missing line in text menus) and Chrono Trigger (sound issues).
Where can I find WIP binaries which are more recent than 2 years old?
Thanks!
There has been no WIP binaries post 1.51, but you can always try http://www.ipherswipsite.com/
The last SVN compiled version should have it fixed, but don't bother antipicating any more builds unless various issues are resolved.
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Re: Newest WIP binaries?
That's not a mode 7 effect when the random encounter begins and the screen zooms in and out briefly prior to the fight?Deathlike2 wrote:Mode 7 has nothing to do with fighting in the Mist Cave.shaktazuki wrote:I'm having issues with FFII (mode 7 doesn't work right in misty cave fighting, missing line in text menus) and Chrono Trigger (sound issues).
How do I get a Windows binary for that??i think SVN 4538 works.
Thanks!
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The mosiac effect is when the screen becomes scrambled.. for instance, it is used for battle in any cave. It is also used in battle when you run away or when you're poisoned and walking.neo_bahamut1985 wrote:I believe the map to battle transition is called the mosaic effect, but I could be wrong. A good example of Mode 7 is when you're flying in an airship.
Move 7 is used exclusively on the overworld.shaktazuki wrote: Eh, I'm ignorant; I only noticed it changes when "Hires Mode 7" is on, so I assumed it to be a mode 7 effect.
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Have you actually checked the link?shaktazuki wrote:Well, it doesn't work right in the misty cave; how do I get that SVN binary, if it's available?
Thanks!
The Mist Cave's issue has nothing to do with Mode 7.. it has more to do with the mosaic effect and transparancies.
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I had followed a different link to the same site earlier; I just tried the one you presented and got the binary, thanks! The same issues present themselves (though the FF2 menu problem is gone) - the Misty Cave effect in FF2 doesn't work right, and if you go to Heckran Cave in Chrono Trigger, the background sound becomes a massively annoying white-noise hiss; this audio issue comes up more than just there, too.
However, those issues aside, I like your work!
However, those issues aside, I like your work!
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In the meantime SnesGT's sound is only second to BSNES, but honestly, I can't tell the difference between the two. Both emulate the Chrono Trigger sounds very close to real hardware. Zsnes 2.0 will use the BSNES sound core, so, that too, will be very accurate. In fact, here's what Chrono Trigger's supposed to sound like, using SnesGT: http://www.youtube.com/watch?v=2ThG5CYzoK0&fmt=18 (BTW, I hate youtube's way of converting FLVs; sorry for the compression artifacts).
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Have you tried CamStudio?
Anyway, you probably need some fine-control over the codec's quality settings (bitrate etc).
Anyway, you probably need some fine-control over the codec's quality settings (bitrate etc).
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Audacity, Cool Edit, Goldwave, etc?
(Even Winamp+Diskwriter might be able to reduce the volume.)
(Even Winamp+Diskwriter might be able to reduce the volume.)
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I'm using DivX and MP3 for my uploads. Experiment a bit with the video bitrates; for better results you can use "first pass (fast)", followed by "Nth pass" with the same settings. 10 minutes at 2000 kbps resulted in about 160 MB in my last video.
Btw. I'm using VirtualDubMod (among others) and the k-lite codec pack, plus the lossless Lagarith codec during editing.
Btw. I'm using VirtualDubMod (among others) and the k-lite codec pack, plus the lossless Lagarith codec during editing.
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